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This seems like a good soundtrack to share here because I almost missed out on it. Even on the soundtrack, each of the 40+ mission themes is kind of drowned out by in-game vocals that are the same each time, so I didn't realize how much effort and energy went into this music before finding an instrumental version. The most complete instrumental-ish soundtrack I could find is on YouTube. It's called "Patapon 3" but it has songs from the whole series. Single Video (by Ninjapon): Playlist (by Patapon Sfx): The above only includes the mission themes. I think the whole soundtrack is here. https://www.youtube.com/@PataponSoundtrack/videos Each song usually ramps up in the second half, since the first half is how it sounds in-game while the player builds up their combo. Sometimes the second half is a surprise, like Pala Biyappa (50:24 in the first link) or Hey Whazzat (35:42). Or especially Slip Trip Gulp (1:00:55), which turns into a slow, rapturous version of the Can Can? The Rock covers at the end of the soundtrack are great. Each cover is done in a very different way, and even the quiet first half is replaced by a whole new ensemble, like Bikkura-kotta (12:35 / 1:09:19), Ushishi (18:53 / 1:13:31), and Ponbekedatta (31:30 / 1:21:56). Here are a few other favorites. Gyorocchi (0:00) and Hot Hot Hot (2:05). These give a good idea of the first game. Ole Ole Ole (8:23). I love the call-and-response style of the whole soundtrack. It sounds like it needs a soloist. Gyorogyoro (14:41). The final boss theme from Patapon 1. The ominous choir of patapons is kind of absurd, but kind of works. Oofoonfa (23:05). Pokurimakka (27:17). Wait for the electronic bit. Donja Lalin (39:54). Pata Kolassa (52:30). Sort of a darker version of Ooh Datcool, but it goes a little further. Tum-ta-ta-tum (54:37) and Dottama Gacheen (56:43). Some weird takes on marching songs, with a Halloween twist and a rock twist respectively. Spin Spin Miss (58:49). Freakout Rock (1:07:13). The original Freakout is good as well, but I like the extra energy.
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Hi, first time posting here! I wanted to share a soundtrack I can't stop thinking about; it was released by the publisher for free and doesn't seem to get much attention. Sanctuary RPG has a nice style and moves fast for a turn-based game. It's probably a much longer game than it needs to be, but I'm kind of happy about that, because the game has a lot of music and the soundtrack is consistently great. There's also a piano collection available on Steam, which has good arrangements of some of the tracks--no sheet music, though. https://www.youtube.com/watch?v=tXkfxcGaVAk&list=PLzOZD569v5Guy6TSsIgYRBAAin5VzXbgd Below are some of my favorite tracks, but I think all of them are worth checking out. Some of these tracks are more electronic, some are more acoustic, and they cover a lot of different styles. Sanctuary Arp II (Title Screen) (Track 1) One of many tracks that starts simple but keeps trying new things. Some of these pieces have different instrumentations on the second loop. This one reminds me of Clocktowers Beneath the Sea from A Hat In Time. The Hook is Unreal (Track 5) I like the mix of slow mysterious music and exciting dance music. This track feels like it's somewhere in the middle. Even though I wasn't a fan of the writing in this game, the style really got into my head. Battle! A ~Wave Fist Sparring~ (Track 12) The melody sounds kind of familiar but I can't place it. This game has a LOT of battle themes--the ten "Battle!" tracks are just the beginning--so it's fun to see which one you'll get in each encounter. Stroboscopic Combo (Track 16), Dead by UNKNOWN (Track 26), and Brute is Life (Track 27) are my other favorites. Solfiria Act Boss (Track 18) It starts with the same notes as the miniboss theme (Track 2), and then it just keeps getting bigger. I love the bitcrushed(?) choir with the crazy percussion, the irreverent instrumental part, and how each section slowly moves from electronic to orchestral. Mecha City (Tracks 20, 30, 37, 38, 42, 43) This one really grew on me over the course of six tracks. Each track totally reimagines the same piece, and they work so well together it's hard to tell which one is my favorite. Earth World (Track 33) One of the weirder tracks. It's hard to tell where this piece is going--what's an "earth world" supposed to sound like anyway? I like the combination of gamelan and electronic instruments (also check out Nagaraja from Stone Story RPG, by the same composer). Water World (Track 40) Yet another track that sounds completely different from all the others. It's much more calm and flowing, but still a little weird. Light World (Track 62) Kind of harsh at first, but this track gets better and better as the melody breaks out. I love how a camera flash is used as an instrument; it really shows what the "light world" is supposed to look like. The Matron End Boss (Track 63) The "boss fight" jingle (Tracks 2 and 18) isn't very intimidating, but this piece finds a way to update it. This is what you'd expect from a final boss theme, but I especially like the frantic beat and all the weird voice modulations.
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