Zelpa
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Everything posted by Zelpa
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went down to the servo for a cheeky snack at 6 in the morning and the guy at the register asked me if i bought any fuel, like dude do i really look old enough to be driving?
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Is the IRC still a thing? It doesn't seem to be working for me.
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I've used a few distros in my time but my favourite has to be Arch. Pacman is such a nice package manager, and the fact that Arch is so bare bones makes it immensely customisable. I do run Debian on my web server though, and it's very nice for uses such as that. As for CLI, I'm a pretty fast type(110wpm average, 130 on a good day), but I still prefer a GUI for some things. Quickly browsing a directory is much quicker in a CLI, but having thumbnails for images in a GUI makes it much nicer to actually peruse.
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This sounds like a great idea if he does more of these videos(Which he totally should because it was fantastic.)
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i mean it's probably not going to be how he does the rest of moon gaming, but i certainly hope he does similar stuff again.
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That's awesome! everybody are so serious and threat this video so SERIOUSLY probably because it's actually one of the best videos i've seen in ages, i don't know how it's an april fools video in the first place, i just thought it was an interesting concept for a video.
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i just pulled an all nighter waiting for ross to stream before realising it's tomorrow. i hate timezones.
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Is this the darkest timeline?
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I promise it's actually just a coincidence. But at least tell us your opinion of the movie! Pretty weird coincidence, but yeah do tell us what you think about the movie if you have seen it, it's a personal favourite of mine. Also I loved this episode, I've been watching your content for years, and while the first Moon Gaming was a bit iffy this one REALLY captured me. I love the unknown you from the future, and the weird subplot thing that was going on throughout the episode. Hopefully you do more Moon Gaming like this in the future!
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So the series IS a reference to Moon, I thought so when watching the first episode but I guess this one confirms it.
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What are your thoughts on modern web design? I feel like websites are getting too heavy these days with tons of Javascript for no reason, and I feel like it's kind of slowing down the development of the internet.
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It's crazy to me that people actually think like this, anybody should be able to survive in a first world country even while unemployed. It shouldn't be a GOOD life, but the bare minimum to not die out on the streets. Low wages and being homeless is a self-perpetuating cycle that's pretty hard to break out of without outside help.
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I think if robots continue to take jobs from workers governments will have to start giving out universal income. We already have things like Centrelink in Australia, but that's not really enough to actually live on. Who knows, maybe we'll reach utopia one day.
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Potential IPs Valve can buy and make a sequel to.
Zelpa replied to PriestOfJudas's topic in Valve Games / Valve Stuff
How about they actually make a sequel to Day of Defeat, you know, a game they bought just to make a sequel out of. -
I've watched a bunch of talks by Jason Scott, an the work he does is pretty incredible. Archiving history is something that I feel more people should be interested in, so we don't have a Library of Alexandria type thing again in the future. This Ted talk is really interesting too, although not really related to games at all. Pretty incredible stuff, I suggest more people donate to things like Archive.org, so we don't ever lose it.
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Can someone explain to me WHY this game is online? If it's literally just a single-player game what's the point? Why would EA pay for that bandwidth?
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Huh, never knew Vinesauce did any streams of it. Actually now that I think about it I have no clue how I learnt about this game.
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As conceived in 1632 by Portuguese printing press operator Andre Felipe, boxing was a gentleman's game, in which two men would square off and regale each other with stories monotonous for days on end, until one of them fell to the ground from boredom or exhaustion. Over the next few years the new sport developed a respectable following of a few hundred local socialites. Ironically, it was Felipe's son, Andre Felipe Felipe, who developed what he called the “Punching” strategy, in 1637, after seeing a schoolboy strike another in anger, causing him to fall down. When Andre Felipe Felipe challenged the then-champion, British expatriate “Sleepless” Bill Bishop, to a match, Bishop was the odds-on favorite. You can imagine his surprise when, while he was describing what he had had for breakfast that morning, Andre walked up and thumped him in the neck, sending him down “for the count,” in the parlance of our time. While it was universally agreed that the boy had violated the spirit of the game, officials were unable to find any actual rule that “Punching” violated, and were forced to let the victory stand. This upset caused an uproar in the boxing community large enough to spill over into local newspapers, which drew the interest of many outsiders to come see what all the fuss was about. The newcomers were enthralled to engage in these borderline-barbaric displays of human strength and skill, and the rest is history -- after a few spoilsport schoolmarms single-minded about safety added the padded gloves, of course. Today's boxing enthusiasts fantasize about a newcomer that would rock the ring the way Felipe did. Calcification of the modern rule set has essentially locked the “Punching” strategy into place, but it's easy to get caught up in the fantasy. Young scholars with big dreams often enter the ring with their crazy new trick, usually a variant of hypnosis, and though they've achieved the occasional victory, none of the gimmicks have been robust enough to make it to the big time. The real wonder, though, is that Andre Felipe's original vision of boxing is still around! Gentleman's Boxing clubs can be found in cities all over the world. You can visit one most any day of the week and see two erudite gentlemen exchanging pleasantries in the ring. Most people only come to watch a few hours of a match and then leave, but every once in a while you'll find amongst your elders a stout fellow, a die-hard fan, who perhaps witnessed that historic battle between Felipe and Bishop, who for love of the sport must stay to witness the last glorious seconds of wakefulness slip away... only to return to fight again another day.
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warranty void if looked at
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Limbo of the Lost is a point and click adventure game developed by Steve Bovis, Tim Croucher, and Laurence Francis, with additional content stolen from games such as Morrowind, Oblivion, THIEF, Castle Wolfenstein, World of Warcraft, and Silent Hill 4. The game started development in 1995 for the Amiga personal computer, but was never published. In 2003, with the team having learnt 3D modelling and PC Programming, the game was rebooted. Using the Wintermute engine, things were looking up for the game. It was published by G2 Games in 2007, and Tri Synergy in 2008. The game was instantly met with claims of plagiarism, and the game is almost impossible to find these days. Original Amiga version Wintermute version Truly does make you wonder why they even bothered with a 'reboot' The game itself is a mess to play, the interface doesn't make sense at the best of times, and the controls are possibly the most unintuitive thing ever. The story could possibly be interesting, if it weren't for the game itself being terrible. You play as Benjamin Briggs, captain of the Mary Celeste. In 1872 the ship is found empty, and the fate of the crew unknown. As Briggs you try to fight your way out of Limbo, aided by Destiny in your fight against Fate. Is this based on a true story? Is Steve Bovis secretly Benjamin Briggs? Is this his autobiography? Possibly. Now the engine the game is built upon, the Wintermute Engine, is a weird 2D point and click framework. All of the animations in the game are rendered from 3D models, which sadly aren't in the game files. Actually getting the game files unpacked was a nightmare, I had to sift through pages upon pages of Google looking for details about the engine, but it did allow me to find the raw cutscene files, so the masterpiece of an ending can be uploaded to YouTube in HD. yQP0BAYEdLY Let me know if I missed anything interesting in this post!