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frustrated

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  1. I don't know if Ross is going to read this, but if he or anyone else has the actual retail version and they cannot run the game on a modern system at all, I would be interested to know what exactly is the problem. If the game doesn't start because it thinks you have less than 32MB of RAM, that should be fixable by running the program in compatibility mode. A more proper fix: Open the .exe in hex editor. Go to offset 0x16FFD. Change the value from 7D into EB. This turns a conditional jump into an unconditional jump. Remember to backup whenever modifying game files. I only have access to the pirate version, so I hope the offsets are the same in the original. The bug seems to be caused by the game trying to ask the OS how much memory is available. It is using an old system API call that does not give correct results. However, a bigger issue is that the function returns a 32-bit unsigned integer, but the programmers thought it would be a good idea to treat it as a 32-bit signed integer. As a result, numbers over 2 gigs are reported as negative numbers, which makes the memory check fail. If you're using the pirate version, it crashes in the loading screen, because it is missing ALL sounds, with the exception of the menu clicking sound. This can be fixed by inserting the missing sounds into the sound folder. It could be that there are more game-breaking bugs than these two, but I haven't found any, and it seems to work fine on my system. Then again, I only have 3 gigs of RAM, so maybe there are hidden problems that only affect people with more RAM. The headlights in night maps work, but texture and polygon aliasing do exist, just like in Ross's video. In the first moongaming episode, I noticed that Ross complained how the game didn't save the game. My guess is that Ross did not give the game the rights to write into the game folder, so the save failed. My recommendation is to always try the compatibility mode and proper access rights when dealing with old games that have problems. Maybe it will help with crashes. I think the 21.1Hz frame rate is just due to emulation. On my rig, the fps is 30. I have managed to change the menu screen resolution into 1024x768. I'll post a guide for that once the fix is properly done. I think it might be possible to enable higher resolutions as well, but I make no promises. EDIT: Yeah, I wouldn't hold my breath on the fixes actually working on Ross's version. Looking at the video, the game is published by infogrames, and it's actually called Polaris SnoCross. The only version I can find is a game called "SnowCross" published by Wanadoo. I didn't even know Ross's version even exists.
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