Infyrin
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Are you like the resident edgy boomerlord here or something?
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I have enjoyed Final Fantasy Mystic Quest. You know, the SNES game that Final Fantasy fans have demonized as not being Final Fantasy and even the developers downplayed the people who played it for being filthy casuals because they aren't playing the real deals. That one. I also have even enjoyed Super Mario Bros 2, the original on the NES. Basically for the same exact reasons as fans treated it like it was not the real SMB2 because the real one was released in Japan only that we wouldn't see until Super Mario All-Stars first released on the SNES. lol
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Infyrin started following Digital Game Recycling System
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Hey everybody, first time viewer here but a regular viewer of content produced by Ross. I'd like to talk to you a bit about an idea I've had involving games and the digital marketplace. I think it shares the common vein as when GaaS games decide to die on us because the developer or publisher sees it unfit to stop supporting it. Well, there are times when players and consumers who buy digital copies of games that make impulse purchases and the sort. The game becomes dead to us and we're stuck with it - technically forever. Until you know, something hiccups in Valve's Steam ecosystem and we just lose the access to the game. If that's a bad analogy - I'm sorry. I'm not a fan of the system in place that Valve has in 'deleting' games, because it's not permanent. You can resurrect games and unhide games from hiding them. What if we take it a step further and recycle them? I had an economic idea about this where if you wanted, you can redeem a game for a low sum of $1 ~ $5 depending on the game. But I realized it'd be a catastrophic exploit, so I've decided to drop it and think of the more approachable alternative. This alternative consists of you revoking all accessibility, achievement cleansed and your account's ties to a game purged. All for the purpose of repackaging a game to turn it into a gift. Maybe to someone who can and has the time to play that game that might want it. Maybe to that friend who can't afford that game and is morally confused on pirating it. Something generous and a kind act to do. Now, I do know there is an exploit in this. That exploit being - if people are going to repackage games all the time for gifts, then with the millions of users, the exchanges would be so wild that nobody would be buying games. While this is indeed a valid argument, I've got a minor counterargument and an idea. An idea I don't think a lot of people may like. You see, there would be a limit or a regulatory system in place to keep track of the recycling. You could only do this with friends. Furthermore, you are on a cooldown timer from buying that game for upwards of a month's length. Because after all, we have to prevent exploits and people will surely be finding ways to abuse these systems. I'm totally open to hearing expansive ideas or maybe better executed ideas. This idea as a whole has been rattling in my mind for a couple years. It sounds simple, but I think we could use a GameStop version of turning in digital games. Just not with GameStop's poor functionality or system.
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