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void

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  1. PlanetSide (The original... not "PlanetSide" 2) was a pretty special game in more than its massive scale which was first or second when it came to First Person Shooters. This game was (actually IS, but the entire game is a ghost planet - worth visiting (it`s F2P now) if only for the views - it has some very nice landscapes)) a MMOFPS but some people went ahead and declared it a MMOFPSRPG since it had a certificate system which made it so that everyone could be/do anything they wanted but were limited to a certain amount of certifications they could hold onto at the same time with more points gained upon leveling. This meant high level players simply had a more diverse arsenal - not a better one. In other words - people had to specialize, and this effectively resulted in roleplay. Why do I bother explaining this? Because this game was very unique because of what I just described. How many shooters do you know that attract both trigger-happy fellows AND people who like to role-play in the same package? While the focus was obviously on shooting each other to death, engineers, medics, hackers and other player-invented roles (Generator-dropping squads... the horror) had their place of honor. They were not extras, oh no. The game was paced slow enough for them to be able to decide the outcome of a battle - and I`m not exaggerating. When it came to holding towers and the tower was hacked - even for a second (towers did not have capture timers: they immediately switched sides - turrets, spawns, and equipment terminals) - those people became the only lifeline of their allies trying to recapture the tower in what otherwise would likely have ended as a rather miserable death facing a zerg rush from the basement of the tower. Aside from the unique community buildup in the game there was another very noticeable thing about PS: It felt real. That`s right. Even with alien technologies and the later-added walking robots (Battle Frame Robotics - BFR`s or biffers in ingame slang) the game had the intense atmosphere that I have not felt in any other game. If a PS veteran meets another - they will likely begin telling each other personal achievements and war stories. While I can`t remember any good ones right now I`ll point you to this article which might make you understand just how immersive it was while giving you a good story like (hopefully) the ones you asked for I thought this would fit since you mentioned that you would like stories about how people take their games WAY too seriously - this, IMO, is a good example of that. PlanetSide: The 1%: https://www.rockpapershotgun.com/2011/12/30/planetside-the-1-2/ A short summary: A server error (bug) made it so that the spawning point (sanctuary - a more in-depth explanation in the article) got locked for one of the 3 sides in PS. This resulted in that side shrinking to eventually only comprise 1% of the server`s population (it was more of a protest for the weird bug - the CR5*`s encouraged it). These people did NOT give up. They fought teeth and claws until they eventually got taken down. If you think they did it because it was fun, let me tell you: Being outnumbered 1:~100 in PS is NOT FUN. (I won`t argue about it being a special experience, though...) EDIT: After re-reading the thing it seems the guy actually claims it WAS fun. What do you know? Super-late happy birthday . *CR5: There was a separate system for leveling aside from the Battle Rank in PS: Command Rank. Leading squads and platoons while capturing/defending bases gave experience in that. For each level, new privileges were given. Namely, at CR5 you could send a message to all of your empire which is how they did the encouraging.
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