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K4_Kydure

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Everything posted by K4_Kydure

  1. Dying Light. Frustrating mechanics, idiotic side quests, and a QTE final boss as if it was 2007, fairly mediocre overall.
  2. Farming Simulator 2012. AKA, Warframe.
  3. One for me.
  4. K_xTet06SUo
  5. Given that Bethesda completely butchered the lore and game mechanics with Fallout 4, that NV wasn't included in the Fallout Bundle at the time of Fallout 4's release, that Obsidian was given less than a year to make NV, that they were screwed out of their bonus by one point, and despite that it still scored the same as Fallout 3 on metacritic gives me the vibe that the CEO of Zenimax isn't too fond of them.
  6. Given the grudge that either Zenimax or Bethesda is holding against Obsidian I would be genuinely surprised if they let them make another Fallout game.
  7. http://tinyurl.com/hsk9onz
  8. Nordic languages.
  9. EVE Online, the corp I was a part of got their carrier awoxed by our own alliance so I was told to bail back into high security space before shit hit the fan. On the way back I got smart bombed at a gate camp, saved me the trip at least.
  10. Hyperdimension Neptunia does this is exactly as well. If you're into turn based JRPGs with visual novel like character interactions then I recommend it.
  11. Nice hypocritical and condescending attitude. It's best not to try and pull the sentence comprehension card on someone only to show you can't do it yourself. You specifically said "action games" and not "the action in games". This generally implies games that focus solely on the action, like Metal Gear Rising. Dishonored, among many others, is a stealth game that focuses on the avoidance of action. This is what I meant by instant gratification and hand holding. Those "boring in-between sequences" allow you talk to the various characters in order to learn more about them and even the heart can warn you about future events in the story depending on who you point it at. However you rather not have that lull in the "action" of a game whose core game play exists of waiting. You would much prefer it if the game didn't have it at all only to throw you into the next "action" scene because fleshing out characters is boring to you, because you can't be arsed to move to the next scene or talk to and learn about the characters yourself, you want the game to do it for you. If that's what you want in video games, then try playing Alien Shooter, Crimson Land, Call of Duty, Battlefield, Metal Gear Rising, Neir, F.E.A.R., ect... Literally any action focused game would better suit you than stealth games or RPGs.
  12. The problem you seem to have is instant gratification and hand holding, or rather a lack there of. It makes me wonder why you're even playing stealth games where the point is to avoid action.
  13. Yes, I can skip it. So, I get content that I shouldn't really be doing because it is boring (by design). And I have option to skip it. And this is how games should be made these days, that's fun! And I totally should not complain that game designers won't do that instead: You are not making your point clear. All I'm getting from you is that you're complaining about content that you don't like can be skipped and ignored. In the end it's your lost for not getting the extra money and runes around Hounds Pits that would be helpful later on.
  14. GI478uO2OCc
  15. Because having everything from the start would ruin any sense of progression. Imagine playing WoW and you're level 80 with the best gear in the game the moment you started a new character. I have a feeling you're just parroting Extra Credits now.
  16. Or you could simply just do the objective which 90% of the time is "go to bed" skipping everything you were complaining about.
  17. I feel E.Y.E. Divine Cybermancy did carry weight fairly well. Each item (ammo, weapons, deployables) and armor (light, medium, heavy) has a fixed weight which negatively effects your speed malus up to 95% in which your movement speed comes to an effective crawl. Of course there are things that positively effects speed malus like Strength and various implants.
  18. I'm pretty sure at one point on this forum I said to never be afraid to offend someone, and I still stand by that. In my experience people who are easy to offend are often the worst people I've ever met.
  19. The Science skill determines the character's understanding of physics, chemistry and software engineering because guess what. They're all considered a part of science. Would you rather have a separate skill for rocket science, chemistry, physics, software engineering, Astrophysics, quantum physics, string theory, aerodynamics, hydrodynamics, thermodynamics, ect...? I certainly don't and neither would you as they would start falling under "useless skills" due to being so many of them. The Repair skill is what determines how well the character can fix something due to their knowledge of complex machinery. It's less about understanding the science behind how a machine works but rather knowing how the parts that make the machine work go together. Because all firearms work on the same basic principle of: load cartridge, cock the hammer/firing pin, aim, shoot. The only major difference between a rifle and a revolver in operation is how you load it and ready it and even then those are simple and easy to learn. Stop using made up terms. As for a mechanic in games I would love to see die is: free aim/aiming deadzone. If any of you have played Red Orchestra 2 or Insurgency you may already know what this is. For those who don't know it's a mechanic where the player's view does not move until the view model of the weapon reaches a certain point on the screen. This causes the problem of where the player's shots will no longer go towards the center of the screen due to shots following the barrel. Anyone who has been in the military knows that you don't do this, you always keep your firearm pointing in front of you ready to fire at a moments notice when in a combat environment. This also applies to a video game environment since if you're rifle isn't at-the-ready for when an enemy comes around the corner to your right, and your gun is pointing to your left because of a stupid mechanic, you're more than likely going to die. The biggest irony about it is that it's most present in games trying to portray themselves as "realistic" or "authentic".
  20. Jumps scares can be used effectively when done sparingly and correctly. The original FEAR and it's expansions does this perfectly. I would give you an example but that would only ruin it if you were to ever play them.
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