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Far Cry Tears

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  1. Okay I just hacked my way through this thread. I'm seeing a lot of patterns here. Analog vs Binary arguments So WE need to Iron this out moving forward the GUI quest is for everyone thus needs to have both analog and binary support. there is no best option it depends on what tasks you prioritize. I think CLI is a give in to be included and make sure it's easy to access. However. This is the quest for GUI enlightenment remember? (not a diss I swear but this has to be settled moving forward.) Rotary interface Based on what Ross has brought up and kinda my own intuition here is these need to be big targets with lots of room for error. I also think hexagons offer the most space efficient shape. Having used rotary menus as much as I have I will say gestures form naturally from navigating this system so developing gestures could have it's start here. Linux Yes Linux kicks ass and is a great resource but I think it should really be a plan B not the starting point. I really think Linux will probably be the best way to develop and test all the ideas but Linux is far from a one size fits all. A lot of people keep saying well if your going that deep in customization of your GUI your X level of skilled anyway.(I'm not but here I am.) Remember this needs to be as easy to spread as possible so it catches on and I think whatever we come up with should be stand alone. Organization So far this thread explodes when Ross makes a post then dies until he comes back. we should plan on meeting up on discord or something similar once a week or month or whatever and post updates here. this is going to help a lot with finding and tracking progress because right now this is chaos.(which I enjoy but it hurts productivity) so those are my thoughts I still have to go through and note all the resources and who listed them I'm going to try and find everyone that's been contributing to the cause so we can rally together I think we have an awesome group here everyone is just scattered about right now. Signed -I have no clue what I'm doing
  2. Ok go easy on me totally new to all of this. So I've been working on a pc for misc. office work here and there for a few years now and computers weren't really even on my radar for the most part before that. (console kid) So I'm an outsider and a half here, but Ross's video made immediate sense and kinda woke me up. I'm worried this project is loosing steam, from what I've been reading there are a lot of great Ideas here. I think we need to band together and remember this isn't just for Ross or this community this is a massive project to help humanity here, I don't think I'm underselling this either. I think it's time for a community meeting of sorts and we need to compile all the research and effort into one coherent update on this quest. "So who am I?" I here you asking. Well no one really. Now I think it's best I post a brief summary about myself for context that's what the next paragraph and bulleted list will be so if you don't care skip away chief. Ok so first. 1) My computer background. so I'm a tradesman I do electrical work for a living and only just started but I have to keep up to date on emails paper work etc. for my job sometimes. three years ago a "friend" "helped" me build a ryzen based desk top at the time on par with most content creators rigs. Well as you can guess from the air quotes I had no idea what I was doing and my expensive rig didn't last long. That being said I've done enough customization of windows on my laptop that I'm using now to see its limitations, without even realizing it. So I guess what I'm saying is I know enough to be dangerous to myself. 2) What do I know? So for what it's worth I do have a basic understanding of Python.(VERY basic) I'm a big fan of writing short stories as a hobby.(So I use my computer for creative purposes A LOT. I'm just very creatively inclined in general) I work with my hands a lot and fabricate things all the time from useless crap in the physical world. I've got a lot of experience with map making and level design in games(I did stuff in FarCry2 on an xbox that would make decent Gmod map makers proud), specifically on console using a limited interface. (though I have worked with UE4) 3) My resources. So I have Time and dedication. when I see a project I don't stop until it's done even if it turns out hideous. Networking, I'm really good at talking to people, cold calling, finding new resources, and making friends. this next one is in parenthesis because I'm out of town right now and don't have the ability to have the face to face conversations necessary to ensure this resource. (I may or may not work somewhere that has an entire software development team already building an application that can have a lot of these features tested on a large scale and may or may not have the means to make that happen.) Okay now that that's out of the way and I've made my inexperience clear lets talk about how we can really make this happen. I think we have enough in this forum post to get a good solid Idea of what we want. We really need to rally together and and build a core group if it's not already established of who is really involved and dedicated to this project. After that is established we need to see if we can slap it together into something that works and a complete list of what to install and in what order. From there we can tweek it or see what we need and possibly reach out to other experts. I really think it's important we define our goals for this thing and stick to what we need rather than a bunch of people spit balling. If possible we should have a checklist to show our progress that is not just publicly available but easy to find. I'll be honest I was 3 beers in when I started writing this and am now comfortably nursing beer five It's Friday and I'm low on steam. I'm sure I have more contributions to offer but I can't think of any right now. Remember guys this is a chance to improve humanity and make a huge leap forward as a civilization not just some quirky forum rant lets come at this objectively and kick some ass. -sincerely the new guy
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