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Bluephilosopher

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Everything posted by Bluephilosopher

  1. Major disappointment. Some of this... ""Horror"" is so bad it may as well be every stereotyped by comity. Actually said by game "The phone is low on power, we found some red paint, we are leaving arrows for you to come find us." "We saw that old abandoned school and we just had to explore it. The doors locked behind us, please come help us." Sign "Look behind you"
  2. I would not call it much of a game so much as an interactive story, but I have not seen such storytelling and actualization of advanced concepts relating to AI interaction like this before. Its beautiful.
  3. Short, simple with decent mechanics. Not bad.
  4. This game is an experience. It has a lovable main character, jolly good narrator and dark themes. The game does not take itself to seriously but at the same time has the right amount of gallows humor to keep it from being depressing. The music is surprisingly catchy, But I will say the main room theme and "Dance to the music forever" song are both ones you can just loop. But there is one rule you must follow: If you start this game, you must see it through to the end.
  5. This game legitimately gave me headaches from playing as you look at the faded and warped colors of the world. Hope you like red and sandy yellow. It has some interesting mechanics and side characters, but the limited enemy types and "your princess is in another castle" quests makes the game drag on. Clearly they tried to pad the game out.
  6. Have you ever wondered what would happen if you mixed Portal and H.P. Lovecraft?
  7. This game has some really creative enemies, clever takes on the source material and some clever bits of banter. However it skirts the line between being a satire of the original source material and trying to be its own sort of serious story. The final boss fight is the best example of this as you get this James bond sort of banter, however you have been trying to save the city from horrifying creatures so it has conflicting moods.
  8. This game isn't bad. However you can finish it in less than an hour. I would have to say the worst part is the plot twist that sort of defeats the entire point of both the story and game.
  9. This game series will send chills down your spine. The story is very well scripted and has a plot that really draws you in.
  10. This game makes me want more water racing games. The levels are amazing. One takes place in a war zone where bomb shells make waves, another one has you jumping across ships in the air to the different race parts. Truly an imaginative team made all the different tracks.
  11. I played this game and am still on the wall. It's at best a one time game. No replay value.
  12. If I had to describe this game, it would be "Graphics do not a game make." The game starts out in English but once you are past the cutscene everyone talks in a deep burp like gibberish if they say anything at all. Daikatana has a better plot, weapon selection and combat. Let that sink in.
  13. The art style in this game is wonderful. The randomized aspect makes it unpredictable and adds consequences for dying. Solid 7/10.
  14. This game is a Husk of a game ironically. The game is as close to a horror walking simulator as you can get. There is minimal combat so your mostly just walking constantly in empty settings which just makes the game drag on. All the dialogue is either blatant exposition or characters just talking about things to fill the void. The story telling is heavy handed and by the end your just wishing it was over. Possibly the most boring horrors I have ever had the misfortune of finding. It's like a watered down drink, so bland it barely tastes of anything but disappointment.
  15. It is a well crafted game, but its minimal horror makes me wonder if this is more of an exploration game.
  16. The K-mart version of the Hitman game.
  17. One of the few Teslapunk games and its amazing. What is more fun than fighting off familiar horrors with weapons of reckless energy discharge? Even if you beat the game once, the story changes with each difficulty giving you more reason to try harder. You will need to carefully pick your upgrades if your going to progress. It is like 'Solomon's Keep' but more streamlined.
  18. Describing this is a real challenge but "Battleforge" is a good start. As you play you get random tech, buildings or units cards that cost energy. They are shuffled like cards so the RNG can really screw you over sometimes. But it motivates you to change up strategy or play all the different side games to earn better cards or more cards to use for a custom deck. The story is also very well done and the art direction is anything but stale. Very Cyberpunk feel to the game. And it has one of my favorite things in a game, a model viewer for all the various units.
  19. I got this early on but it was a real drain. It's all the fun of balancing the different meters from a sims game, while trying to explore or progress the story. You can only do one, and it gets really old fast having to take a break to go raid supplies when you would rather discover more about this world you are in. Have not played the newer version but the glitches and bugs were unacceptable for a game at its price. I regretted this game 2 days after I bought it. Some may like this multitasking challenge of, sneaking, scavenging supplies, weapons and figuring out where and what to do for quests but I would honestly rather go to work instead of playing this again.
  20. It is a great throwback to doom and wolfenstein without trying to repeat them. The having to choose a weapon upgrade depends on your play style, and many of the weapons can easily kill you as fast as the enemies. The enemy cast is refreshing and pays homage to classic horrors but with a fun spin on it all. No buyers remorse here.
  21. A game that balances realism and a unique mechanic system.
  22. The world and environmental details are just like a real Lovecraft story. Subtle details and clues for old fans, with that sudden action for people who are more action motivated.
  23. A true eldritch horror experience.
  24. It does not try to be a Metroid game, it takes inspiration from classics but owns it instead of copying it.
  25. This game is an amazing concept of grey goo event. Which as you know, is when nanites try to convert everything into more nanites. Like 'the blob' but with more of a zombie/plague feel. The alien races are not the most expanded or interesting but the mechanics for each race are interesting and solid. The worlds look and feel really organic and alive. Even the world touched by the nanites has a sort of converted grid damage look. Nothing competitive here but if your looking for an original take on an idea, try it.
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