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StrixLiterata

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Everything posted by StrixLiterata

  1. Annihilation tackles themes that Stalker doesn't, and it is more visually impressive, as well as having, in my opinion, more enjoyable pacing. Not that it's better than Stalker, but it's not just more of the same.
  2. The people who trhow the biggest tantrums abot climate change are conservatives, because they have the most incentive to care: not having to spend money on recycling, clean energy, etc. It is you who is dodging the answer because you don't like it Way to show your pettyness. I can see how your religion makes you moral and wise.
  3. Yes, that's exactly what I was saying. In the same way Quake was inspired by NiN, I think Echo might have been inspired by music
  4. That's a blast from the past. And wrong too: the scientist who posted the video, Paul Beckwith, is married with children, as you can read in the 7th paragraph of this page https://paulbeckwith.net/about/ To quote "Paul is a father, a long time husband, an avid cottager and boater"
  5. Now that you mention it, this game does seem like it was inspired by music. Maybe a song about obsessively introspecting and doubting the sincerity of one's feelings.
  6. Roadside Picknick is a good modern take. If you're willing to count a looong series of Reddit posts as a book, I'd also recommend Mother Horse Eyes: it's somehow both authentic to HPL's spirit despite being completely original. Finally, if you're a fan of how The Call of Cthulu was all told through correspondence and have the appetite to tackle a really big book, House of Leaves is all about impossible geometry fucking with people's minds.
  7. Also I was saddened by a lack of awards. I like it as a system of communicating the most salient aspects of a game and I wish other critics and reviewers used it as well
  8. Having played it as well, I can say that being good at IRL stealth might be what made it so difficult for Ross: the echoes can be reliably avoided, but you need to think of them and their vision cones like moving obstacles in a gauntlet rather than actual people who are looking for you. I also think London has an understandable, though stupid, reason to be antagonistic towards En: it held Foster in high esteem, and he got mortally injured for En's sake, so it holds her responsible for his predicament.
  9. There are a lot of movies that aren't based on HPL's works but have similar themes. I highly recommend Annihilation and Stalker
  10. I tried Wizard of Legend. I didn't like it at all. Let's just say that it's a fast-paced twin stick shooter, but your spells have cooldown timers
  11. PASS. The story is trite and the continuous random encounters ground me to dust despite me juggling enemies well .
  12. I liked it well enough, but the way the mechanics have been implemented don't give much hope for a true immersive sim. doubt
  13. This is, in theory, a horror game, but in practice it is about exploring the narrative: you'll spend half an hour playing it, and then several hours thinking about it, then maybe play it again to try something new or check if your theories seem correct. In short, it's Twin Peaks in Half an hour. I liked it. I'd say it's good/great
  14. Pass, I hate Lovecraftian games that treat the original material as just something to reference: they're the story equivalent of an asset flip.
  15. I'd like to add another comment after playing the full version. For some reason I can't quite discern, I played the alpha demo to death, and would have given it a good/great, but then I bought the full version and I lost intrest very quickly. I suppose this means a Hazy rating.
  16. I'd heard this game spoken of so well, but when I actually tried it, I got bored after a while. It's not that the puzzles aren't clever, it's just that they get so sprawling, covering several screens each, that they start to feel like work. The scenery looks good in screenshots but isn't entertainging to watch while you play, the music is good but doesn't stir any mood or emotion, and there is no context to what I'm doing. PASS
  17. I agree with Ross on this one: the isometric perspective makes it sometimes ambigous wether you have a line of sight on your target, which in turn makes the gameplay inherently awkward. Pass
  18. A little, but memes are memes, regardless of where they come from. Am I werid for almost never replaying a game, even if I loved it the first time?
  19. Brings me back...
  20. I don't know if I'm ever going to buy it. Even feature-complete, Star Citizen is an online game running on an engine notorious for it's networking problems, and the possibility of buying ships with real money all but guarantees it'll be pay-to-win.
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