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JMagnum

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  1. Yeah sorry if I came across a little confrontational there. It's just your experience is so different to my own that I felt I had to put mine out there. No disrespect intended.
  2. I made an account just to say I vehemently disagree with the above post. Rain World is one of the best and most memorable games I've played, but I can understand why some people don't like it. The right mindset to enjoy the game is to treat it not as a game but as a simulation of a hostile alien environment, because that's essentially what it is. I mean, it's still a game, complete with an obliquely-presented story and deep (and even more obliquely-presented and missable) lore, but it's also merciless in prioritising the integrity of its simulated world over trifling things like convenience, steady progression, and fairness - and, in a perverse way, the overall experience is better for this. Making it to a safe room seconds before the rain gets heavy enough to crush your little slugcat body is all the more rewarding knowing the game wasn't helping you along; cowering under some overhang, watching lizards and vultures being swept away by the storm and knowing you'll be next, is the more poignant for knowing it's not some scripted event. Rain World WILL frustrate you (I ragequit a dozen times) but it's more because the game just doesn't care about your feelings than it is any control or design issues as the previous post suggests. The controls are simple but take some getting used to - they are weighty, responsive and surprisingly deep, with a number of "hidden" movement mechanics to be found if you throw your physics-based protagonist around in creative ways. Likewise, there are myriad surprising ways to interact with the world and its denizens. It's not for everyone, but it is in my opinion a shining example of what games can be when you ignore conventional wisdom about what games should be.
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