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Nicknine

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Everything posted by Nicknine

  1. I have fixed the bug in dinputto8 that stopped it from working with this game. No need to patch exe anymore, you can now use dinputto8 + devreorder to get around device enumeration bug. https://mega.nz/file/iRpV3DJI#mtqzZ0W3TlIpSH5lrr4ilcHEINfm_uB6ff1nYr8h7Q8 (latest build of dinputto8) https://github.com/briankendall/devreorder Install both of these into game dir then go to [visible] section in devreorder.ini and add your gamepad's GUID or name (or just some dummy entry if you don't have a gamepad). This will filter out USB keyboards and mice from DirectInput device list and prevent the game from crashing.
  2. I tried running this game on Windows 10 and it crashed at startup for me. Upon looking at it in the debugger, it looks like a bug in DirectInput device enumeration code. The game goes over each DirectInput device in the system, adds it to the list and calls init function depending on the device type (mouse, keyboard, game controller). Problems arise, however, if it comes across a miscellaneous device type (DIDEVTYPE_DEVICE), this results in the local type variable remaining at -1 which results in array out-of-bounds crash further down. This bug notably gets triggered if you have USB keyboard and/or mouse in your system (something everyone has these days) since DirectInput adds each of them as a misc device. Case in point, if I unplug the mouse and disable the touchpad on my laptop, the game starts. I thought about using dinputto8 + devreorder to hide those extra USB devices but dinputto8 doesn't seem to work with this game properly. So the alternate method is to patch the executable to only enumerate one device type (can't enumerate multiple at once) - go to 0x7F892 in hex editor and replace 00 with 03 to use the keyboard or 04 to use a gamepad. The game seems to be working fine with dgVoodoo2 after patching exe, the headlights in night levels appear as they should.
  3. I found the original manual for this game, see attachment. Official keyboard controls go like this: Z - Left X - Right : - Up / - Down Space - Fire The manual also explicitly states that you drop "revolting explosive eggs". So yeah, not poop but it's fun to imagine anyway.
  4. So apparently, this game has different titles in America and Europe. Ross played the American version called Polaris Snocross. European version is simply called SnowCross and European PC version actually has the original soundtrack from the console versions instead of Point Defiance songs. How interesting.
  5. I've looked into the game's files and the music is not encrypted at all, it's just encoded in DVI IMA ADPCM. I've extracted the files from music.xfs (the format is somewhat confusing) and converted the music with vgmstream. Here's all the ripped music in MP3 and FLAC: https://mega.nz/#F!XcgmgQjQ!74S9uJs433f-ubpS4Hg07w No file names, you'll have to sort through this yourself.
  6. I've only played through this area once and I didn't notice this cave, too. Although, I didn't use the holes either, I just jumped onto a Mantaray from that hill above the cave entrance.
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