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Xan

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  1. Luckily, the emulator will let you do this. I'm hyped for that. I think it'll include commands like /give and whatnot but I don't know if they'll automate database queries because right now you have to dig through csv files to find the item ID, and there's thousands upon thousands of items in the game. Some of the world locations are absolutely amazing. I don't know if you're a complete nut for game lore like I am, but the design of every location mixes in with some form of lore. The world tells a story. I think you'll enjoy every minute of exploring. WildStar is the only game where I've indulged insane amounts of time to learn the backstory and lore, I've never done that for any other game. This one really clicked with me. The gameplay was really interesting because WS didn't play like most other MMORPGs where you target something and press a few buttons, it played a lot more like what I can compare to a TPS. Really interesting experience. Yeah, they're really well made. My personal favorite is the F2P trailer.
  2. I play Boundless. I was a past player of a game that didn't even make it out of alpha before being shut down by its publisher, called "SkySaga". Boundless was basically my go-to after SkySaga's demise. Shame that such an amazing game was put down. Boundless is pretty fun. It's kinda "minecrafty" but it's only multiplayer. The worlds regenerate in unclaimed territory, so there's no real fighting for resources. My major issue with it is that your builds are always protected if you set up a beacon (which lets you claim territory), but if that beacon expires, which is done by being idle for longer than it's fuel duration, you lose everything because that world regeneration kicks in. There's no way to have any sort of private plots or anything like that, so you have to remember to log in at least once every 3 weeks or so to refuel your beacon. Luckily fuel is super easy to make and requires no grinding. This game is sort of like an RPG. The reason I say this is because there are big cities and stuff, but the catch is that all of the players run the cities, there's no NPC-run stuff. If you own a huge city with citizens, or even a small settlement, the players that live with you can refuel the beacon on their own, which ensures the longevity of societies. Basically, the probability of you losing your stuff by being gone too long decreases exponentially with each person you have living in your plot, assuming they fuel the beacon too. I like the game, it's neat.
  3. If you all remember, one of the Dead Game News episodes covered WildStar. I used to play that a lot. I reached end-game, and to be honest, I'm having trouble getting into other MMOs because this one just set the bar too high. Just before shutdown, I was one of the people doing huge packet-sniffs (I did a run of the entirety of Farside, the world's moon. It's a mid-game area) and after shutdown I did a small bit of work on an emulator called NexusForever (Only for its initial version, I haven't done anything else). The packet sniffs were submitted to a second group, Arctium, for use in their emulator -- yes, there's two emulators in progress. Here they are: NexusForever, which is developed publicly and can be contributed to at any time. Right now it's observably further along than the second one because they're frequently pushing updates. I say "observably further along" because the second one is in progress, but all updates are internal until release. It's a bit difficult to set up but it works pretty nicely. You need to get stuff like MySQL, then set up the necessary databases, and there's a few more hoops to go through but I won't get into it. I don't know when this will be finished. Arctium's WildStar emulator. You may know about Arctium for their work on the World of Warcraft mod launcher. Turns out one of the developers over there played + really liked WildStar, so now we have him working on it. This one is as easy as running an exe and the game to get working, no need to set up databases and stuff. The caveat is that it is limited to exploring the world and walking around, you can't do much else at all. Its estimated release date is in 1 to 2 years, which is pretty damn fast given the size of WS. When it's released, it'll be the full game. I don't really know about the long term pros and cons of each emulator, and from what I can tell, they will be basically identical in terms of what you can do (e.g. choose to play singleplayer, host it with your friends, etc). If you're new to it, I suggest waiting for the full release of one of these two (I'd lean more towards Arctium personally) because trying them out in their current state will ruin the experience. Any old players here? Anyone who hasn't played it that really wants to? It's pretty dope to see how dedicated this game's community is, and it's baffling to think that the active player base had maybe 1000 people, even less than that in the final year or so, and yet that group is making not one but two emulator options.
  4. Damn good game. I like it a lot. The learning curve is INSANE but once you get the hang of it, it feels really rewarding and I love it.
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