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Goggles2114

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Everything posted by Goggles2114

  1. Completely agree. For me as someone that wants to go on youtube because no job and government benefits for disability are evaporating because... vodka (I can't explain since NOTHING about my situation has changed to cause a reevaluation of what I qualify for, or rather what I no longer qualify for given it feels like 'oh you're still alive? welp we're cutting SNAP down from $120 to $30.') The fact all this demonotization happens for reasons that are ambiguous enough to be interpreted and exempted however the designers like AND it's being run by an algorithm where you have no appeals process unless you're ALREADY big is discouraging as hell, especially since I don't have thousands to invest in professional gear, a good greenscreen, or have real access to anything that isn't a shitty let's play channel.
  2. From personal experiance Half Life and UT99 were the first two I'd seen that had WSAD as defaults. Tribes Had ESDF which is what I'd gotten hold of first and i end up remapping to esdf because it gives my ring and pinkie more to do. Plus I don't have to shift fingers off where they naturally rest for home row.
  3. Gonna add to the 'dude get a dehumidifier' line o posts. Take whatever time you need. You say it's only a room? Have you asked the landlord to make sure none of the surrounding apartments are affected? I dunno if that's possible where you live or even adviseable just 'maybe it's creeping in from elsewhere or it's set up a backup colony in somebody else's pantry.' Wouldn't want that to become the 'gift' that keeps on giving. As for cleaning. Yea, removing EVERYTHING down past the carpet layer is a good start. Run a dehumidifier at lkea (I dunno since mine was this old one with dials) 7 or so. My basement apartment had a problem where first the water heater started leaking and I didn't realize it til floor damage started, ten the AC unit started backing up months later. Was not a fun time, but even a used dehumidifier (mine was off the local yard sale scene) so long as it works would be of immense help. Just make sure you're able to empty thing when it stops or otherwise find a water level the catch can get at you can move it and keep an eye on it. It'll be clean(ish) water unless you let algea grow in the catch tank. I wouldn't wash my hair with it, but clean enough for pets, or watering plants, or the like.
  4. The Kickstarter has met it's initial funding goal. The Citadel Stands.
  5. kickstarter.com/projects/1598858095/system-shock/ We're almost at the goal with over twenty days to go. Let's get SHODAN modernized for a new generation.
  6. Well, as a longtime fan I'm hyped. They even went to the System Shock forums (most well known community and contains several members who were kinda done wrong during the initial launch of shock2 by claiming their fan efforts as their own.) They asked those forums for input and advice, things we the people want to see. While the pre-alpha footage looks way too glossy and the animations for the mutant look a little too... jelly. I have faith they know what they're doing. I want to believe.
  7. All I can think to say Ross is I don't really care about Mind of Freeman 2. Would I like it? Sure, but to be honest I want to see your movie made just to see what the hell you come up with. Everything else... is secondary.
  8. How about Gamer's Wake? I've contacted archive.org and Jason Scott to see if they could help since things shutting down and being unreachable is kindof a big giant pissoff button for them.
  9. Another Bronze Winner. I sent two emails out. one when the winners were first announced with a large list, and more recently with a small list once I started seeing bronze names go italic. I have not had a response to either. However yu are exceedingly busy so no worries. Also amused Daikatana didn't survive until the bronze round it seems. That was actually the top of my list because I want to see both if it is as bad as everyone claims, and if mods exist to make it suck less.
  10. https://steamcommunity.com/id/MarrikBroom
  11. I wouldn't call system shock an 'obscure' game franchise anymore so maybe not 'game dungeon' material but coul you do a video about the franchise due to the news about both a remake and a sequel? I really want your thoughts on both especially the legal hell they were in for a decade and change only to get saved and put back on sale PLUS system shock 2's engine update by a person/persons we literally do not know the name of. I mean Newdark showed up on french language form by a guy known as the french word for 'The Raven.' I feel you talking about this, the game's controls and backstory, the whole 'techninja boondagle' thing with nightdive and your thoughts on the new material should be worth watching. Anyone else want Ross to do this?
  12. I am regretful the xmas mod for system shock 2 didn't get released til closing date because frankly the grenade hybrids staggering around while holding an eggnog bottle frankly is amusing as hell. Are they zombies, or just piss drunk?
  13. Question: Did anyone else want Daikatana? I've heard its bad but 'kill john romero's career' bad?
  14. The F1 - F4 buttons would let you cycle the psionics. However i will agree most of them were useless outside of multiplayer.
  15. In complete fairness, the first one's UI and controls are rather steep things to climb over. Second one less so (I never used the lean feature... Ever.)
  16. I wouldn't call system shock an 'obscure' game franchise anymore so maybe not 'game dungeon' material but coul you do a video about the franchise due to the news about both a remake and a sequel? I really want your thoughts on both especially the legal hell they were in for a decade and change only to get saved and put back on sale PLUS system shock 2's engine update by a person/persons we literally do not know the name of. I mean Newdark showed up on french language form by a guy known as the french word for 'The Raven.' I feel you talking about this, the game's controls and backstory, the whole 'techninja boondagle' thing with nightdive and your thoughts on the new material should be worth watching. Anyone else want Ross to do this?
  17. I will very explicitly make a list of things I would like. Why? Because I've played this game since 2004 and have seen the community around it grow and evolve from having to hack together tools and patches and workarounds to having the impossible and the game re-released along with a (slightly) updated engine, easy fan missions, mods, and other twists. I am just a fan, with no special knowledge and only minor involvement in System Shock's fan community and this is mostly as response to a Slideshow List I saw another blog pull. 10.) ZERO Micro-Transactions That will be the fastest way to piss the fan base off. Learn from EA's attempt at burdening down Dungeon Keeper Mobile with cries of GIVE ME MONEY PAY US NOW! YOU KNOW YOU WANT THIS SHINY THING! Make the mobile version a different experience that has its own merits but isn't trying to be the console or PC game. Make the console and PC games have worthwhile Expansions (not DLC. EXPANSIONS. DLC is spending fifteen bucks for a gun or maybe an hour of content. An Expansion is several hours of new content and a lot of new assets to play with.) Micro-transactions need to be left at the door. It is one modern design element I want to be left behind. It will be the easiest way to alienate fans and lose faith in not just Otherside as a developer, but Night Dive as publishing house. There are still fans that hold a grudge about the whole 'tech ninja' debacle where Night Dive appeared to steal credit from community regulars for patching System Shock 2. I am not one of those, but people out there have not forgotten even in the face of everything else going on. You're a small team under a small publisher. You need the community at your side to help act as megaphone and excited noisemaker to draw new people in. 9.) Choices that Matter. System Shock Infinite did this to great effect especially given the limits of the dark engine and that it was entirely a fan effort. You had several factions and events you could work within but once you made a choice you weren't completely locked out of the other paths in that you could still complete tasks to make them happen. This caused a complex chain of things where you could have up to five separate cut-scenes play as parts of a larger ending, or end the game early because you took a really specialized build to kill SHODAN on Ops when she revealed herself, or even earlier by using the grenade launcher to go back to the start of the game and join SHODAN, or do none of these and oops you think you won but really got brainhosed into being a minion. That was done by fans who had to beat and hammer the engine to do what they want. These people theoretically can bake these things into their engine so even if they don't, we can later on. 8.) Allow us to tackle problems in our own ways. I liked that about both prior system shocks. You could do things your own way. Sure there are ways that work BETTER than others, but on the whole you could largely approach your work as you see fit. That way I can have one or two psionic powers, none, go full psionic, or find ways to get through all guns blazing. My fear is tools that completely remove the need for skills. Example being if you played your cards right you didn't need the modify skill because enough auto upgrade devices were around on most difficulties that made you not need it, or auto-hacking tools so you could get one or two things and still have enough to use on the end boss's shield terminals. I like being able to work around absent or under-used skills, but I want those skills to still have meaning so you can do interesting things. Let's take the auto upgrade tools. Maybe they only do specific mods in order of importance but don't let you go with the really exotic ones unless you already have a high enough rank in maintenance. Maybe you can either choose to dump organs, or weapons, or random junk into the research machine and have it automagically do a lot of stuff but it's slower, or you can have the thing on you and your implants tell you to do specific things at specific times and it gets done faster but you have to babysit it. Point is there are lots of ways players can approach situations if they have the tools. 7.) Keep both types of hacking shown in the prior system shock games. System Shock 1 had Wire puzzles and fully immersive wireframe cyberspace levels. System Shock 2 had you tapping on node buttons to make things happen. There is room for both in that I like the match three and things happen for unlocking doors or re-configuring vending machines, but the wireframe cyberspace needs to exist for data mining. Each has its own strengths and weaknesses. The shock2 version doesn't break flow and in fact you're able to get shot at and hurt by enemies while trying to hack. Shock 1 lets you grab system upgrade software, access codes, logs, and even mini-games for your PDA. As an aside, having files you can inject into replicators to dictate what they make (even different files so a thing can be cheaper than what it's produced at in your target) would be groovy. It would also play into the idea of building that safety bubble aspect where you can have easy to access replicators have the consumables you most often use. 6.) Keep the horror house feel and sound. While we all can agree System Shock 2's graphics did not age well, the sound remains very incredible and tense. At least it does to me and is the reason I hate playing it in the dark (especially with the new lighting from the community patch.) This is what the shock games are at their absolute core. Strip away the details on who and what and just look at the games themselves. You're dropped into a situation more or less alone with maybe a disembodied voice that can sorta at some times offer help and guidance, but you're very much alone against the unknown. Admittedly I didn't like the background music in Shock2, but the ambient noises? Those random announcements by Xerxes that are mundane and generally about this or that droid doing a poetry reading or how long til Christmas, regulations, and so on. I want that. It is the heart and soul of the Shock Franchise. Even when I personally was very powerful there was always that sense of foreboding because of just how danged creepy the level itself was. 5.) Remove the Inventory Tetris, but Keep the character Customizeability. Take notes from the first game here. There were implants that did things beyond simple stat buffs, skills that improved when other skills also got upgraded, and with the way game design has changed over the past fifteen years more can be explored and done. What I don't want is 'huh huh huh huh they want immersion so you must unload every round, pick up even broken weapons to get at their ammunition, physically drag batteries and other objects to where they need to go.' To that I say No! Those things break flow, bog the player down, break pace and kill story for the sake of some self-important sense of realism. We are allowed to make concessions for the sake of speed and pace. Console-friendliness does not have to be hated nor is it going to inherently make things worse. I want to play a game, not play tetris just to make my inventory have enough space for an item. 4.) Show us what happened to Goggles and the other Von Braun survivors. The Player Character from system shock 2 was not the only survivor, just the one that faced SHODAN down. I want to know what happened. Did Rebecca-SHODAN murder them and play off as being a sole survivor? Did she have to play the meek shell-shocked lovebird because she wasn't going to be able to get back to earth on her own? What of Goggles himself? Is he dead, alive? Is he going to be a reoccurring enemy that leads the assault teams in hunting SHODAN down? That'd be an interesting twist, the player character of the prior game hunting you down in this one. 3.) Getting to see more of the setting. In System Shock there was a tool marked '?' that when waved over inventory items, your stats, skills, psionics, and so on would give you in-universe background into each. Sue System Shock 1 had a somewhat generic feeling cyberpunk world, but Shock 2 expanded and adapted it to have personality and live, and show that there is actually a lot going on. After all how often does a russian mafiosa get to buy up a once-great corporation with the intent on rebuilding it in a setting where nanites are used both as currency and as to build everything while the hero that stopped a populist uprising in Boston is the son of the man who let the AI Demon out of the bottle? Please, show us more of this world. 2.) A new take on SHODAN. SHODAN is a nightmarishly intelligent AI that has an admittedly deserved sense she is better than the humans that made her. Yet just sticking her in as yet another bodiless voice that you end up having to fight at the end borders on killing what credible threat she may pose because we've seen it before. The end of system shock 2 offers a new way she can be used, as that angel on your shoulder daring you to embrace perfection and discard your weak flesh, while another version of her runs amok thanks to being deciphered from a warning beamed from the Von Braun to earth about the events of the second game as a third is leashed and neutered aboard Citadel's command deck kept in Saturn's orbit for study. 1.) Easy to use Mapping/Modding Tools. This is born out of the fact that DromEd was, for a very long time, buggy, crash happy, and temperamental. It is still somewhat Odd to use but with the Newdark patch it's gotten far better. I rank this so high because with mapping and mod tools you can do things like make new levels, edit existing levels, fix texture alignment, object and enemy placement, and tweak the game over-all to have life once the primary campaign is over and the userbase starts to grow tired of it. Even if some things I list cannot be done given time and money constraints, modders tend to be able to chip away at a thing for years. Just... don't treat it like 'oh the fans will fix it so we can rush.' One More Thing... Please, Otherside, Night Dive. Go to the System Shock Community. Lurk there. Make your presence known there. Start a dialogue with us so that we know you are listening and so that you can benefit from the insight of fans that have spent the past sixteen years ripping the last game to shreds, and the past twenty one years ripping the first game apart. We want this to succeed and we want System Shock 3 to be something memorable. Many of the regulars are going to be crusty and a lot of people will complain, but that's true of everywhere. So look past that and you will see people are crusty and grumbly because they see the wider industry has been ignoring them, and that they are very protective of their baby so don't want random outsiders to hurt it. Don't forget to salt the fries.
  18. You do realize GOG goes with pre-bundled community tools and builds a lot of times right? I'm not trying to say that they do this is bad since from the end user's perspective it makes things a LOT simpler but GOG is first and foremost a distribution point.
  19. No I totally get why you're mad bro. It's like anyone that cares doens't have power or money and those that don't are the ones that are gatekeepers. This is why I'm always gleeful at fan projects to keep old stuff going even if I freaking hate the material.
  20. I sunk so much time into this one it wasn't even funny, as in 'this was the last game other than morrowind I got for the computer i got for college because by then it was 2006 and my brother borrowed it then it blew up. Even then most of the mods were dead links, which bugged the hell out of me because there was work put into a scifi mod which... yea squad based 'KILL EVERYTHING' /IN SPACE/ would have made me so happy. Any idea where to get this one other than ebay? I see it's on the gog wishlist and steam apparently doesn't have the expansion. We seriously need to compile a list of and archive any and all active mods before everything just goes under. i know they included an editor, and from what i remember the multiplayer was kinda nice, though frankly yea... getting that mod so you can full party multiplayer would be nice. Now i want people to mod this so we have the Strife world... but able to play here. It'd be fun to recruit people in my quest to Murder Everything, and while the training area in the castle would need MASSIVE tweaking since really it was a bigass jump puzzle, I could totally see it as doable especially if you break up what the different colored acolytes have as equipment (the grey ones being melee, the brown ones machineguns, the command variant having party buff skills and bigger guns, etc.) It's also an older game so you don't need to put nearly as much detail in as you would otherwise... but it'd still be a hell of a lot of work and i have no skills as a modeler or texture guy. Pity chances of a system shock 2 like engine patch to modernize things is probably not in the cards.
  21. Ah... Wait so with that my computer would actually be able to do these things? I did not realize that. I'd figured I'd still be five years lagged behind everyone.
  22. I'm not going to argue at the ease in useability of Fallout 4 or Skyrim, but given the specs I have listed... how do you expect me to use either?
  23. Tribes, Tribes 2, and tribes Vengeance. Granted my focus is on Tribes 2 since that's what i'm familiar with, but all of these are Online Shooters that take a bit to learn how to use, so I dunno what your interest level will be. The reason being twofold. One: Hi-Rez (the current copyright owners) literally just went 'here are ISO's, Go Nuts. I mean they still clearly own the rights and likely want to generate interest for an upcoming game, but the point is they went and gave things away. Two, and this is the MORE IMPORTANT POINT, The fanbases have managed to revive downed master servers to make a franchise that is basically online only about as ragnarok proof as possible until you literally can't run the program or emulate windows to run it or whatever. Tribes 1 got an attempted re-release with newer drivers but got abandoned (but a copy got leaked), tribes 2 got a fan patch to get a new server up, and vengeance got hacked around with the revengeance version... The point is these are games that the fans saved the franchise. Even if the numbers aren't there. It's still THERE and playable. Plus the lore for the franchise, especially since effectively NONE of it shows up in game, is absolutely insane.
  24. Basically ever since I saw Red vs Blue I have wanted to do something in machinima. I have lots of ideas and been told when I can get my act together I can actually do mildly impressive concept work. The thing is between Life and the reality of things I have never had a computer that can actually do anything. I'm expecting either nothing, or a lot of negativity but the core 'want' is to try doing something where I don't need to have any sort of outside help, mostly because getting help if you don't already have friends interested in helping or have a body of work to show off is next to impossible. Not helped by the fact I have a lot of ideas that are probably unworkable without some kind of dedicated team. So basically... What are my options for solo? Games I have: Halflife 1 (Do NOT want to just do a vanilla halflife world thing. However the engine is popular.) Tribes Vengeance: I know it's UT based, maybe UT2 based, but I know NOTHING of how to make it do anything. Tribes 2 (I love the editor's ability to just dump static assets, emitters, and the like into an open terrain. Not a lot of tools available to actually do things like have AI do specific tasks, there is a way to get the HUD to go away during demos but it's cludgey and i think last time I tried it appeared invisible, but was visible in fraps.) I've actually wanted to do something with this because i like the game, and the lore. There's a PS2 game that has higher res textures, models, and weapons but no idea how to rip/convert. Unreal Tournament (UT99:) I know NOTHING of editing or anything for UT99, but I've heard it's super popular. System Shock 2 (the lighting is very nice in the 2.44 patch.) Doom 2, Strife. I have a few others, but I'm not sure what would be useful from the standpoint of machinima. Potato Specs: HP Pavilion a6200 series box. Uses a PSLP-LE Motherboard, so if I get a better processor (I MIGHT if I don't have to get a new power supply, or if I can get one cheap that won't go kaboom) Windows 10 Professional (Yay Insider Preview.) Goal is to get something like a Geforce 720 or 750 because this thing is never going to be 'good' but a video card even gimped by motherboard would allow me to do SOMETHING since right now I've got a GMA950 and that thing is the biggest crippling thing on my box (seriously it only does OGL1.4.) The other thing I might try is a processor but the best I can get is, I think, a Core 2 Duo E6x00 (currently have a Core 2 Duo E4x00 installed.) USB Mic, no camera. No head for code. i've gotten published for a few smalltime distribute by PDF e-zenes but nothing really to write home about. Again. I just... well I just want to have something I can do on my own.
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