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cwnmamau

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  1. Yeah sorry man, it USED to support both, though I guess you could argue this is a game that really could use the extra RAM. I'll join in later once I begrudgingly trade my beloved Win7 in for a copy of Win10. I've got the proc, I've just been too damn lazy to buy/install a new OS. Surprisingly, it's only now starting to become a liability. Then again, I ran Win2k for ten years...I'm not a fan of upgrading if I don't absolutely have to.
  2. Aw, damn, my 32-bit OS fails me yet again.
  3. This behavior is not unique to EA. This is very common in the animation industry. You work sixty to a hundred hour weeks with no overtime pay for months, only to get fired as soon as your part in the movie is done. Then a whole new crew is brought on for the next movie. I've got a friend who bounces from company to company. No job security, no way to put down roots, no stable relationships. Dallas for six months, California for a year, Vancouver for six months, back to California...
  4. This was a great episode. I was happy to see Tom come back...the back-and-forth was really entertaining.
  5. Since my other picks were already posted (I expected to see Bastion and Transistor posted, with good reason), I'll offer up Kentucky Route Zero: While the folksy sound of the "Bedquilt Ramblers" may not be to the taste of many, I find the instrumental tracks to be almost all solid. And then there's Year Walk, which I highly recommend everyone play, plus the soundtrack is wonderful:
  6. A few more great landscape pieces from Morrowind, a lot of which I use for desktop backgrounds. The artist (Minttu Hynninen) does lots of really fanastic work all around. (Okay, not Morrowind.) http://theminttu.deviantart.com/art/Bitter-Coast-126685923 Mad Max: Sadly, I can't find a full-size of this one from Skyrim: http://40.media.tumblr.com/tumblr_m0j945AxlH1rofu04o1_500.jpg Kentucky Route Zero lends itself to some amazingly executed and often surreal screenshots: http://cardboardcomputer.com/media/KrzAct3_Promo_Half.png http://cdn3.dualshockers.com/wp-content/uploads/2014/05/a80cf0a0a663487b9f2212b83a246566.jpg http://www.slantmagazine.com/assets/house/5977/games_kentuckyroutezero.jpg http://vignette3.wikia.nocookie.net/kentucky-route-zero/images/3/3a/Forest.jpg/revision/latest?cb=20131219030320 http://gameprofil.com/wp-content/uploads/2014/07/KENTUCKY-ROUTE-ZERO-III-021.gif https://unity3d.com/sites/default/files/game_articles/kentuckyroutezero-highway-wreck.png
  7. I think this is the first Game Dungeon game I've actually played myself. When I saw which game it was I immediately thought "Of course!" I'm normally not a puzzle-game fan, but I really enjoyed Puzzle Agent for the zany Fargo-meets-Wallace-and-Gromit story.
  8. Recurring donation, go! I would be in the "lump sum once a year" camp, but there's the whole remembering to do it thing. Unless it comes in the mail and says "pay me or suffer the consequences," I tend to forget.
  9. Yeah, I plan to after I get a couple more videos out. That's another video to make in itself though, so one step at a time. Excellent! I look forward to throwing more money at you. Also, regarding EA's crappy employer practices: I've got a couple friends in the VFX community, one of whom worked on The Order and a movie from a middling animation house (she couldn't tell me the name of the movie). I don't know who she's working for now, because in VFX, it's extremely common to work your employees to the bone and then fire them. She doesn't care, though, because the prestige of working for Pixar or ILM or on The Order is bigger than the effective slavery. She's moved to California and back multiple times chasing jobs, and she has not been in the industry all that long. Another friend decided she wasn't going to deal with that shit and is now doing menial part-time labor in San Antonio. Here are some articles relating to VFX working conditions: http://www.cartoonbrew.com/cgi/the-high-cost-of-working-in-visual-effects-animation-61402.html https://fstoppers.com/post-production/recap-trouble-visual-effects-industry-3718 https://pando.com/2014/12/02/new-court-filing-shows-stunning-new-evidence-of-wage-fixing-by-major-hollywood-animation-studios/ https://vfxsoldier.wordpress.com/2012/03/26/the-paying-to-work-for-free-vfx-business-model/
  10. It is far more subtle than I was hoping, but I'll try it out just for kicks and because I enjoy commentary in games. It looks like the interior spaces are darker now, which may increase the creep factor in Ravenholm. And I almost attempted the cinematic mod. But after getting stumped while trying to figure out who was supposed to be who in the screenshots, I decided there was no way in hell I was going to do it. I can't stand Hooker!Alyx, and poor Mossman looks even worse. If Kingkolton is correct, I'm especially glad I didn't try it. Wow.
  11. I would contribute if you did a Patreon. I normally prefer to donate to people fewer times with larger amounts, but I know it's more comforting to have a lower amount appear regularly. Hell, it would work out better because I wouldn't have to think about making a donation, it would just happen automagically. I don't think prizes are really a necessity. I would contribute sans prizes. The whopping two other Patreons I've looked at either didn't have prizes, or just had sneak peeks of new content for backers (which I don't care for, as I like experiencing the full product). Maybe start with just a prize-less Patreon and later consider prizes?
  12. Put me in as another vote for not shortening Game Dungeon episodes. I enjoy them immensely, even if they get rambly and long.
  13. "Let's face it, you're borderline savages and you're lucky to have me here." New favorite line.
  14. I get motion sick very badly when watching some video games, so yes, I'm quite happy it's staying at 30 fps. I find it odd, actually, because I'm not known for getting carsick. I've got a friend who insists on showing me the crap he made in Minecraft, and every time I try to watch, I get horribly horribly sick. I have to be the one "driving" in Minecraft.
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