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I haven't gotten too far into the game so far, but it's a fantastic setting, with solid writing, cool mechanics, and some of the best Unreal Engine 5 visuals you'll find!
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Much like Grizzly's last game, Islanders, it's simple and accessible, but has a lot of replay value and quality put into it. Also, if you like tower defense games, I strongly recommend No Creeps Were Harmed TD. It's twice the price of Thronefall, but it comes with 60 maps, a story mode, online co-op, all wrapped in this unique mechanic of building defenses in maps that bend and twist at angles for interesting positioning of shots and paths. Thronefall's maps are also VERY well crafted, but there's only 6 at the moment. Quantity doesn't equal quality, but thankfully you don't have to play every map in NCWHTD to unlock them all. They unlock in groups, so you can avoid maps you don't like.
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The theme of "nostalgic innocent thing we grew up with having an evil twist" is used a LOT in games. FNAF, Poppy's Playtime, Amanda The Adventurer, etc. But this still does a good job. The animations and sounds on everything is superb, and the gameplay/level design perfectly executes the Resident Evil formula for combat, puzzles, exploration, and resource management (I can't remember if they added the option to save you game for without coins yet or not).
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A fantastic and cheap city-builder sandbox, with amazing vibes and atmosphere, with more features and content planned. The photo-mode in particular is incredible, and you can use it to create some great videos and screenshots. You can even import other images and videos for static and animated billboards. However, if you look for billboard mods people share, like on the discord server for this game, note that the Dystopika community on Steam and Discord is FULL of AI art people. Now, the discord server itself doesn't share that much AI art, and the AI art does get labeled so people know, but most people in the community don't have any problems with AI art, and even get upset towards people expressing their discomfort towards the practice. Sucks that the creator is aware of this and still lets AI art be practiced and shared in the community.
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Haven't finished it yet, but it's REALLY good stuff. If you like Firewatch, this game is a lot like that, just in space. Though, there's not really much backtracking, and it's more linear. The art direction is stunning, narrative is interesting, and you get graphic novel pages recapping your changing story, which makes sense, since this story is based on a popular novel. My only other issue is that dialogue is long, so in order to avoid interrupting it, you sometimes have to stand still.
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Very pleasant and fun experience as you try to get all the endings and fails. REALLY branches out in the final two chapters, if I remember correctly. Has a lot of that old flash game feel. Unfortunately, sometimes on fullscreen, it can crash. But it's mostly stable.
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This is a VERY charming and well made puzzle adventure game. Every character and level was hand-crafted, even the lighting was captured in real life for the best portrayal of how it would look on the materials. The animations are a little floaty, but it has an indie charm I love. Music is STELLAR, and it some of my favorite. And the puzzles don't take too long and have creative variety. Not to mention, its hint system is very neat, where you have to do a mini-game to get the hint (so it's not a free answer), and the hint itself is represented in cute little animations. It's also a short game, but it's like a delicious treat. I also recommend getting the art book and OST DLC. I'm always a sucker for those.
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Great atmosphere, with lots of disturbing moments. Though not as gross as the old footage seemed. Lot of wandering/searching and backtracking when it comes to it's puzzles, though.
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It's like those arcade racers you'd see with the ridable bikes, except now you can enjoy it home. Even on Switch! Has great tracks, fun physics, a solid campaign/career mode, multiplayer for both online and split screen local! It's the full package, and the devs clearly cared.
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If you enjoy Subnautica, this captures a lot of what made that game so good, while still being unique. A good blend of sci-fi and pretty environments, with a solid balance between challenge and reward. You're always making progress as you work on researching, building, exploring and surviving.
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It's simple, and the controls aren't very good, but the visuals and setting are very nice. Not the most fun as a puzzle game, though.
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A solid puzzle/sim that gives you a slight Final Destination feel to what you can do.
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Might want to avoid this game, for good reasons.
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A short but very effective and well executed horror experience.
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This game feels like it was MADE for me! I need it so bad!
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