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urammar

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  1. Okay so I got pretty far into porting this stuff into UE4 back in 2018, but I autistically was really bothered by not having the exact tree locations ripped, and I honestly didnt think anyone really cared outside of like 3 people, myself and Ross, and that was kinda a drag, I really lost the motivation tbh. I also wasnt nearly as compitent with it as I am today. Seeing that people are still on this is really heartening. I'll spend this week getting as much of this into UE4 as I can, and i'll upload the project and progress pics as I go. I'll set it up for VR, too. Question, though, the interiors. Im thinking of just a semi circle and wrap the OG texture, its gonna look funny though. Do we care about the OG interior, or do we want something a bit more modern do we think? I'm serious though, someone give me trees goddamit.
  2. Komojo, you have done AMAZING work. Its really cool to see this modern resolution. It's also really interesting just how bad the models really are. I grew up with this game, and even so, in modern resolution its clear they were hiding a lot behind that low res. Damn, even the headlights don't actually line up with the car. I'm pretty sure Ross's joke about the studio waving a gun around might not be far off the mark. Komojo, I've noticed that your rips are missing trees. You have done so much already, but I have to ask, is it possible to obtain them?
  3. Now, Ross. Say thank you. For I am the bearer of gifts, and lover of all things mankind. http://tinyurl.com/mjawauv Giant purse, because Melborne, thats why.
  4. Top notch game with solid RTS gameplay, and innovative unit building(recruiting) system and solid story Overlooked because: Warcraft. Took the thunder by a mile, and as we all know dominated the RTS genre at the time, and they are very similar games. It DID get a sequel, but the intertwining story of all four factions, and really examining the conflict from the perspective of those teams, really wasn't an idea explored until the CnC games. And even then, has all but disappeared. Add to that, the fact that the units you got were upgradable, and really not the throwaway expendable robots from every other RTS, but real members of the team that mattered, and were immensely valuable, and you get a solid game. So much so, that you can select a number of them to bring along to the next mission, as a band of brothers. I haven't played it since I was a child, so it could just be the nostalgia goggles, but its one of those games that has stuck with me in my mind over the years. I think it really was outstanding, and just missed out on a ton of love just because of bad luck with warcrafts release.
  5. Yeah, after going through this pretty extensively now, my current thinking is this is either impossible, or greatly above my skill level. The memory editing route seems like a dead end to me. It IS possible to force an altitude, but not (at least I can't) force the view to go lower than 45 degrees. In saying that, I have a suspicion that the inclination memory location is actually a reference to something else, rather than the final stop. It might even be that they are shifting the entire world, and leaving the vehicle at 0 deg. Its just a little bit too great a challenge for me at this point, with my limited knowledge and free time. For this reason, if any future people with any idea about reverse engineering and/or memory editing come across this message, I ask you to please have an attempt at this. I ALSO ask you to try and find these locations yourself, because I feel I have made a mistake along the line. What I have found simply doesn't make sense to me. I'm not the best at this, so I think you shouldn't have too much trouble. I did a whole bunch of work on the DATAB.DAT file to try and get something out of it, but all I got was disappointment and much more nicely formatted junk data. So thats it. I think I put in a fair share of work. I failed. Sorry Ross, we are just going to have to pen and paper this one I think. P.S. To whoever is reading this. If you are thinking 'I wish somebody would take this up again', please realise YOU are somebody, and obviously have an interest in this. Go for it, or find somebody you know that might know how, and get them to show you their skills.
  6. Hey Team, Its time for a necro. So I want you guys to know, I have spent SOME time on this. As in.. WAY too much time. As of right now I have the ability(sort of) to make the camera(vehicle) fly, and force it to its minimum declination achievable by normally playing the game. This has been achieved by directly forcing memory locations I have discovered the game to use to certain values. I will release a list of memory locations and their function at a later date, when its not 3 am in the morning. However it appears that maximum inclination and declination of the camera may be hard coded into the engine, as I appear unable to force the camera down further, even when forcibly replacing the declination instructions with lower values and write protecting those locations. Even worse, given how early 3D this game is it may actually simply be a physical limitation of the render engine altogether. Unfortunately, as we do not know how the source files were encoded, we appear unable to extract the games packages. If anyone is good as reverse engineering this sort of thing, that is where I would start. I CAN tell you that it appears the maps polygons are mapped to an xyz matrix, is my understanding, and from that we could reconstruct the level in a modern engine more suited to the task. If someone can post the complete matrix I would be happy to build such a thing. Hope is not lost, however, as I am pursuing alternate methods of both forcing the engine to comply, or just getting the data raw for use externally. This was one of my favorite games as a kid, and I love the idea of this challenge. And I share Ross's obsession with game-world maps. This is a plea for help, if anybody has any skills at all that might be useful here, or can get people who might have interested in this project it would be appreciated. I feel like I am frustratingly close, but am hitting a few walls I am simply not skilled in breaching. Anyway, peace out and I will try to keep you guys updated with some progress. -Ben
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