SC
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Having a game spoon fed to you doesn't make you appreciate it. You need to experience your cycles of guilt.
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Just curious, what was your luck? I really want to know what you did, because it's outright statistically impossible to have that hard of a time in the damn starting cave. The main issue I've found with the game is, I don't think the HUD takes into account Armour Class. Which subtracts directly from Hit Percentage, so 95-30 for example, changing hit chance to 65. Saving in Fallout's combat is hilarious, since you can make the final fight with the Master way easier if you decide to fight him. Ian will forever be my greatest enemy unintentionally, I've found he always ends up doing more damage to me than the guys we're actually fighting.
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That is true, but at the same time you must admit from what it appears skills are DEFINITELY gone as we know them. So far I'm inclined to believe it will be a perk progression system similar to Skyrim's, which IS dumbing down a system that was easy as hell to understand. Elitest or not it doesn't change the fact that Bethesda has shown their intention to simplify things that really didn't need it. Surely you can at least see that, right? My issue with it once again revolves around that I feel it will offer next to nothing rather than a simple timer waster. Now obviously that may change as Pete Hines DID state he understands people's concerns with Bethesda's vision of Fallout, but until then I'm going to assume it will be as bland and generic with no consequences like Fallout 3. Again, see above. I understand that they have already noticed some feedback similar to mine and intend to hopefully change that, but until I see anything else I'm gonna go by what we see. True, but it's even implied through dialogue that it's very looked down on in post-apocalyptic society in NCR to eat 200 year old Salisbury steak. It just falls back on, "What do they eat?" Simple as that. It was bad enough to the point they had to start issuing T-51b to police officers. And it was implied especially in Tactics (hurr), that it was BAD. Like society was on the brink of collapsing on itself. I wouldn't say experiences based on previous empty promises and crappy deliveries is hot air. Especially when, from what we can see a lot of things got cut for a more "inviting" experience. IE: Dumbing down. No way around that, maybe Bethesda will surprise us. We don't know. Once again it's not an unreasonable thing to state what looks like an issue before they either denounce it, or confirm it. Guy, so far you're the one who's been stupid aggressive and a general sociopath. And K4's not wrong, guy. Considering it's really just 2 guys having a reasonable discussion and you're just trying to twist and turn a discussion to make it come off as something else. Do you have autism or something mate?
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Understand the sketchiness of design choices stems from the fact that Bethesda already showed their intention of dumbing down their games to appeal to a dumber audience. Skyrim was likely the worst offender of this due to cutting weapon durability as well as attributes, which have always been a staple of character creation since Arena. And so far from what we've seen implies that skills got cut, the SPECIAL description is the worst offender to that. Intelligence; which previously determined skill points on a level up now states that it effects your XP gained effectively turning it into a useless dump stat. Agility also stating that it directly affects your ability to sneak. A similar system was put into place with Skyrim, because of the absence of personality which was the attribute that had the effect of directly setting how NPCs would act towards you; higher meaning much warmer and friendlier. While speechcraft effected your skill with persuasion. With Skyrim they just nuked personality with all the other attributes and had speechcraft affect both your persuasion AND NPC dispositions. It's just a cheap attempt to cash in on the huge influx of crappy survival games. And that's all it does, again appeal to morons with the dumbest of gimmicks that offer nothing in terms of the actual game's world beyond your little dome of base building. Exactly what was wrong with the combat? Anyone that played a single tabletop RPG knew exactly how it worked, and even if the player didn't the game explained perfectly clear what a particular stat did with your character. This list is huge but I'll sum it up. A company that bought an IP with little to no knowledge of what they were actually buying and had no affiliation with the series before the deal. Fallout 3 is a binary storyline where your goal is just to participate in a war between a very black and white idea of "good" and "evil". With literally only a hand full of choices having any impact on the world around you, and most are very minor choices such as returning Agatha's family violin. The REAL decision making of using the FEV virus or not and who enters the chamber, and at the end of the day has no real penalty or punishment for the player other than a useless little meter saying "You lost karma", once again portraying a very simple and crappy view of how "good guys" and "bad guys" work when really this has never been a thing in Fallout which was always just varying shades of gray. The world is very barren after 200 years, somehow there's still an ugly green tinge that implies the bombs just fell and we're supposed to believe that humans have survived this long just scavenging on loose scraps from prewar ruins? Are you fucking kidding me? There are no mass trade routes and no signs of farming and what you do in the world doesn't matter beyond a scolding by Liam Neeson and once again, a useless little meter that tells you what you did is bad/good. The Companions you meet have no depth to them and aren't involved in any major quests or have an impact on the game or your ending. The world simply revolves around the player and blows sunshine up their ass. You realize it was significantly worse than simple political tensions right? There was mass rioting, looting, a deadly virus spreading in the population, and just a general "fuck the gobment" attitude going on across the entire United states. What we saw was a typical 50s sitcom neighborhood with the war SUDDENLY HAPPENING. We're still allowed to critique based on what it appears until an official statement otherwise denounces or confirms what we see.
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No, because the version of gamebyro that Bethesda is using would not suite your needs in the slightest. Since it sounds you're attempting to make a traditional RPG rather a CPG, which means New Vegas would be the better candidate as a base to work with. My personal dislike of Fallout 4's changes have nothing to do with your mod, I'm simply stating that it would only hinder you. I'd say I have plenty. Because once again, do you have any idea what you're doing beyond this rough mockup? How are you going to implement it? Is it going to be a complete standalone like Nehrim, is it going to be a system like Project Brazil, what? Have you worked with the GECK before? All important topics that you should consider is all, guy.
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Why would you want to dumb down your own game? You'd be better off using New Vegas as the base for a total conversion, and it sounds like it'd fit your needs a lot better. And exactly how are you going to do it? Are you going to do a system similar to how the Nehrim developers made a standalone using Oblivion, or what? Have you put ANY thought into how this is going to work besides a rough paper mockup of a setup?
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Which is cute and all, but so far there's way more evidence showing that there won't be any skills at all, or outright be gone as we know them and abandoned for a system like Skyrim's which would be a bunch of dog shit. The old games would be nice enough to have a huge obvious tab showing "HEY THIS IS WHERE YOUR SKILLS GO!" and have the SPECIAL skill descriptions actually state what skills they modify, hell the fact that agility directly somehow sets how sneaky you are only reinforces that skills got removed. Once again, if that was the case why is there outright nothing showing it there? And I hope if you customize an energy weapon at all, the Brotherhood of steel would want to slice your heart and guts out. If I wanted to play a mediocre survival building game, I'd play a mediocre survival building game. Not a crappy attempt to cash in on that market by Bethesda in a game it has no business belonging in. Though I suppose that makes up for completely ruining it as an RPG to appeal to the masses huh? Because they are. Bethesda bought an IP that was great, dumbed it down to appeal to morons that wanted to seem intelligent by calling the abortion an "RPG", and completely took a shit all over the universe that Black Isle established. If Fallout 4 was true to the previous games, I can tell you right now that there would've been a fire bomb that goes right through the player character's window before the bombs fell. But who cares about that when a game is epik fun amirite? only nerdz care about that kinda stuff xDDDDDDDD
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Meaning, the changes to Fallout 4 may make adding custom skills/traits at all would be very difficult assuming it's even possible. Since Fallout 4 doesn't seem to have either to speak of.
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You're gonna have a hard time making a full conversion mod with no skills/traits to speak of, but go for it.
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We can do that. Looking back it's really disgusting and apparent how they're blatantly trying to kill any and all roleplaying aspects that made the game what it is. I mean like you said Skills looking like they got the axe, forcing the player character into a role they can't really do much about. Also looks like they nuked weapon condition, and for whatever reason they decided to make crits a button you can press to get guaranteed criticals rather a dice role like an actual RPG. Really seems a lot of appealing to the lowest common denominator with the whole "Call of Duty is an RPG and we want that audience!"
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From my experience, what I can tell is a fucked up installation of phpbb, or a messed up attempt to update it, or the FTP server at one point ate some important php tables/pages. Probably would need a clean install, should be okay with the forum Mysql database as long as the sql tables are left intact.
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Hey guy, wanna know something that's great? Anchorage was a simulation. As in, that's not how Anchorage actually was. If you payed attention to audio logs and notes you can find, General Constantine was losing his shit and was modifying the simulation to add things that weren't at Anchorage, including Vertibirds which didn't reach a functioning state until LONG after the bombs fell. Get off it dude.
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