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Everything posted by Kaiosama TLJ
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As much as I really want to see Ross cover it, I still think it would be really hard for him to top Mandalore's video:
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ROSS'S GAME DUNGEON: HELLGATE LONDON
Kaiosama TLJ replied to Ross Scott's topic in Ross's Game Dungeon
The templar at the intro cutscene looks a lot like Uther from the Warcraft universe, and I think that might be intentional considering ex-Diablo devs worked on this game. Also, I think Civvie 11 would snap even more if he covered this game considering the amount of sewer levels and that a lot of the levels are copied and pasted, so it gets a little confusing... I have a theory of why the game became such a chore for you: I think that despite this game giving you the choice to play it in singleplayer they never balanced it around that, unlike Diablo, Borderlands, or any other game like it where the enemies only get "beefier" depending of the number of players in the session. And if it's true, I don't know if it was out of pure laziness, lack of time because the publisher was pressing the devs to release it sooner, or if they did that on purpose to force more than one people in a group of friends to buy the game. (and since EA is the publisher, I think the latter is the most plausible) And speaking of multiplayer, based on what you showed, this game gives me huge The Division vibes. It has the same logic: You can play it alone, but it's only fun when you are playing and messing around with friends, and the dialogue, plot, and characters are incredibly generic. Well, at least Hellgate: London has demons, not generic human baddies that somehow survive many bullets. -
This game reminds me more of The Immortal rather than Diablo. Pseudo RPG mechanics? Check; Isometric? Check! Extremely brutal puzzles, enemies, and hazards? Check check check! Biggest difference is that I feel The Immortal was even more brutal than this game.
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Guimo It's a brazilian platformer (it may not look like it since all text in the game is english). Just like many PC platformers at the time you navigate through the level to find a key to reach the level boss. What makes this one different though is the enemies. Instead of being stationary or move left-to-right like many platformers they move a lot through the map (they have set patrol routes and they even jump gaps). You tacke the stages in any order you want Megaman-style. Just a warning, though: This game doesn't have a final "castle" after the main stages like Megaman, instead the final boss will spawn in one of main stages after you kill that stage's boss(es).
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Well, saying that you covering this game was a surprise is a understatement, I mean, you could've made a episode on the arcade game since it's one of the obscure ones besides Sonic Schoolhouse (that, by the way, was done to death). And since Sonic is the main subject, I have a LOT to talk, so bare with me. At one point I considered myself a Sonic fan. I grew up with the classic games for the Genesis and the cartoon (SatAM), also I torrented the japanese Sonic X with subs because 4Kids sucks. But even then I could say I was a heretic in the whole "cabal" thing, because I still have my own will and was not brainwashed by the "blue hivemind" so to speak. First, let's talk about your experience with the game. I know that you admitted that most of the fails were your fault, but I didn't remember the game being this bad with the physics. And I've played the PS2 version, which they say is the one that's most janky, maybe it's the PC version (that I had no idea it existed by the way) that's even worse. You asked very interesting questions about Dr. Robotnik/Eggman, but I can only answer you this: His entire endgame goal is actually simplistic, as far as villany goes. He wants to dominate the world and build Eggmanland, which is basically an "ego" metropolis. Yep, he's incredibly egocentric, he even had a Death Star knock-off that was practically his face for crying at loud! He used to put animals inside the robots (and even plants in Sonic CD) to serve as a power source, and I say "used" because most games tend to forget that, lore building in general in this franchise is incredibly inconsistent (even thought it wasn't supposed to be the case). And a fun fact: When Sega was brainstorming the franchise to compete with Mario as their mascot (and toss aside Alex Kidd since he wasn't as popular as a mascot) he was going to be the main character at first, but they scraped that since that would make him way too similar to Mario, which is what they were trying to avoid. Also, he was apparently based on Theodore Roosevelt. About Amy... I used to hate this character. Actually, I still hate her, but nowadays I feel more pity than hatred because I feel the problem is on the writing more than the character itself. When Amy first appeared she was just a Sonic fangirl, but it was more played for comedy and to be "cute". But then all the games after that just flanderized her to the point of making her a obsessive stalker, to the point where the joke is not even funny anymore. And if you think she's bad in Heroes (where her flanderization started to kick in), she's even worse in Sonic Battle. But this is not a problem exclusive to her, all characters got flanderized as the games went on, even Shadow wasn't too bad in the game he debuted. And speaking of Shadow, another fun fact for you: He was intended to be a one-shot character, but he became so popular (because tryhard edgy characters are popular among nerdy angsty teens) that they decided to bring him back, even though he died in the game he debuted. And well... Even some Shadow fans think that this was a bad idea, not just because he got flanderized, but also because they screwed his backstory in his spin-off game. In any case, if you think he's bad, then I guess you didn't played Freedom Planet, because I find Spade (which is a character that was clearly inspired by Shadow) to be even worse. While Shadow is trying way too hard to be cooler than Sonic, Spade is trying way too hard to be cooler than Shadow, which is a level of tryhard that I thought was impossible to achieve. But I lost my interest on this franchise a long time ago for many reasons. I stick only with some of the classics but NOT because of nostalgia, it's because Sonic Team lost their touch. You know when a franchise gets stale and don't try to push any innovation at all? Sonic Team did the extreme opposite, and in my opinion it's worse because at least a stale franchise retained some quality. You complained about the team mechanic in Heroes, but that game didn't go too crazy about introducing gimmicks in a attempt to stay fresh. I saw one person saying in a Youtube comment session some time ago (don't remember where and when) that Sonic Team had a "shotgun design" mentality, where they have too many ideas but instead of sticking with some that may work and what is feasible for them to work on, they decide to cram as many as they can in hope that some shots land (like shooting a shotgun at long range), and I can fully agree with that since it really describes the inconsistent quality of the games over the years. Sonic Team always tried to bite more than it can chew. And this mentality also extends somewhat to the writing and characters. Honestly, I'm not a big fan of the storylines they tried to pull off in the 3D games for many reasons. I tried to give them a chance, but they are so pretentious. One reason being that, like you said, the old Sonic games had a universal appeal, but when Sonic Adventure came out... Let's just say they become indecisive about who they wanted to appeal. Remember that you said in the A New Beginning episode that you felt you were witnessing a identity crisis because it tried to have a more serious plot but with characters and writing from a saturday morning cartoon? Also in The Crew episode were they tried to inject a more dramatic story in a game that didn't needed it, and also said story being too bland to even care? Those are the kind of the same feelings I have with this franchise. You can't notice it much from Heroes, since it's one of the few from that time that tries to be aimed more to kids, but the other games tried to push of plots more complex than "defeat Robotnik and save the world", which I woudn't mind if they done it RIGHT (again, "shotgun design"). I would go into specific details, but it would make this post longer than it is, and also SomecallmeJohnny already did many Sonic reviews, including the plots, so I recommend giving his channel a shot. To make it simple, I will say thay many Sonic games that are more story heavy have these elements in common: - Melodrama paired with lack of tone balance that makes you question how someone can take this plot seriously; - Robotnik/Eggman trying to take control of some eldrich god and/or something beyond his control, and then making you question if is 300 points IQ (and yes, this information is canon) is legit since he's making the same dumb mistake over and over; - Flanderization over actual character development/growth; - Introducing a villain (or group of villains) other than Robotnik that a more sane person will forget they exist because of how boring and/or pretentious they are; - Introducing new charaters that would be either flanderized or forgotten in later games; - Trying to have a continuity and worldbuilding but doing a really bad job at it; (at least Games Workshop tried to save face saying that any lore inconsistency could be explained as "Imperial propaganda") - Being way to complex for it's own good, because apparently a good story is all about being complex, and not how it's premise is executed and how likeable are the characters; - Some elements of the fanbase still wondering why the rest of the world "underappreciates" these misunderstood "masterpieces" (especially SA2), even thought there's more than enough reasons why. (others just enjoy them like people enjoy The Room, because they are really good meme material all things considered) It may not look like it but like Ross I can be kind of easy to please, I only get critical based on what said piece of media tries to be. And since Sonic Team wanted to write more complex stories and characters, I will judge them as such. In retrospective, I think the only time I really liked the plot and didn't mind Sonic speaking was the saturday morning cartoon where he was a freedom fighter, and even I can admit that show wasn't perfect. (*cough* Antoine *cough*) Like this? It is true, Tom himself said he was Peter in many occasions. It's no secret now. Localization. To be more specific, Dr. Eggman was his name in the japanese version, but the american version changed his name to Dr. Robotnik because they felt that Eggman wasn't intimidating enough, much like the case with M. Bison/Vega in the Street Fighter series, but less confusing. However, when the Adventure series came along, they decided to merge the two names, making Dr. Eggman his alias and Dr. Robotnik his surname. His real name by the way became Dr. Ivo Robotnik.
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DROD (Deadly Rooms Of Death) Series I know this one was already recommended before (and IIRC, I even quoted the guy who recommended it), but now that I'm picking up these games to play, I'm recommending again because I see they fit in Game Dungeon in many ways, even if it's a game that I don't know if Ross will appreciate. The reason being that this game is turn-based, and Ross said he was biased against it. But they are Puzzle games, so the turn-based part is understandable. But the reason that I'm recommending it is because this series has history, in more ways than one. First, this was a old Windows 95 game that looked like this: (the footage I found on Youtube is from the last level by the way) Later, in 2000, the creator got the rights back from it's publisher and rebooted the game, and even added sequels (the trailer at the beginning of the post is from the last game). And that's where the interesting part begins... Remember that I said that this game has history in more ways than one? The second way is that this series has lore and characters. The first game had a simple story: The King hires Beethro Budkin (you), to exterminate a monster infestation in his dungeons (especially giant man-eating cockroaches, which are a staple of the franchise), and find out the dungeons are deeper than it should be, and that monters are being controlled by a guy that apparently one of the King's lost sons. Then the sequels start to get complicated, since all that I mentioned above is just the tip of the iceberg. Didn't played all of them yet, but let's just say many things happen, like Beethro discovering a underground empire dedicated to accumulate knowledge and history, your annoying nephew getting lost in the underground, a killer-clown that works for said empire and relentlessly pursues you, a eldrich abomination that only speaks in nonsensical riddles, a conspiracy hatched by one of the top members of said empire, and even the end of the world as they know it. I could say that the writing and world is comparable to Diskworld, but with less magic and more science. Revenge of the Mutant Camels (WARNING! If you are using headphones do NOT put this video at full volume due to the cacophony) I remember this game vaguely from my shareware/demo disc days, and for the most part I remember it as a fever dream. Just watch the video, and you guys may understand why I'm recommending it...
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Ross's Game Dungeon: Follow-up Episode #3
Kaiosama TLJ replied to Ross Scott's topic in Ross's Game Dungeon
Next up is a Sonic game? Is it Sonic Schoolhouse? If it is, I dunno if it's a good idea, since it was done to death, and it's more a meme than anything. But maybe it's not it, maybe it's a different game, maybe it's the Adventure games since they are also available on PC. In either case, surprise me, you always does. As for the video itself, I have one thing to add about A New Beginning. I was expecting that you would at least mention something about the major plot point about nuclear power being the cause of global warming, because you said you were confused by it and many people (both in this forum and the youtube comments) gave a answer of why the game villanizes it. So, I'm kind of dissapointed that you didn't brought that up in the video, because I wanted to hear if you had anything to say about it. -
Borderlands * 87 bazzilion guns - I know, pretty obvious award, but we can't deny it is a staple of the franchise. * Tentacles and disappointment - While I don't find the story to be bad, general consensus is that it is "meh". The best way I can sum it up is that it's a wild-goose chase for alien booty on "Mad Max Planet" where the main antagonist ends up impaled by a tentacle in a non-pornographic fashion, and you end up fighting a eldritch abomination instead. But hey, at least I take this story over any Ubisoft sandbox game plot. * Downright spiral to identity and insanity - The series didn't became wackier overnight with the second game, we can say that the DLC campaings from the first game helped to shape it to that direction. A mad doctor that's totally not a NPC you met in the main game, a zombie apocalypse, a psychotic sexy clown, midgets coming out of chests, goddamn nepotism, and robotic communism. Compared to the main campaing, the DLCs are far more entertaining plot-wise in my opinion. MDK * Best alien invasion method - You only learn this if you read the manual. The aliens you face are called Streamriders, and they have this name because they teleport from planet-to-planet via energy streams, and they invade with gigantic mobile cities that consume everything on it's path, only leaving scorched earth behind. If that's not the most terrifying and kickass way to invade our planet, I don't know what is. * Best WTF ending for a PC game - Just like Ross always says, old-school PC games are notorious for having weak endings, but MDK opted for something different... A music video by a french band: https://www.youtube.com/watch?v=ISFXmukrQO4 * All-time favorite - It's far from flawless, especially considering the sniper mechanics, but I can't think of a better game that I beated multiple times because I liked it a lot. Sonic Chronicles: The Dark Brotherhood * Symphonical diarrhea - While the soundtrack isn't the worst I've experienced, I have to agree it's bad. Most tracks are bastardarizations of many classic Sonic tunes, and that's enough to put it in low regards. * Between a rock and a hard place - In the second half of the game, Sonic and his friends end up stuck in another dimension where some powerful alien species resides, and they have to fight them before they gain their trust. However, the first aliens you encounter are the Kron, which are sentient walking rocks, and they are extremely tough. Their defense is so absurd that they take 1 damage from ANYTHING your characters can throw, except for ONE attack skill that Shadow has that ignores defense. This is almost the same caliber of level 3 from The Chosen: Well of Souls, since everything after is more doable compared to this. And speaking of The Chosen... * Somebody Cared - ...I have to also give this award, mostly because of the plot. I don't think that this game has a good plot, but of all of laughably failed attemps of shoehorning a plot more complex than defeating Eggman/Robotnik/Whateveryouwanttocallhim in the franchise, I think this one is at least decent and not laughably bad, it also helps that Sonic Team wasn't involved. One of the reasons being that they try to stitch together most of Sonic lore (the main villains are the the ones responsible for creating Emerl from Sonic Battle, just to give a example), which is something that Sonic Team itself doesn't seem to care very much (which begs the question of why they even bother with worldbuilding if they are going to forget and contradict themselves later anyway). Also, many Sonic characters that I usually find annoying are at least tolerable here, especially Big the Cat. I can see that they really wanted to do something special here, but it didn't turned out as they wanted it to be, and we payed the price for it.
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No, I didn't mean like that. When I said that I meant that I found the music trippy as all hell. Like if you are in a very psychotic dream.
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Rock of Ages It's really not that old, it has a sequel, and it's not that obscure, but it's a game that screams Game Dungeon to me. Why? Well, can anyone define what genre this game belongs? For those who don't know, it's a game where you control a boulder, and you need to roll it towards the enemy's gate to break it until you crush it. But your enemy is also doing the same, and you both can place defenses along the way to slow the progress of each other. So, we could say that this game is a combination of a physics game, a racing game, and a tower defense game. Is that enough to qualify this game as a weird and unique experience? Since I've played Crystal Caves to completion, I can say that it's leaning more towards a possible sequel of that game. But seriously, WTF is up with that music?
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If you can handle edgy humour and constant uses of Gordon Ramsay clips, Civvie11 might interest you: https://www.youtube.com/channel/UC21uZkfXpT8rPY-gPgMiCwA He also does playthroughs of old-school FPS games. And his Hunt Down the Freeman review might be my favorite video of his: But if you want a more normal guy that review games, SomecallmeJohnny might be worthy checking out. He did many platformer reviews, especially Sonic and Shantae games: https://www.youtube.com/channel/UCg83RGdRpwfvoFEuE2zWKZA As for movies... Well, if you like B/cult movies you can check ou Brandon Tenold: https://www.youtube.com/user/TheBrandonTenold/featured
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Fuel Okay Ross, you said that The Crew has the SECOND biggest driving open-world, what about making a episode about the game that has THE biggest driving open-world, huh? I dunno if that's true, you are the one that's saying that... Ok, jokes aside, I don't know much about this one (except that it's post-apocalyptical), so I'm kind of curious about your opinion on this one. Especially if there's anything else besides the size of the world that it does better compared to The Crew. Slain: Back from Hell This is a platformer with a heavy-metal theme, but that's not the reason why I'm suggesting it. It's because this game is a warrior. Remember the "somebody cared" award that Ross gave to The Chosen and A New Beginning? Well, it's like that, but on a different scale. This was originally lauched as simply "Slain!", and was heavily criticized for being brutally unfair and broken in some areas, and it was. However, the developer decided to give an overhaul and relauch it as "Slain: Back from Hell", and... It's still hard as nails, but at least it's fair this time, so it's a good game now. I would say that it's interesing because even though we live in a era where it's easier to download a patch to a game, the games that are usually patched by the devs are ones that didn't receive mostly negative reviews and they only do some bug fixes and small quality of life changes. Otherwise, they may be left to rot and/or they get mod support for modders to fix things that the devs could've fixed themselves (I'm looking at both of you, Bethesda and Cucklefish). This, alongside War for the Overworld, is one of the few exceptions, where the developer decided to fix it despite the bad press. Back from Hell indeed.
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Full Throttle * Half-empty gas tank - It's a short game, especially compared to other Lucas Arts adventure games. But it's still a enjoyable ride. * Curse of Eternam - Like Ross said in his Eternam review, putting sessions in a adventure game that requires arcade-like timing or reflexes is not a very good idea since usually these games would be ideal for non-gamers, and unfortunately Full Throttle has one of these. Of course, it didn't bothered me that much, but well... * 1% Approved - Even if it's not a action game, it still is a good biker gang themed game.
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Sorry for the necro, but I was rewatching this episode and I wanted to comment about something that Ross said about point-and-click adventure games, especially about the part of people thinking that the genre is dead. I will not disagree with everything that Ross said, but I want to mention another factor that may had lead to this sentiment. While Ross said that games in the genre has the potential to have better writing than most games, "potential" is the key word here. I don't know all of them, but I know that the genre also has a lot of stinkers, like Hopkins FBI, Mystery of the Druids, and even Jack Orlando. And when I say "stinker", I don't mean just the puzzles, I mean on the writing department. Having a game with bad writing and amazing gameplay can still leave a bad impression, but will not be the end of the world, but a game that relies on writing to keep you invested and it be bad is a death sentence. (except if the game is "so bad, it's good" like Hopkins FBI and Mystery of the Druids, but it still proves this point)
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Armed and Dangerous Not to be confused with Armed and Delirious. This game is a third person shooter developed by Planet Moon Studios (also responsible for Giants: Citizen Kabuto), a team composed of ex-Shiny Entertainment devs, you know, the same studio responsible for MDK. As a game it's playable, but pretty standard (except for one infuriating level). What makes this game stand out is it's plot and manual backstory, that in true Shiny fashion, is extremely silly and filled with british humour and black comedy. Definitely a type of game that you won't see been made today. Hunt Down the Freeman Yeah, I know. This game was already ridicularized enough (I recommend Civvie 11 video on it if you guys want some laughs) to the point of being a dead horse, but I still think there's still one last nail that needs to be nailed down to shut this game's coffin for good, and I can't think of a better person than Ross to do it. One of the reasons is already obvious, since Ross does the Freeman's Mind series he has good insight on Half-Life's lore to tell why this game doesn't fit in. Or maybe just comment on the story in general and maybe why it would suck even if it didn't have the Half-Life name on it. Or just a excuse to talk about Half-Life lore in general. But maybe it could be also a good opportunity to comment on the most glaring issue of this game: This is not just a glorified Half-Life fanfic, It is a Half-Life fanfic that was ENDORSED by Valve. Which could be a good excuse to talk about Valve in general and their lack of care to what they sell in their store. I Have No Mouth, and I Must Scream Just a idea for a Halloween episode, if not this year, maybe another year. I'm sure Ross is pretty much aware of this game, but for those who don't, I'll tell what's all about: It's a point-and-click adventure game based on a sci-fi novel of the same name (and the author himself was also involved in the production), and it's about AM, a rogue AI that exterminated all humanity, except for 5 individuals that AM decided to give immortality so it could torture them to exercise it's own hatred on humanity. And AM tortures them by taking advantage of their psychological problems, past traumas, and even dark pasts. Needless to say, it's a very intense game, and has by far (in my opinion at least) the best evil AI you can find in a videogame. I know that sounds extremely awkward since I've been away from the forum for a looooooong time, and only now I'm replying you (sorry about that), but I have to reply because I'm puzzled: Where did I said that Sacred is about a Skittles comercial? I was referring to Darkened Skye, I mentioned Sacred 3 but as a comparrison. Sorry if I sounded rude, it's just that I'm confused. I don't think that obscure is a obligatory requirement anymore for the show. What defines Game Dungeon to me is Ross's commentary on anything unique about a game, being atmosphere, story, or gameplay, especially if you compare it with the rest of the mainstream gaming scene. It's easy to find that in obscure games (and even this could be the reason why they became obscure), but not all unique games I see that I think deserve mention are not obscure, or at least not THAT obscure compared to some of the stuff that Ross bring to the show. (seriously, where does he finds that stuff? I could have died without knowing that shit like Armed and Delirious actually exist) So I can see him talking about Yume Nikki just fine.
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Full Throttle Remastered. Cool story and characters, I liked it. Only problem is that it kind of suffers from same problem Ross mentioned in his Eternam review, about sessions in a point-and-click adventure game where it requires arcade-like reflexes (in this case, the fights on the road against the other bikers). I did find them pretty easy (once I understand what to do) to be honest, but then again, arcade-like reflexes, so it may not be for everyone.
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ROSS'S GAME DUNGEON: THE CAVE WORLD
Kaiosama TLJ replied to Ross Scott's topic in Ross's Game Dungeon
Well... Considering how unforgiving this game turned out to be, I'm surprised that you didn't gave the award "curiosity killed the cat". Now that's some good information that's worty of a follow-up episode. So basically Ross got the bad ending. Then again, I can't blame him, the game is already cryptic enough, and the fact that it was machine translated made things even more wonky. -
ROSS'S GAME DUNGEON: PHANTASMAGORIA 2
Kaiosama TLJ replied to Ross Scott's topic in Ross's Game Dungeon
Of all the games that Ross would cover, I wasn't expecting this one. I must say that I gone down in a memory lane thanks to this episode. I didn't played it, but I watched Spoony's Let's Play of it. I decided to do a quick research (and by that, I mean checking Wikipedia) and I can say that you are not alone on thinking that the sex and gore in this game is too tame for the rating, because that was one of the criticisms even back them. Also, there was plans for a third Phantasmagoria, but since this one was a flop, the sequel never came to be. But I must admit, I think Dimension X is the lamest name for a alien dimension ever. I know that coming up with names is hard, that's a problem that I face in every game that allows me to name my character/town/rebel-faction/whatever, but come on... -
I Made A Game Dungeon Tribute Painting
Kaiosama TLJ replied to NickLives's topic in Ross's Game Dungeon
He probably took the same pills from the granny from Armed & Delirious. -
I don't have games from the top of my head to give awards at the moment. For now however, I will give at least one award to a game that Ross covered previously, because I think they deserve it. Nyet 3 * Gaming Doomsayer - I know someone already pointed this out in the Youtube comments, but it deserves to be repeated, this game was ahead of it's time in a very sinister way. The game has "optional" power-ups to buy to make levels easier, but as far as you get in the game, you start to realize that these power-ups are not as optional as the game says they are. Does that sound familiar? Yep, this game reminds me a lot of the current gaming landscape and it's predatory microtransactions, especially the mobile market. And the fact that this game's ending show the guy of the title screen in a yatch is the icing on the cake. But hey, you might say, at least they didn't publish a game where they charge us money to save our game. Well... (https://www.youtube.com/watch?v=bUX4fGCd_dk) If this game was published today as it is (not with real microtransactions, just to clarify), it could be passed off as a satire like DLC Quest.
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ROSS'S GAME DUNGEON: BLACK FUTURE '88
Kaiosama TLJ replied to Ross Scott's topic in Ross's Game Dungeon
I've been away from the forums for a very long time, so I have a LOT to catch on. Honestly, this episode was pretty weak in my opinion. Game Dungeon is at it's best when Ross is covering at least one of the following: 1 - a VERY obscure game (seriously, sometimes I don't even know where he finds some of the stuff he covered, and I have seen many obscure shit myself); 2 - a game with a story worthy of commentary; 3 - a game with that either tries to define it's own genre or tries to bring a new spin to an already existing one; 4 - a game that's bad in a very special way. (like The Chosen: Well of Souls) At first glance, one could say it fits on number 3, but to me this game is a attempt to cash in on Dead Cells, so it's not that original. The only thing it has going for is the aesthetic, but everything else falls flat. I think over-reliance on RNG to fake replay value is one of the biggest sins this games has. -
https://mega.nz/folder/Xih0jIzY#LdAxZusSq_M7-lNwamyf7w I ripped this straight from a ISO using a virtual drive software. For those unaware, Pax Corpus is a game created by Cryo Interactive (the same guys responsible for the Megarace games). and at one point it was supposed to be a Aeon Flux licensed game. I promised to share it a loooooooong time ago, but beter late than never I guess...
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What does the fact that you barely managed to run the second game has to do with the third game having a bad sense of humor? Besides, Sacred 3 runs fine from what I know, it's not that old of a game. (it came in 2014)
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Merry Christmas Ross. And where do I begin with this one... Ok, I don't know what's the weirdest part about this game. The fact that this looks like it was going to be a Warhammer 40k game but they lost the license isn't so weird since we have Warcraft (which was going to be a Warhammer Fantasy game at some point), what's weird is that they ripped-off too much stuff and apparently didn't got sued (I mean, the robot character even look like a Tau to me), because Games Workshop had a really bad reputation regarding copyright claims (dunno if that changed nowadays). Maybe the fact that this game was unsuccessful helped them to dodge that bullet. (it was even going to have a Xbox version but it was scrapped for this reason) According to Wikipedia, this was made by British developers, which explains a lot about the 40k influences. The big surprise here to me is that this game was published by Konami of all people, that's the name I least expect to be associated with a 40kish game. As for the game itself, it looks like it was made to capitalize on the success of Quake and Unreal Tournament. The big cast of playable characters and the levels having objectives like capture points also makes me think this was going to be multiplayer focused and the singleplayer was shoehorned. Actually, the buggy AI and the buggy... Everything, makes me think that this game was rushed in development. Which is a shame really, because I kind of see potential in this one.
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But the timing couldn't be more perfect. Well, it could if it was on the same day (or at least 2 days after) Projared called it quits, but you get my point, only a few weeks passed since his last Darkened Skye video. (11/21/2018) Anyway, I agree it's good material for the show. I could saw the game tried to create a very unique world, but then it shoot itself on the foot with it's attempts at "humor" (although I still think Sacred 3 is worse) and the fact that the game is nothing more than a glorified ad for Skittles. (which is the most mind-boggling part about this game IMO)