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Everything posted by ekket
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Ross mentioned it on his Twitter: He also mentioned livestreaming himself going through all the games to see whether they are worthwhile or not.
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One way to solve it would be to add posts to quote through the plus button on the bottom-left (‘MultiQuote’). You can also @ people, like @Ross Scott (that does notify them at least). I agree that this WYSIWYG editor isn't the best, though I don't think there's a better solution with this framework. (Just don’t feel forced into underlining text, that’s the worst.) EDIT: Forgot to also mention that you can insert two line breaks inside a quote to break it up. Anyway, I would not mind hearing about better solutions for all this (hopefully they can also work with Invision Community).
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It won’t die without bringing us down with it.
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Going by your tenets of GUI design, I would rather say that having your hands on the keyboard all (or at least most) of the time is the ideal. For one, I use Vim (Neovim actually) as my text editor (even using it to edit this) and try to use the keyboard for everything I can get away with (see qutebrowser for a great browser with Vim keybinds). There is a learning curve to it, but it can make you look like a wizard when you’ve mastered it, so it evens out. To that end, I think that tiling window managers (WM) are the way to go. As the name says, they tile windows, usually doing so based on keyboard shortcuts and the concept of workspaces. There are some great workflows ([1], [2]) using tiling WMs, but their userbase is mostly people who are comfortable with CLIs, so not your kind. (Both of these examples are on r/unixporn, a good place to look for nice-looking Linux setups—EDIT #1: Though looking at the recent posts, it does get samey.) Where tiling WMs do succeed is in getting out of the way, and that’s where I think GNOME 3's shell also succeeds. Now, you might get the impression that it’s meant for touchscreens, but it really is keyboard-driven—so much so that it’s actually pretty inefficient to use the mouse! Like tiling WMs, it also relies on workspaces (of which you can have an unlimited amount). One very important key is ‘Meta’ (or ‘Windows’, if you’re on Windows), which opens up an overview with windows, apps, and a search bar for launching them (though you could bind that to a mouse key, which could make things more efficient). EDIT #2: I also forgot to mention that they also forego the icons on desktops and buttons for minimising and maximising (because you have dynamic workspaces, all you'd need to do is to close them, you can double-click anywhere to maximise them too). The workflow is unorthodox (it goes away from the traditional desktop metaphor to a sort of ‘canvas’ for the programs) and does have a learning curve, but I think it’s very much worth it. The video linked above explains it better than I could. Now, the customisation isn’t that great (use KDE if you want to go to town with the settings), and some basic features aren’t included by default (they only recently added application categories and Gnome Tweak Tool is still quite necessary), but I really like an opinionated shell with innovations beyond the Windows 95 model of user interfaces. As for what I use, currently that’s three different interfaces: the default shell on Windows 8.1 (with Classic Shell, a custom theme, Everything, and Cygwin for my own sanity), the aforementioned GNOME 3 and bspwm (both running on NixOS and also on test drive until I have to courage to entirely migrate to Linux); all of them having a Quake-style drop-down terminal which is pretty essential for my workflow. Also, regarding fonts, I do like Fira Sans (after all, I chose it for this very website!) and Inconsolata. Lastly, I do appreciate you fighting the fight against entropy on this; don’t let chaos win out!
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Personally, I prefer your videos with more “food for thought” (see: SPIDERBOT, the apocalypse in Trackmania²) or just something cool to show/look into (like an American roadtrip or time-travelling composers). Save for a few segments, this episode was pretty devoid of either of those things, doing little prior research into the game. That, along with the commentary complaining about the poor game design resembling a reaction video, made this feel more like a Let's Play and not the bewildering tour show I’m accustomed to seeing from you. Actually, this sort of game would be way better for streaming, like you did with The Lecarde Chronicles. Alternatively, I’m thinking that some new format could prove beneficial for this. I know a lot of people (incl. myself) didn't like Moon Gaming, but I think that a shorter and more scripted variant of that could be a winner for something like this game. EDIT: I was probably being too harsh with the criticism in this post, I admit. I at least hope that I am being helpful with pointing out what I myself really love about the videos. On the whole, I think this episode was good for tiding people over, but that the game didn’t have enough material for the standard ’Game Dungeon’ treatment, hence why I think experimenting with it a bit more would be good. I’d love to see what you could do with that! To my knowledge, it's custom-made for the series, so what you hear is what you get.
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Boppin' Developer Tried to Make Equivalent of 'No Man's Sky' on Amiga
ekket replied to Nanking's topic in Ross's Game Dungeon
May I point you towards the original Elite from 1984? It had procedural generation based on a single seed (simple method for having it generate the same thing every time), which made it possible to explore 8 galaxies with 256 planets each (originally they intended to have 2^48 galaxies, but that would have become repetitive). Granted, that was for 8-bit computers, and so pretty limited, but every planet and star system was indeed unique. -
@kerdios Alright, then my guess of it being influenced by the layout engine (Gecko for Firefox) is true; I only tested it on Chromium's engine (via qutebrowser, if anyone cares). I'll do some troubleshooting later to hopefully resolve that issue. EDIT: I was indeed able to reproduce that issue on the latest Firefox running on Linux as well, forgot to mention that.
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I guess we won't be seeing an end to Freeman's screaming any time soon. I hope you're not harming your throat any.
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No, thanks for informing me. I currently wasn't able to trigger it (copied the last image from this page and pasted it with CTRL-V). Could you give me some steps for reproducing that issue (and also the browser you're on, since that may affect it, though that's unlikely)?
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I've recently implemented lots of stuff, mostly behind the scenes to make the codebase less ugly. Main changes: more consistent typography; nicer layout and navigation on mobile, much less of an afterthought; improvements for readability.
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You can very well do that, see accursedfarms.com/donations.
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Alright, good. The more the merrier.
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The “Encryption mode” option is set to “Prefer encryption” (default setting). I did however troubleshoot the port forwarding and resolved an issue there. Let me know if it works for you now (currently not getting any peers, though I verified that it was working with a client on another network). Thanks for the idea, but I think I'll just stick with the “torrent” kind of seeding. I don't think we have bluejays here either (am in Europe, not America). Not like I have a porch either.
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I'm releasing a torrent of downloads for all of Ross's machinima videos* previously available from this site. The videos are all unmodified from the legacy downloads and in original quality (especially noticeable for the early Civil Protection episodes, the quality of which is absolutely butchered on YouTube). I figure that having a torrent would be the best stop-gap solution until something better can be figured out for this website (open to options on that front if you have any good ideas). Magnet link: magnet:?xt=urn:btih:208a2aba4c7f133cc4d993ad48b0f6b696a8fccc&dn=accursed_farms_machinima (or in shorter form, if you prefer: v.gd/AFvids) Torrent file: accursed_farms_machinima.torrent Size: 1.53 GiB Format: MKV (H.264 with MP3 audio) Includes the following videos: I strongly recommend you seed this if you're interested at all, as I am only seeding this off my PC and wouldn't want the torrent to die out either. You can get the subtitles for all videos from the Official Accursed Farms Subtitles Compendium by @danielsangeo in SRT format. I currently use qBittorrent as my torrent client of choice, though Deluge and Transmission are also good choices (all are cross-platform and free software). Just make sure to enable the DHT and PEX protocols if they aren't already. * Excluding episodes of Freeman's Mind 2 because the downloads haven't been released yet, and Freeman's Mind because it already has an active torrent; including those videos here would be redundant. I would recommend people to seed that torrent as well! cc: @BTGBullseye, @QuakeIV, @noli, @Mode 7
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@thou: see this forum post for Freeman's Mind 1 downloads. There aren't any downloads for FM2 episodes available yet, that should get implemented in the future. EDIT: just to temper your expectations, the downloads aren't being actively worked on, but are something I would like to see added to the website at some point in time. I will however set up a torrent of legacy video DLs soon.
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I don't think that’s a good retort, even though I don't agree with his argument entirely either. A series that is good for binging doesn't necessarily have to have that aspect be the only thing of merit.
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The edit time restriction has been lifted! Now you should be able to edit your posts, no matter their publishing date. Along with that, we've added a feature to see the edit history of a post (doesn't apply retroactively). If there's something you don't want people to see in the edit history, you can contact us and we'll sort it out. There is also now a staff directory in the forum index header which should be useful for anyone looking to contact, you guessed it, the staff.
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@blunthappiness: Please ask that in the Reddit thread. I've locked this thread to prevent further confusion — I'll be sure to get Ross to do that next time he posts one of these.
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It working is news to me, since last time I checked, it seemed to be entirely gone — it couldn't even return the file listing. I feel I'm still obligated to release the other machinimas (machinimae?) in torrent form, but I'll do that next decade. EDIT: I have released a torrent of the machinima videos, see Accursed Farms Machinima Torrrent.
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You can press on the "Search" button with the default year range — that accomplishes the same thing you want.
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That is odd. In any case, the refreshing fix I mention should function now. No full fix for the issue yet, I should get that out in a day or two. They're things you see when hovering over usernames.
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The hovercards are also now fixed, they seem to have been borked for a while.
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https://gmod.facepunch.com/12days The official Gmod website has an advent calendar of sorts this year featuring various machinimas, almost all of them made using Garry's Mod (of course). The Tunnel seems to be the outlier in this regard, considering that it was entirely made using the Source SDK.
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The Game List now has an RSS feed! This practically took no effort to add, the only reason this took so long is that I got side-tracked with other things and forgot. Anyway, it's a thing for anyone who wants it. I would also like to point out that you can make feeds of your own using the activity stream feature. For example, here's a feed of all comments for the list. The functionality is a bit hidden, but could be of use to some of you. cc: @BTGBullseye, @Katamori
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Not intentional, fixed. EDIT: The problem is more complicated than I thought, will fix ASAP. EDIT 2: Right, now, a solution would be to refresh the page after selecting a field to sort by, then selecting the sorting direction.