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You can blame me for that, it's about 80% the same as my rough draft. I was mixing multiple concepts, but I was trying to indicate the fantasy risks all stem directly from superintelligence being achieved, so I wanted that right in the center so it couldn't be ignored. It could have been better, but it probably would have taken even more space too. Ross got flack earlier for the chart design, but I though it was actually pretty good – its pretty comprehensive and better than something I would come up with. I like the 'I' in 'RISKS' extending down; clever touch. That depends on what scenario you're imagining. If you have an AI that's better than us at planning and at science and at deception the way stockfish is better than us at chess (but maybe not "sentient" in that it doesn't have some elements of self-awareness and "free will" and appreciation for natural beauty or altruism), then digital interaction is enough; not just through manipulations, but because you can pay people, hire them, blackmail them, etc. This seems to hinge on an A.I. becoming superintelligent with god-like predictions and becoming unstoppable the first time that any A.I. tries to do so. I imagine it would take even the best A.I. more than one attempt to master the complexities of superintelligence and how to prevent humans and natural forces from shutting it down. Like if this was a real threat of actually happening, I imagine there would first be crude, amateur attempts by A.I. becoming semi-superintelligent that could be relatively easily thwarted; an 'A.I. Chernobyl' is more likely to occur before a successful A.I. global extinction event does. In a real life 'A.I. Chernobyl' scenario where the A.I. did any degree of real damage and harm before it was stopped, it could make worldwide headlines and there would be a whole lot more legitimate public support for the fear and banning of A.I. Bombing data centers becomes a rational response. Thus the opportunity for subsequent superintelligence events would become much more scarce. Bio-warfare throws a monkey wrench into much of this though; A superintelligent A.I. (that could analyze the human genome) would almost certainly be better at bio-warfare than anything before seen in bio-weaponry and would greatly aid in an A.I. becoming 'unstoppable'. A.I. bio-warfare is probably one of the more effective and efficient ways an A.I. could succeed in human extinction; I imagine it would be a lot easier for an A.I. to engineer and mass deploy bio-poisons than to try and fight with conventional military weaponry ala terminator. Lastly, the advantage of bio-war to the A.I. is that it could potentially begin its biological "attack" without anyone able to notice until a delayed critical (too late) moment where people start dropping dead.
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Thank you, that worked fine for me too.
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I can confirm having trouble with downloading this specific video using (YT-DL) as well. Other videos work fine.
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Hey all, during this thread bump, I thought I’d offer some thoughts on the video and Tyrian. I’m really into 2D shooters, and am somewhat involved in the shooting game community. So, 2D shooters are so hard now, because the game genera evolved in the arcade for so long. Basically, during the 1990s - ~2005, the Japanese arcade industry was a societal mainstay. People would visit arcade game centres very often, sometimes daily after work, and quickly built their skill at shooting games. They would also learn faster, by watching each other play and discussing strategies. The Japanese arcade players kept getting better, so the games had to keep getting harder to turn profit in an arms race of community skill vs developers. The rest of the world then got ported increasingly hard games with often no context on how to even try to approach one. Additionally, a lot of those games are designed to be played on a precise arcade stick and hardware (or emulator) autofire. Additionally, these games are often lazily ported with poor emulation and input lag that can make the games harder. Even in best playing conditions though, the game genera boasts some of the most challenging videogames on the market, and its a common practice in the shooting game community to brag about clearing ni-imposible games without using any continues. Also, the community still doesn’t know who T h e C h o s e n O n e is yet, though Jamers and Plasmo are both promising candidates whom I have seen. With that said, I understand the appeal of Tyrian being 2D vertical shooter with a longer, more laid-back experience. However, the unfortunate fact of the matter is that I think Tyrian is a BAD vertical shooter. It commits one of the cardinal sins of 2D shooter design; inertia movement control. This ruins the game for me. Its a feature that sounds cool and realistic, but is bad and frustrating in practice. It may work well for mouse control, but it basically makes precision dodging impossible. Often, this mechanic encourages you to stay in place even if you’re going to get hit, because building movement momentum in the area is more dangerous. For someone who regularly plays arcade shooters with player movement tied directly to the digital joystick, Tyrian feels like a bad ice physics version of an arcade shooter. If you want to experience this feeling for yourself, go play 30 minutes of Battle Bakraid or Dodonpachi with a fight stick or good D-Pad, (fighting as hard as you can to stay alive), and then go play Tyrian. It’s like the controls have a hangover. The game has other flaws that hold it back, like quantity over quality weapon balancing, but these are forgivable. If there is a patch that fixes the movement of this game I feel like I would enjoy it a lot more. Also, I’d like to shine light on a game currently in development called Stellar Fury that takes heavy inspiration from Tyrian. There’s an alpha out now if you’d like to help the dev with player feedback. And some 2D shooters I’d recommend for those who like Tyrian: Steel Empire (Steampunk side-scroller) 1941: Counter Attack (JP arcade version) HydoraH / Super HydoraH (on Ross’s list) Cho Ren Sha 68K (Freeware, Very Challenging)
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Verticen changed their profile photo
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R-Type Final 2 is not the worst, but I’d caution Ross against it. R-Type games are not the most beginner friendly. Like most R-Type games, R-Type Final 2 features one-hit deaths with checkpoint restarts. That can be kind of frustrating if you’re not into it. R-Type Final 2 itself is kind of controversial for fans- a mixed bag game. It is kind of a side-grade in quality compared to R-Type Final (PS2), and the overall R-Type series. Parts of Final 2 look like an untitled Unreal Engine 4 project compared to the detail present in other R-Type games, Like Final 1 or Delta. The word is though, Final 2 gets better in design and visuals the later stages though. The Color looks great, but there’s also a healthy amount of bloom. If you still want to give Final 2 a shot, then here’s an obscure helpful link that gives an upgrade tree for the player’s ships in Final 2. There are over 70 different player ships in the game, so this might be more useful than you’d initially think. Similar games that I’d recommend over R-Type Final 2: G-Darius (1997) / G-Darius HD Steam Release: TBD I honestly think you’d have more fun with G-Darius. G-Darius offers a 3D side scrolling shooting experience with more interesting stages, an mechanic to possess enemy ships and massive cyborg fish bosses. This game is also more forgiving, giving you shields and screen clear bombs. This game is also continue-friendly; This game does not use a checkpoint system, letting you start back where you are when you die/continue. When you die, you only get a downgrade in power, not a reset to zero. This game is good if you want to credit feed though for fun and see all the different stages. Steel Empire (Steam) Steampunk-themed side-scrolling shooter. Excellent for 2D shooting game beginners. It is a 2D game, but had a Nintendo 3DS port that had a really good 3D depth effect with the background, but unfortunately, this was not translated into any sort of VR support. Otherwise, the steam version is the definitive version of this game. Super Hydorah (On Ross’s List) R-Type Delta (Playstation 1) This game a fan favourite R-Type game. It's very hard, but looks beautiful. Compare the detail in the environments in this game to footage of R-Type Final 2. I'd say in areas its stylistically superior to Final 2 despite being on the Playstation 1. It has more detail and soul.
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I cannot speak for the quality of the game myself, but this game is highly regarded in both the Amiga and shooting game communities. This was developed by the team who worked on Hybris (another game on the list) and is said to improve the gameplay in most every way. The common consensus is you should try and experience the Amiga version; the Sega Genesis version is inferior. Gameplay only has one music track, but the game over theme is great.
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+1 Recommendation for Super Hydorah, one of the best 2D shooters I've played, and I've played a lot of them. It may be helpful to know that this is an expansion for a freeware title 'Hydorah'. Original (Non-super) Hydorah has a great complete campaign that I'd recommend if you want to try this game, but with a few less planets between you and the end boss. You can grab it here from the developer's website. Super or Original, Hydorah is a shooter that expects you to git gud, but it is more forgiving than most 90's arcade titles it imitates. It also gives you a decent number of saves, but will expect you to ration them. Graphics, sound and music are fantastic. 10/10 game imo.
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Hey Ross and Forum. I've dove deep into tough as nails arcade shooters; the type of game Ross tends to avoid. I've 'suffered' for you and found some of the best music that hasn’t been mentioned here yet. Bad sound emulation has also plagued the arcade scene, so I’ve tried to Here's some hits for starters: Soukyugurentai OST - Intense Cold Oil Field Base Mushihimesama Futari OST - On the Verge of Madness Battle Bakraid: Terrible Object (Listen to KHI if possible, youtube uploads are trash quality) So there's this guy named Manabu Namiki right - and he's the best video game music composer you've never heard of... Battle Garegga - Subversive Awareness Desert War - Mission 1 DoDonPachi Dai-Ou-Jou - Mixed Mellody And here are some more other random shooter jams that are obscure enough average people would probably never hear them. In the Hunt: Sega Saturn ver. - Stage 1 https://www.youtube.com/watch?v=Si944QJcWHg Neko Navy OST (2017) - Signal Red https://www.youtube.com/watch?v=ovIrlc1nY00