I actually signed up here just to acknowledge CannonBall
it’s almost exactly what Ross was asking for at the end and it even is the namesake of the “CannonBall Mode” that Slipstream included
I was honestly expecting the video to mention it at some point or another since Ross kept alluding to that mode, especially when he started describing it almost exactly: A ZDoom-style engine port which had tools for creating and playing custom maps
I’m not sure why you suggest it’s WIP though. CannonBall has been pretty solid at least since I learned about it maybe half a decade or so ago unless there’s something I’m missing? 0: