Heliocentrical
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Everything posted by Heliocentrical
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ROSS'S GAME DUNGEON: DEUS EX - HUMAN REVOLUTION
Heliocentrical replied to Ross Scott's topic in Ross's Game Dungeon
JC Denton was probably giving equally bad concussions due to his nano-augumented strength. Think about it, he has to be hitting a person pretty hard in order knock them out with a baton. I'm surprised that his baton didn't snap in half from all the force he's using. Tasers, pepper spray and poisoned crossbow darts aren't exactly merciful either. I guess mercy doesn't mean without pain. It still doesn't excuse the fact that it's hamfisted as hell. Wouldn't it feel patronizing if the game felt you were so stupid that it had to explain to you how a character was feeling so blatantly? That's how that scene came across to me. It's his channel so Ross can say whatever he likes on it and if you don't like it maybe you should go somewhere else. I happen to like the more critical direction Ross went with Deus Ex: Human Revolution because quite frankly it wasn't very good. It was more about aesthetic than anything of substance unlike Deus Ex GOTY offered. Well if your not the AAA video games industry's general audience then yes, for the past 10 years most games have been nothing but mediocre garbage and it's pretty clear that Ross thinks this way. If you look at his Top 25 Most Anticipated Games! video all the games he's interested in are from indies because like me he has lost all hope in the AAA video games industry getting better. At this point the entire future of gaming lies on their shoulders and that's not good because they can be as spotty as AAA video game developers. But they're the only chance we have at making original, innovative games again. The AAA video games industry is on it's last legs and is becoming more desperate by the second. It's only a matter of time till we see AAA video games industry crash again just like video game crash of 1983. pa29EM-YTwo -
ROSS'S GAME DUNGEON: DEUS EX - HUMAN REVOLUTION
Heliocentrical replied to Ross Scott's topic in Ross's Game Dungeon
After Playing Deus Ex GOTY I can safely say Deus Ex: Human Revolution isn't a Deus Ex game mechanically either. Deus Ex: Human Revolution doesn't have anywhere near the same level of experimentation nor exploration as Deus Ex GOTY. For example in Deus Ex GOTY you can jump 10 feet in the air over a fence whereas in Deus Ex: Human Revolution you can barely jump at all. Deus Ex GOTY had this great feeling of breaking the system. Not on the level of Morrowind but pretty close. Whereas in Deus Ex: Human Revolution it confines you to that system and forces you to work with it. In Deus Ex: Human Revolution you can only play the way it wants and any sense of experimentation isn't real. You didn't discover something new the designers put something to seem like it's new. Do you see the difference? Deus Ex GOTY sense of mostly unbound freedom accompanies most manners of play. Deus Ex GOTY serves the player whereas the player serves Deus Ex: Human Revolution. The difference in core design philosophies are very subtle but very different. The levels are also less expansive and intricate than Deus Ex GOTY's which serve to confine the player's freedom even more so. Going back to Deus Ex: Human Revolution after playing Deus Ex GOTY I feel like I'm being constricted in every possible manner. IMO Deus Ex: Human Revolution despite the branding doesn't feel a Deus Ex game . It goes against all the core design philosophies that were laid out by Deus Ex GOTY and I can't help but feel frustrated with it. After hearing what Ross said about the rest of the game I'm really starting to hate Deus Ex: Human Revolution. -
Games Not Being Difficult Anymore
Heliocentrical replied to Heliocentrical's topic in Gaming in general
Don't mention Warframe, that game hurt my soul. -
I would suggest not mentioning it and lay low in general if you want peace and quiet. Right now being any sort of sexuality other than straight is considered an amazing accomplishment that should be praised and celebrated. While I'm all for acceptance people should respect other's privacy.
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Deus Ex GOTY With GMDX Mod: Jock: "Oh my God! JC! A Bomb" JC Denton: "A Bomb!" Deus Ex's voice acting can be magical sometimes. In fact most of the time it is.
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Nope, I cannot edit this post.
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Deus Ex Mankind Divided. Forgive and Forget?
Heliocentrical replied to ArtisticLove's topic in Gaming in general
@Forgot_My_Account Yes exactly, Deus Ex: Mankind Divided has set a precedent for what's to come from future Deus Ex games. Square Enix was probably just testing the waters to see with what they could get away with Mankind Divided before they go all out and burn Deus Ex as franchise to the ground. People hated "Augment your Preorder" so Square Enix pulled back and decided to go with a more subtle cash grab in the form of microtransactions. But now that Square Enix has learned what works and what doesn't I'm sure they'll push this even further with Mankind Divided's sequel. I would be very surprised if Mankind Divided's sequel doesn't turn out to be pay to win like Dead Space 3. -
Deus Ex Mankind Divided. Forgive and Forget?
Heliocentrical replied to ArtisticLove's topic in Gaming in general
@TemplarKnight I agree with what you're saying 100%. Statistically speaking we have no real power over publishers because the vast majority of their customers are new, unaware and unfamiliar with environment that is the games industry. But that isn't to say that we should stop trying. That would be like telling a vegan to stop their diet because they won't be able to change how the meat processing industry treats animals or an environmentalist to stop protesting against global warming because they won't be able to stop it. Those groups of people still continue to do what they're doing despite the odds being against them because it's important to them and I see no difference here. I do the best I can even if that means just speaking my mind. It's more ideological than statistical at this point. I have a moral conscious in regards to the games industry and refuse to go against it. Publishers will worry regardless depending on what their expectation is for the game's sales because this is a business to them. Square Enix isn't composed of real people(well they're but you get my point.) they're composed of suits and corporate big wigs. -
Deus Ex GOTY With GMDX Mod Two words fuck Paris, I'm surprised I was able to make it out of there alive.
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Am I judging Fallout 2 too much by what I've seen in the early game perhaps? It could be that I just so happened to do all the boring quests during my initial playthrough.I'm willing to give Fallout 2 a second chance. But I need to be doing something interesting and intriguing first. Were there any specific moments where Fallout 2 hooked you or were you hooked pretty much from the get go?
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Help! I accidentally glued my gloves to my face.
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I think I've gone cross-eyed and my head's about to explode.
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Then why is the soundtrack and environment so grim? I'm confused by this mixture of horror and comedy elements in Fallout 2 as they seem to work against each other. In Fallout 2 I'm neither unnerved nor laughing my ass off because to me those themes don't complement each other and I'm unsure of how I should be feeling towards the game. So I'm left with the impression that Fallout 2 is just weird. But I don't like to come to simple conclusions like that because people have made Fallout 2 out to be this great game and so I would like further explanation for it. If Fallout 2 doesn't work for me that's fine but I would like to know why it works for other people so that I'm not left unfairly criticizing a game I don't understand. What is retro-punk exactly? Where does it stem from specifically and what kind of roleplay does it entail? Are the post apocalyptic elements from Fallout 2 apart of it? A small scope, but with much more focus. Sigil has far more depth than any settlement I've ever come across in Fallout 2. In Fallout 2 the settlements function as quest hubs and little else. Whereas with Planescape Torment there are all these little facets and nuances that serve to flesh out the Sigil such as the factions. Does Fallout 2 have anything akin to the Godsmen who believe that all life sprang from a single source and constantly seek to test themselves? How about the Dustmen who believe that everyone should be purged of their passions and embrace death when it seeks them out. Fallout 2's content is spread thin across a map that takes around 5-10 minutes to get from one square to the next and when you do find something I've found it generally offers little of substance. Klamath, the Den, Modoc and Vault City really didn't inspire confidence with Fallout 2's depth for me IMO.
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Deus Ex Mankind Divided. Forgive and Forget?
Heliocentrical replied to ArtisticLove's topic in Gaming in general
Are you fine with publishers killing online only games? Can you sleep well at night with developers working an egregious amount of hours with little to no pay? I know I can't. I'm doing what I believe is in the best interest of the entire games industry. Unlike you I refuse to sit idly by and watch this in progress train wreck unfold. With every fiber of my being will try to mitigate whatever kind of damage I can even if that means just me being aware of what's going on. If you can't handle the truth then I'm sorry that I can't save you from the ensuing train wreck. I can still save others who're willing to listen to what I have to say. -
Deus Ex Mankind Divided. Forgive and Forget?
Heliocentrical replied to ArtisticLove's topic in Gaming in general
Fair enough, but that's not enough stop publishers from implementing microtransactions/DLC into the games they publish as it takes no effort on their part to do so. There's no risk involved because the vast majority of modern gamers today have accepted it as the norm. If we're to be rid of microtransactions/DLC in their entirety they need to be portrayed as money burners and be more of a risk then if publishers did nothing. If publishers smell burning money they'll run for the hills. But unfortunately its nigh on impossible to combat something that has become such a norm for modern gamers. To paraphrase Ross here once people have become culturally accustomed to cutting off their fingers they'll fight for their right to keep cutting off their fingers and ultimately lead to further logical extremism. When gamers accept microtransactions/DLC in full priced titles they're essentially admitting that they have to cut off their fingers, they need to cut off their fingers. Whether they recognize it as such or not is irrelevant. Until things start changing gamers are destined to be chided by more awful practices in greater intensity and numbers. Hopefully the AAA games industry will be on its way out and will be eventually taken over by the indies. That's at least my hope for the future as it's pretty bleak and dreadful otherwise. -
Sounds about right, IMO inheritance is a giant pain in the ass to try and use. I follow the Keep It Simple Stupid principle when it comes to programming and inheritance is anything but simple.
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I've been looking for games that allow you to kill everyone including essential NPCs and allow you to utterly decimate the game world you inhabit. Bonus points if the NPCs also don't respawn. Morrowind comes to mind since not only can you kill everyone and everyone except the guards do not respawn. I think Fallout 1 & 2 fall into this category as well except replace guards with unimportant NPCs. Deus Ex 1 allows you to kill most NPCs but sometimes only at specific plot points. Any other suggestions for games that allow you to kill everyone?
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Oh yes, the combat can be quite fun once you get the hang of it, especially when you make someone explode upon a critical hit. I'd highly recommend setting the combat difficulty to wimpy and getting your luck skill as high as it will go in order to get the most out of the combat. I think Fallout 1 & 2 suffer from mislabeled difficulty settings. Wimpy is actually normal and normal is actually hard at least from my experience. The world itself is a different matter entirely however. The whole apocalyptic future with 1950s iconography setting quickly gets old IMO. I had a similar issue with Bioshock but I feel it's amplified here in Fallout because everything's so lifeless and desolate. I get that the setting is supposed to be that way but then why would I have any interest in exploring something so dead? I find Fallout 1 & 2's world to be incredibly un-immersive and not worth exploring. This sharp contrasts my experience with Planescape Torment where everything was worth investigating and very immersive. The level of writing in Planescape Torment and it's unfamiliar setting is what really engrossed me. I sort of knew what to expect when it came to Fallout 1 & 2's world which kills a lot of the mystery for me. I'm wondering if taking a more disinterested approach when it comes to Fallout 1 & 2 might help me enjoy those games more. I am thinking about doing a run of Fallout 2 where I just slaughter everything. That might be fun.
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Again, I would like to emphasize that I'm looking for map depth not map size. One game that immediately comes to mind is a little, indie game called Miasmata https://www.gog.com/game/miasmata . Even though at least from what I can tell the map is pretty small the mechanics in that game are so in depth that they make the map feel ginormous. In Miasmata you actually have to triangulate your position in order to draw yourself a map, very cool game. But as you can tell I've already played through it and I know that map like the back of my hand at this point.
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Groups on the internet are really starting to piss me off so I'm adopting a new policy. Whenever someone greets me with their agenda upon meeting me I will do everything in my power to piss them off. You don't just go up to someone and say " Hi, my name is Mike and I'm a liberal atheist vegan" or whatever, that's fucking weird. Said person in question looked like an absolute tool too, fucking hipster. Glad to see my lack of faith in humanity still remains intact.
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I think I've narrowed down what it is exactly that I don't like about the Fallout 2. It's how wildly inconsistent the tone can be. To me it's on the similar level with the Warcraft games in that both series try to be silly and serious at the same time but warrant neither. I really don't think those tones juxtapose well together and would work much better if they were separate from each other. Most of Fallout 2's soundtrack is eerie and depressing so when something that's suppose to be funny comes along it feels wildly inappropriate. I don't exactly feel like laughing in presence of Moribund World, Khans of New California, Industrial Junk, City of Lost Angels etc. Those tracks seem better suited for a horror game than a comedic RPG as they evoke fear and desperation. Ron Perlman isn't exactly humorous either when he's describing how desolate the wasteland is. This is absurd, what is going on here? The Fallout 2's tone seem wildly out of focus and when tries to act all serious like with the aforementioned Ron Perlman descriptions it doesn't warrant any emotion from me because it's dishonest. In Fallout 2 I remember a specific point in the game that just broke me and not in a good way. I got to the Central Council area in Vault City and went into the parlor room. Inside the parlor room there's a vault citizen peeing that will not shut up about the fact that he's peeing. That's the joke, that's literally it and when I found him I let out a long sigh and then shut off the game. I mean what am I supposed to make of something like that? It's not funny, it's not clever and the brow of the game's "humor" tunneled it's way to China for how low brow it was. If I wanted to listen to absurd pee jokes I'd go watch one of the Scary Movies, ughhhhh. Anyway, I think it's fairly safe for me to say that neither Fallout 1 nor 2 are for me and quite frankly I don't get why people like them. Their mechanics are janky, color palette is bland, combat takes forever and the world didn't interest me in the slightest. Since the game was beyond me at this point I began looking for reviews of Fallout 1 & 2 to see if anyone else had a better idea of what made them great. They didn't provide any good answers either and overall were pretty mixed. Outside of pure nostalgia I can't find a good reason to play Fallout 1 & 2. This is a surprise to me since I loved and adored Planescape Torment which was released a little over a year later after Fallout 2. I guess Black Isle Studios wasn't quite there yet.
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Deus Ex Mankind Divided. Forgive and Forget?
Heliocentrical replied to ArtisticLove's topic in Gaming in general
I'm afraid you've misconstrued the issue here. Whether or not you personally support microtransactions/DLC is irrelevant if you support them monetarily. Opinions are all well and good but they mean nothing if you can't stick by them. At the end of the day your purchase says that you're fine with Square Enix's decisions and don't care. Now by no means am I blaming you for this and do not personally hold this against you. A lot of consumers just want to buy a game and enjoy it for what it is. But that doesn't make up for the fact that their purchases still have lasting repercussions when it comes to AAA games industry and to the conversation at large. In an ideal world consumers would be able to just buy whatever they want and not have to worry. But it's no longer safe for them to do so without some of them getting burned such as myself and many others. I'm also not asking you to join a fight that your heart isn't in. Your more than welcome to continue what your doing and go about your business. You may not be as passionately zealous or personally invested in gaming as I am. That just means you want to go about gaming in a very normal casual way with no strings attached and that's fine. But I must know exactly where I stand because I refuse to tolerate ignorance on my part and many others do as well. We are fighting a war that you don't want to see, that no one wants to see. But we see that war for what it is and must act on our respective moral consciousnesses. -
Deus Ex Mankind Divided. Forgive and Forget?
Heliocentrical replied to ArtisticLove's topic in Gaming in general
Alright then, just don't be surprised if you won't be buying whole video games 5-10 years from now. They'll be $60 lifeless husks with their original content split between 6 $10-15 DLC. If you really don't care about what you purchase and what your purchases say then I really can't compel you to do so otherwise. But whether you recognize it or not all purchases have grand ramifications and set horrifying precedents for the publishers and developers. If you preordered Mankind Divided that means Square Enix was entirely justified in creating that "Augment your preorder" system. If you bought Mankind Divided that means you endorse microtransactions in full priced games. Your purchase speaks volumes for the future of the AAA games industry and the overall conversation surrounding it. They'll have their way with your wallet in whatever way they please if given the opportunity. Preferably right underneath your nose when your not looking. That $60 entry fee you paid for will eventually mean nothing in 5-10 years from now unless we do something to stop bad practices amongst publishers and developers. We as gamers are bordering on a doomsday scenario here. This very well might mean the end of the AAA games industry as we know it. It will still be around but it will have evolved into something far more dark and sinister than it currently is. -
WoW never really was my cup of tea old or new. I was more of a City of Heroes person. Now that CoH is gone with no spiritual successors in sight I haven't played in an MMO in a long time. I played a bit of Guild Wars 2 but I sorta had my fill of it at one point and I was done. OT: Deus Ex 1. Must finish, so exhausted.
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Interesting, what type of cost specifically? Does it cost some form of resource or of actual consequence for taking fast travel such as random encounters? Not really... It's actually the smallest open-world game listed here. I'm looking for map depth not size. Size means nothing to me if there's nothing interesting to find.