kingkolton9
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Everything posted by kingkolton9
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Because if momentum isn't conserved, then all the neurons in his brain will stop firing. It would literally give him brain death. That's a misconception -- as is your post about blood stopping. The blood circulation system is a closed pump system -- it is virtually unaffected by external velocities and can only be affected by the most extreme of accelerations (and even then, it should recover as long as no damage was made to the heart or main arteries). The only reasonable thing that could affect the blood supply circulating would be a stoppage of the heart, which now gets us to the brain. The brain is not a mechanical entity -- that is to say there are no moving parts except electric signals, and these electric signals move along very defined paths. That is to say that a brain is similar to a phone. You can do all sorts of things to a phone and it will still work fine because the electric signals on the chip inside have very defined paths. You can travel in a car with a phone and come to extreme stops when an asshole hits the brakes in front of you and the phone will continue to function billions of times a second in clockwork precision as if nothing had happened (as too does your brain). The only thing I could give you as a plausible reason for momentum loss killing Freeman would be if the momentum was lost nearly instantaneously, which would impart an enormous acceleration on poor Gordon and maybe rip an artery out of his heart. However, there are ways to escape this conclusion, such that it is not true that there are no imaginable scenarios in which Gordon could survive: 1. Teleportation invokes relativistic effects which causes simultaneity to go out the window, such that teleportation does not actually happen instantaneously for the object (or person) being teleported, though it may appear so to any scientist or observer witnessing the object (or person) being teleported. This would allow for a very gradual removal of momentum, thereby causing absolutely zero harm to the teleportee. 2. Teleportation causes a blackout of Gordon's brain during the process (this makes particular sense if you imagine that his brain is disassembled and reassembled), such that the process may actually take many seconds or longer, giving his body plenty of time for a gradual loss of kinetic energy. He loses momentum almost instantaneously. The "platforms" don't move between when you teleport and when you arrive. Even if the electrical signals are along a defined path, if he's losing momentum he's losing it all. Technically, Freeman dies ANYWAY because the matter is being reconstructed on the other end. Either Freeman has momentum conserved and lives, or he does not have momentum and dies. I seriously do not think that it's a 50/50 scenario.
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I bet the problem is that time flies at a different rate when you are observing and when you are doing the thing.I.e. it takes about two seconds for the parachute to fully open when you watch a video, but it takes what feels like a minute when you're the one hanging under it. Why would they?Wouldn't it be more logical for them to be frozen solid, since all the kinetic energy (that is, momentum of the atoms' thermal motion) gets removed? Either way, with his blood no longer moving (and being frozen), his neurons no longer moving (and being frozen), and really every other part of his body being stopped and frozen, I have a hard time believing he's going to survive.
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Because if momentum isn't conserved, then all the neurons in his brain will stop firing. It would literally give him brain death.
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One was released yesterday?
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No, that's as it appears in-game. I didn't! Maybe it seems shorter because I went up there and started talking to the scientist instead of standing around. The only other thing I can think of is Half-Life Source shortens it compared to Half-Life original. If you guys want to be scientific about this, how about somebody load up Half-Life and clock it? I didn't modify the timing in this episode except small adjustments during the level loads (which occurs before you even enter the chamber), so you can use my video as a benchmark for HL:Source. I just tested it with the GoldSrc game. It's the exact same time from when Freeman walks through the door to the time the portal opens.
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Just finished the episode, Ross. Very awesome, as always. For some reason though I had exceeding trouble just getting your video to load for more than 2 minutes. As in: It took me a good hour to finish because the damned video would load, play for a minute, then freeze. So I'd reload the page, find the part I left off, lather, rinse, repeat. Why did you speed up the teleportation sequence?
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You did Chell's Mind? Why was it never finished, again?
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My RSS reader derped out. It didn;t tell me there was a new Freeman's mind. Any other time it tells me when a fly farts in Massachusetts. Well that goes back to the teleporter clone question again huh? Guys. Ross knows what he's doing. He still made my heart skip a beat for a second. Perhaps there's food in the supply "crates." After all that would make sense, though Black Mesa hasn't done a lot that makes sense so far. I've always thought that if I would be a nervous wreck in Freeman's shoes, it'd be right before Xen. Trusting a team of scientists that shut off the protection from a Resonance Cascade simply because Breen got pushy about a sample would irk me almost as much as the Nihilanth. Anyway, I haven't had a chance to watch the episode in peace yet, but judging by how the comments exploded, it looks like an awesome episode.
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Man, I completely forgot about that game! Seems like the kind of thing Ross would like.
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Maybe it was a bug that was patched in the version Ross couldn't get to run? That seems like it would be priority 1 for the developers.
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Would a wait(X) command be controlled by the CMOS? Or would be be controlled by the clock rate? If it's controlled by CMOS, I could see a huge problem with every time-sensitive application or every animation, if the battery is dead or near dead. Then again, this game has NO problem in creating 1500 files per save and fragmenting the hell out of older hard drives.
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Maybe, if enough people want it I could have that, but I'm going to be moving soon plus I don't have much of a video camera at the moment besides a cheap webcam. Some people might find my setup interesting since I actually use a custom GUI I made for Windows. People who have seen it confuse it with Linux sometimes. Would you be willing to release the GUI for download, or sell it in the shop when it's opened back up?
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That, or you could find a warehouse or used parts store, assemble everything, load an older OS and sell them as an overpriced "Retro" gaming box?
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I just don't like turn based games in general, but I will admit that the Mario Parties aren't that bad. They mix everything up and present fun challenges along the way.
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I think this game was 20 seconds away from giving Ross a heart attack out of anger. Excellent work as always, Ross!
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Gordon should never speak, but I wouldn't mind Ross doing the grunts Gordon makes when he falls. Or another character (Maybe shepherd, if he's reintroduced). Even some of the combine, as long as Ross is involved somehow. Maybe then a certain bugfix regarding .avi files from 1996 will be added to the Source engine. Im only saying hes hilarious as Gordon, he could still do the voice of his mind so for an instance Alyx takes a look into his mind and hears Ross Narrating everything LOL! That would be awesome.
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That is a reasonable (on the low end of reasonable), though unfortunate, estimate for how many episodes he could produce by the end of the year, but, unfortunately, it is not at all a reasonable estimate for how many episodes are left in Half-Life 1. You have to consider that the estimate was made when Ross was producing at a slower, more relaxed pace. I know he's definitely doing more than one at a time, though. Still, Ross could take another year to do it and I wouldn't care. Complaining about more Freeman is kind of hard to do.
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I think a better way of calculating the amount of time Ross has left would be the following: Take the amount of time it took Freeman to do each map, add up all the numbers and divide by 83 to get the average map time. Take the number of maps in each episode, add them up and divide by the number of episodes to get the average number of maps per episode. Multiply these two together to get the average episode duration. Looking at some "Let's plays," the playtime from before the big final fight to the end of Xen seems to be around and hour, give or take. Freeman tends to wander off and he doesn't run everywhere, so we'll stretch that out to 1 hour and 30 minutes or so. Take 1 hour and thirty minutes and divide by the average episode duration to get the number of episodes. Take the last 15 episodes, add up the time between them (Excluding 45 because it's atypical), then divide by 15. as before. Then, take the number of episodes left and multiply them by that number, and you'll have the amount of time left. That's a lot of work, though, and I wouldn't expect anybody to do it. Out of boredom and curiosity, I did a calculation similar to this four or five months ago, right after episode 57 was released. What I did was added up the total playing time of Freeman's Mind up to Episode 57 and compared it with that of at the same point. With a few calculations following that, my result implies that Freeman's Mind should end at approximately 70.82 episodes (70 or 71). However, since two episodes were just spent in Half-Life: Uplink, we add 2 to this number to get (drum roll) .... 72 or 73 episodes of Freeman's Mind! Please bear in mind this is simply an estimate, and only one method of calculating. It could end in 70 or 76 episodes for all we know, but for right now, the most likely number of episodes that should exist once the series is done is 72 or 73. Ross has sped up production right now. Isn't he doing 2 or three at a time? I think somewhere in the mid 60s' is a good guess.
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I think a better way of calculating the amount of time Ross has left would be the following: Take the amount of time it took Freeman to do each map, add up all the numbers and divide by 83 to get the average map time. Take the number of maps in each episode, add them up and divide by the number of episodes to get the average number of maps per episode. Multiply these two together to get the average episode duration. Looking at some "Let's plays," the playtime from before the big final fight to the end of Xen seems to be around and hour, give or take. Freeman tends to wander off and he doesn't run everywhere, so we'll stretch that out to 1 hour and 30 minutes or so. Take 1 hour and thirty minutes and divide by the average episode duration to get the number of episodes. Take the last 15 episodes, add up the time between them (Excluding 45 because it's atypical), then divide by 15. as before. Then, take the number of episodes left and multiply them by that number, and you'll have the amount of time left. That's a lot of work, though, and I wouldn't expect anybody to do it.
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Gordon should never speak, but I wouldn't mind Ross doing the grunts Gordon makes when he falls. Or another character (Maybe shepherd, if he's reintroduced). Even some of the combine, as long as Ross is involved somehow. Maybe then a certain bugfix regarding .avi files from 1996 will be added to the Source engine.
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No, Gaben never says anything directly. It always goes like this: Interviewer: "Is half life three coming." Gaben: "We have no plans either way, however do not dismiss the idea." Title of interview: HALF LIFE 3 CONFIRMED BY GABEN I want to leave this here: gaben.tv I hope you're ready for a miracle. I cant listen to his drivel anymore unless we get some more concrete evidence about the next half life i still think those who say its been confirmed i ask for a release date they say nothing, i only want them to really conclude the series with a bang It's not just Gaben; it's everyone. The fans, interviewers, and Valve work in perfect harmony to make a collision of the minds.
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No, Gaben never says anything directly. It always goes like this: Interviewer: "Is half life three coming." Gaben: "We have no plans either way, however do not dismiss the idea." Title of interview: HALF LIFE 3 CONFIRMED BY GABEN I want to leave this here: gaben.tv I hope you're ready for a miracle.
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I like this explanation. I think Gordon is not really mute. He's just a vessel for a player. This way you get into a character much more. Isn't that Valve's official explanation?
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Here's another bit of fridge horror-y thought I came up with a while ago (though whether it contradicts anything in FM I cannot remember, I'm sort of half-asleep here): Gordon Freeman was born in Seattle. He went to college at M.I.T. and spent some time at the University of Innsbruck before getting the job at Black Mesa. As far as I know, those are all fairly temperate climates. So he moved into the middle of a desert. Chances are he spent most of his time inside the air-conditioned building and didn't have much chance to get acclimated to the heat. During the events of Half-Life, he runs around the desert in a heavy metal suit. In all fairness, the HEV suit has an automatic medical system, health management, tracking devices, radiation shielding, protection from bullets, weapons management, a long jump module, a HUD, a radio (In HL2, at least), explosive damage protection, crush damage protection, oxygen deprivation protection, Geiger counter, and a flashlight. I don't think it's too out of bounds to believe that it contains a cooling system.
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Pulp Fiction said it best: mjQZNkiY7ds I kid, of course. As far as I'm concerned speech is very flexible, even when being written. People tend not to speak with perfect accuracy. Especially the Gman.