-
Posts
147 -
Joined
-
Last visited
-
Upcoming discussion / possible debate with AI expert Eliezer Yudkowsky
grayling replied to Ross Scott's topic in General News
i hope that if it goes into a debate it can remain pretty civil. have fun, ross -
loved the episode!
-
with the incoming holiday-sized summer update, i'm curious about how much content in it is going to be genuinely worthwhile. what we have to look forward to most are the maps, we just have to hope valve picks good/good bad maps instead of things like wutville
-
summer update is pretty minor, though at least most of the hats in the new crate aren't lame yeah i've been playing again for around a month and at least in NA bots are largely not a problem any more. the bigger issue at this point imo are human cheaters. people are very reluctant to kick anyone with items even when they're pretty blatantly cheating. i've heard bots are a bigger issue in EU servers, although the few times the system has thrown me into them i didn't see any
-
ROSS'S GAME DUNGEON: MAGE KNIGHT APOCALYPSE
grayling replied to Ross Scott's topic in Ross's Game Dungeon
that bit about cutscene death reminded me of this welcome to the bridge.mp4 -
ross twitter beef with survarium wasn't what i expected to see today
-
ultra migraine: prequel to the amazing halo video
-
i think you're being a little premature here in thinking that he's completely written the gravity gun out of the series, otherwise i don't see why effort was put into modding how it functions. ross mentioned in a video chat that he'll see how the gravity gun plays out since its been modded.
-
i liked this episode! withdrawal being alleviated aside, it was an enjoyable episode - i particularly liked the jokes about the saw thrower, eddy and how freeman tried to punt the zombies with the gravity gun, got confused when that didn't work and then later assumed its battery died. i also like how freeman's tone has shifted to be less ultra freaked out, even if he had justifiable reasons for it in episodes prior
-
it's a bit of a pain to play through in both games, but it looks pretty nice in clear sky. it's hard to fully enjoy shadow of chernobyl's red forest when you're trying to avoid getting sniped by SVD-toting monolith stalkers, along with the visual effect from the brain scorcher. still though, cool area
-
lab x-18 from stalker: shadow of chernobyl is high up there for me
-
caught me off guard, well done
×
- Create New...
This website uses cookies, as do most websites since the 90s. By using this site, you consent to cookies. We have to say this or we get in trouble. Learn more.