Seattleite
Member-
Posts
1,601 -
Joined
-
Last visited
Everything posted by Seattleite
-
Alright. Good. Because all but GRA (which was addressed, idiotically, in the main mod, making me wonder if it even CAN run without GRA) need their own files. I'll put them up on Mediafire, and give you the links. Oh, and I have conversions for half a dozen other mods, but if you don't have them I'm not concerned with that. Main/GRA: http://www.mediafire.com/download/s2deffs3m6d2iur/OverhaulMain.esp Dead Money: http://www.mediafire.com/download/1dtsrd6inybcra8/DeadOverhaul.esp Honest Hearts: http://www.mediafire.com/download/7lt1qc8vduqj7pf/HonestOverhaul.esp Old World Blues: http://www.mediafire.com/download/dvd1n8o4rqt8frv/OldWorldOverhaul.esp Lonesome Road: http://www.mediafire.com/download/ibdw729ce83xn46/LonelyOverhaul.esp Caravan Pack: http://www.mediafire.com/download/7z395szdvbihwdi/CaravanOverhaul.esp Classic Pack: http://www.mediafire.com/download/qzwl2jmobs4441o/ClassicOverhaul.esp Mercenary Pack: http://www.mediafire.com/download/r33886za3jdy83h/MercenaryOverhaul.esp Tribal Pack: http://www.mediafire.com/download/fr25xfdlh6907eb/TribalOverhaul.esp Nude Compatibility: http://www.mediafire.com/download/1dnqy63lqcoh7fw/Nudity.esp Basically, this is an Overhaul mod. This mod is only aiming to improve the mechanics of the game. It adds very little content, although it does bring back a few things from Fallout 3. You MUST be on hardcore, have NVSE and start a new game for this mod to work. Armour: Armour now provides DR and DT, instead of just DT. The DT value is lower to compensate (although damage is also a bit higher). DR is usually 0-20 for clothing and 0-5 for hats, 20-40 for light armour and 5-10 for light helmets, 40-60 for medium armour and 10-15 for medium helmets, and finally 60-80 for heavy armour and 15-20 for heavy helmets, although some armour of especially poor quality might get less than the stated minimum DR. DT is usually 0 for clothing and hats, 4 for light armour and 1 for light helmets, 8 for medium armour and 2 for medium helmets, and 12 for heavy armour and 3 for heavy helmets, although some armours of especially high quality get higher than standard DT. Some armour has changed classes. There is no cap, you can hit an enemy for no damage and take no damage from an enemy. Penetration: Guns now have multipliers to the DR (but not DT) of armours they face. A 9mm has standard penetration and doesn't multiply DR at all. Buckshot has inferior penetration and multiplies DR by one and two thirds, birdshot (there's birdshot now) has the worst in the game and multiplies DR by three and one third. Going the other way, a .357 (or .44) magnum has better penetration and multiplies DR by 0.6, a 5.56mm round has great penetration and multiplies by 0.225, a .308 is even better at 0.2 and a .50 BMG trounces everything at 0.1. So shotguns are usually the best guns for defeating unarmoured enemies, and rifles usually the best against armoured ones. If you know anything about guns nothing here will be a novel concept to you. Energy weapons also have penetration, usually more than guns. Flamers have the worst penetration, energy small arms (uses small energy cells) have the next worst, then intermediate energy weapons (using electron charge packs) and finally energy rifles (using microfusion cells) have the best. If an enemy isn't damaged by an attack, get one that is better against armour. More penetration, or failing that more damage. Unstoppable damage: I couldn't do penetration for melee weapons, unfortunately. So they just have some damage skip armour. Slashing weapons (cleavers, swords) don't have any armour-skipping damage, piercing weapons (knives, axes) have a small amount and blunt weapons (clubs, hammers) have the most. However, slashing weapons do the most damage against unarmoured targets and bludgeoning weapons do the least. Especially at high skill levels and with the swordsman perk, as armour-skipping damage doesn't scale with those. Blunt, and to a lesser extent piercing, weapons will always harm the health of your enemies. So keep a blunt or piercing weapon on-hand so you're never unable to kill an opponent. Healing: Most healing items are both slower and weaker. Stimpacks are the screwy exception, giving a (mostly) temporary health boost in a single second only intended to save your life in an emergency and not to actually heal you. You should use stimpacks only when in combat, as their only purpose is to keep you alive until you can actually get healed. Beverages heal health, food heals limb condition. There are some exceptions. Blood packs are now a thing, and a thing that heals a lot of health but isn't common and is rather decidedly expensive. Health: You have 100+10*Endurance. Most NPCs have 50+10*Endurance. Level has no impact on health. At all. This means you will not be able to increase your health so high as to allow you to tank attacks without also increasing resistances. Even with 200, you'll be killed in 4-8 shots from a 9mm, less if they crit. It's either wear armour, or don't get hit. SPECIAL: All things impact what they impact more. Strength adds more melee damage, for instance. Endurance now determines health, and gives resistances to all things. Critical hits: More likely to happen. Guns crit more than melee weapons, but do less base damage. Accuracy: Better than vanilla for most guns. However, gun wobble is more stat dependent, bullets have a realistic travel time and fall in-flight. Creature armour: Many animals are now naturally armoured. Which ones are and aren't is pretty intuitive. Their armour doesn't grant DT, just DR. Robots: Good armour, with DT, especially combat models. Sentry bots are the most brutal enemies in the base game now, completely immune to most small arms fire and easily killing you with their rockets should they get a chance to fire. Robots have extremely sensitive weak points where they take immense health damage, but take very little health damage on their limbs, so precision beats rate of fire. Limb damage: Happens faster, especially for you, and is a pain to heal. Protect those limbs. Condition: Degrades faster for armour and weapons, especially energy weapons, most especially lasers (which are otherwise extremely good weapons). Electricity: Stuns robots. Anything that deals electrical damage or critical electric damage will stun robots when that damage is applied and do more to robots than other enemies. Especially pulse weapons, specifically. Dead Money: Ghost people are armoured, regenerate like mad and can be hard to kill. However, setting them on fire (doesn't do much damage on its own) or hitting them with the holorifle will stop their regeneration for six seconds and make them easier to defeat. These fights are a lot of fun, at least for me. The holorifle uses its own ammo type now, with inferior penetration to most energy ammunition but the ability to completely ignore DT. The automatic rifle is a kickass gun that makes this add-on much easier as long as its ammo (scarce and expensive) lasts. Recommended level is about 20, 10 if you're confident. Honest Hearts: The .45 is likely the best pistol ammo in the game. The .45 pistol and SMG do high damage with decent penetration and are fairly accurate regardless. The enemies around here are poorly armoured, except for yao guai, stock up on hollow-points and shotgun shells. This add-on is really easy, though. Try to do this one first, preferably around level 10, although it's doable from the beginning. Old World Blues: I love this add-on. The LAER is one of the best energy weapons in the game, a robot-slaughtering powerhouse, and the sonic emitter can stun robots like a pulse gun (though for less time with less damage). The enemies here are tough, though. Lobotomites in particular can't be poisoned, have very high health, and have better DR and DT than usual. The robots would be even stronger if there weren't so many weapons around that could stunlock them. Pretty hard, though. Level 30 should be good, 20 if you know what you're doing. Lonesome Road: Brutal as all hell, but has the best explosive weapon in the whole game and isn't a slouch on the others. Marked men are extremely tough and regenerate, deathclaws are deathclaws, tunnelers come in swarms and aren't exactly slouches. Level 40 is a good level to arrive at, 30 if you're confident. GRA: Some of the better weapons can be bought if you have the huge amount of caps required. Nothing too big changed here. Courier's stash: I'd recommend not using it, or just using the classic pack. It can seriously fuck up early-game balance since the weapons and armour are all of mid-game quality. Hidden weapons: I've hidden an assault rifle, mauser 9mm pistol and a flag pole in and around Goodsprings. All solid weapons. There's also a jian (Chinese sword) on a Fiend leader between Goodsprings and Primm, a chinese assault rifle hidden in Primm, a 9mm assault carbine in Nipton, a 10mm service rifle in Boulder City and 12.7mm marksman carbines in Nelson. Tell me if you find them all, I want to make sure I hid them well enough that you have to search but can find them if you try. Well, here's a link to a mod that fixes a lot of the game's issues, including some of the gameplay issues you specifically complained about in both reviews of yours that I have read. Obviously not all of them, and many things you didn't mention, but it does solve many of them and there isn't much there I have reason to believe you wouldn't like. http://www.nexusmods.com/fallout3/mods/20533/? EDIT: And just now updated to version 1.1. Both of you please let me know if you have any issues, alright?
-
I didn't ask you to. I asked for the official add-ons. There's only five of them, six if you count Courier's Stash. (Though I should note that I cannot guarantee balance between my mod and other mods.)
-
Well, I usually run one female and one male nude mod and call it good. (If I can FIND a male one. In this case, I still can't.) There. Realism taken care of enough for my purposes. But if you can extract your BSAs, I can give you the mod and the additional plug-in just fine. But I'm not uploading it to the Nexus. So, quickly, what add-ons do you have? Because I have a separate file for each expansion and four files (one for each pre-order pack) for Courier's Stash. (I play without Courier's Stash, though. It's unbalancing early-game.) And the add-ons are the best part of New Vegas, really.
-
I can always rely on you to miss the point entirely.
-
I'd have to try them, but of the two 2142 looks more up my alley. Caffeine or alcohol?
-
Well, remember how little you actually see combine stations in this game. The closest is the attack on the citadel, and you don't exactly visit the armoury there. You do, however, get a chance to fully restock over and over while you're at the big rebel base, and should leave fully stocked no matter how much fighting you do there.
-
I saw the zaxer, and I magged it too! Aw, fribble!
-
I don't give a fuck about any of this right now. It's not her parents. Her parents are dead. It's her younger brother and older sister. Turns out they left a note. "*Here's $3000 payment. *Don't worry about the bills. *Don't spend it all on booze. *We took care of the rent and the day-care. *Get yourself a bus pass if you need it. City busses only. *Don't get a job." Great. Thanks guys. Real fucking informative.
-
Hey, I'm about to get very, VERY angry about my girlfriend's siblings right now. I want you to know before I do that I have known these people since I was a small child, they're pretty much my family too (not that that would discourage this exact kind of rant anyway) and I normally trust their judgement fairly well. That said... WHAT IS GOING ON? They just left yesterday. They left. No explanation as to where they were going, or why, or when they'd be back. They just let my girlfriend know they were leaving, told her to take care of their respective children (each has a child from their separated marriages, the older has two kids but the other is in the father's, my best friend's, custody), gave her $3000 and left. And that's it. They could be on fucking MARS, in a fucking SPACE BROTHEL, and NOBODY WOULD FUCKING KNOW. (Obviously not literally, they don't have that kind of resources and if they did they'd take us with them, but you get my meaning.) WHAT THE FUCK? What is it that was so important they had to leave in less than an hour, give NO information as to where they were going, why they were going there, or when they'd be back? And why are they giving her THREE FUCKING GRAND? How long are they going to be gone that THREE GRAND is warranted? It's not for the bills, they said they took care of that. Where did they GET three grand, anyway? They both work dead-end jobs for $SH.IT/hour. How is ANY of this even POSSIBLE? I AM FUCKING SCARED, and I'M not the ones whose siblings just vanished into the night without any explanation. Imagine how SHE feels. I am going to go join my girlfriend so she'll have something to do and not be encouraged to just crawl into bed with a bottle of absinthe.
-
Simple one. Tell us your best insults! Extra points* if it works as a comeback to the person above you. *There are no points.
-
I sabotage myself a lot. Of course, I'm not just going to take such passive aggressive behavior, so I retaliate in kind. This only seems to increase resentment, seeing as I inevitably get sabotaged again.
-
Depends. Is the whiskey good? If you had a chance to see back into some of the stupid shit you did as a teenager?
-
Well, let me explain what the exact issue is. It's nothing too big. See, at the time (before I tell you this long, LONG fuck-up, keep in mind I was 17, had just started modding two years before with Oblivion and had never made my own before) I had a nude mod installed, one of the old manually placed varieties, and I was trying to uninstall it to switch to a new one. I didn't realize, of course, that my new FOMOD nude mod would do that by itself. I had my BSAs unpacked, and I went into my mod and set the models and textures assigned to the player character races to the default, and saved it like that. That was likely THE dumbest thing I Now it gets all glitchy if you don't have your BSAs extracted, showing female characters' bodies in magenta, and if you install most nude mods it sets their texture right but not their model so it ends up looking strange and hideous, so it needs an additional plug-in to fix that by just resetting it to the default, and I still don't know if that works without BSAs extracted. Kindof a shame that I messed something so good up so badly just to go from a silly looking nude mod to a more realistic one, but I did. In short: Female bodies are messed up unless you extract your BSAs and nude mods require an extra plugin to function. Oh, and just a disclaimer: My mod itself has absolutely nothing to do with nudity at any point. That was a totally separate thing, I just managed to fuck up my mod in the process and make it a pain to install.
-
I can probably just make the ammo boxes act as the limited ammo crates I mentioned earlier, and just erase full ammo crates from the game. Maybe I can search the GMOD forums (they're compatible, both Source) to find the models and textures for individual magazines to take the place of ammo boxes in other circumstances. That way there's the amount of ammo I was looking for without having the mostly-empty ammo boxes that you hate.
-
You only need it for one segment. That segment has three striders that you need to kill. Each takes two fully charged shots to defeat. (The Tau is a great strider-killer on account of not giving a damn about armour.) Each fully charged shot consumes 10% of your ammunition pool. Assuming perfect accuracy, you should be left with 40% to use in the next section if you choose. That's enough for 40 uncharged shots, each of which does enough damage that a single headshot should kill any infantryman. If you decide to use your rocket launcher to defeat one of the striders (all you have ammo for if you're on hard) you can carry a bit more. It's not useless. You're just unlikely to have any ammo for it after leaving the citadel, because as overpowered as it is the citadel is pretty dense with tough enemies and you're likely to be liberal with your ammo because it's all made to look like it's going to be the last level of the game (even though it's not). Dude, I'm just rationalizing something that is purely for gameplay purposes. If it's that big of a deal, I can find other ways to minimize the amount of ammunition available.
-
I do have one for Fallout: New Vegas, but it's not uploaded to the Nexus because it is a pain in the ass to install. (It's actually the oldest of all my mods, started it it just after New Vegas came out. I made some large mistakes when I first made it, which is why installing it is such a pain, but kept developing it anyway for almost four years.) Which is a shame, because it is BY FAR my best work.
-
Does anybody here play Oblivion or Fallout 3? See, I have mods for both (though the version of my Fallout 3 mod uploaded to the nexus is over a month out of date), and I wanted to know if anybody was interested. Oblivion: http://www.nexusmods.com/oblivion/mods/43311/? Fallout 3: http://www.nexusmods.com/fallout3/mods/20533/? Links to my Fallout: New Vegas mod (installation is complicated, see below): Main/GRA: http://www.mediafire.com/download/s2deffs3m6d2iur/OverhaulMain.esp Dead Money: http://www.mediafire.com/download/1dtsrd6inybcra8/DeadOverhaul.esp Honest Hearts: http://www.mediafire.com/download/7lt1qc8vduqj7pf/HonestOverhaul.esp Old World Blues: http://www.mediafire.com/download/dvd1n8o4rqt8frv/OldWorldOverhaul.esp Lonesome Road: http://www.mediafire.com/download/ibdw729ce83xn46/LonelyOverhaul.esp Caravan Pack: http://www.mediafire.com/download/7z395szdvbihwdi/CaravanOverhaul.esp Classic Pack: http://www.mediafire.com/download/qzwl2jmobs4441o/ClassicOverhaul.esp Mercenary Pack: http://www.mediafire.com/download/r33886za3jdy83h/MercenaryOverhaul.esp Tribal Pack: http://www.mediafire.com/download/fr25xfdlh6907eb/TribalOverhaul.esp Nude Compatibility: http://www.mediafire.com/download/1dnqy63lqcoh7fw/Nudity.esp
-
3. Except that in the first game, it had a limited uranium ammunition supply and I'm keeping that. It's also game-breakingly powerful, and I want them to really only be able to use it in the one part of the game that demands it, but do so in a way that doesn't seem as contrived as taking it from them when it's over, and would even reward them for finishing that section efficiently. 4. I am aware of how much they hold. But keep in mind that those crates are being used by more people than just you, and there's no reason the ammo boxes laying around would be full. I always assumed you were just collecting the ammunition left in mostly empty ammo boxes, and the amount was only consistent for technical reasons.
-
What is it with the jumping spiders? What did I MISS?
-
7/10. I'd rate it higher if he wasn't so off-base... Ah, screw it. 8/10. "Wait. Big, angry, blond, drinks mead straight from the bottle... Wears chainmail... Carries a sword... By Odin, I'm a VIKING! All I need is a boat!" - Me while drunk. Forgot that I DO have access to a boat. (Although it isn't mine...)
-
5/10 The prince is still a bit fresh. (New rule, give the quote source. Yours was Prince of Persia: The Sands of Time and mine was Zero Punctuation - Alien Isolation.) "Still, the range of elemental powers on display are pretty creative, although the word 'elemental' is getting stretched like a mozzarella bumhole at the novelty sausage gala what AM I on about?" -Zero Punctuation - Infamous: Second Son
-
Wait. Big, angry, blond, drinks mead straight from the bottle... Wears chainmail... Carries a sword... By Odin, I'm a VIKING! All I need is a boat!
-
Bullet in the Head v5NeyI4-fdI A little song by Rage Against The Machine about brainwashing. Not only does it have a good point to make, all their songs do, their funk influence shows especially strong here and the guitar solos are entirely excellent. I'd love to say it's RATM at their best, but most of their songs are this good. I fucking love this band.
-
Basically, this is a lot like the signature rating game, except with quotes selected by the players instead of signatures. You know what to do. "You BUILT suspense, Alien Isolation, it's a very nice suspense. You can stop building it now. No, I don't think it'd look nicer with a conservatory, put that trowel down before I smack you with it."
-
Alright, I'll go with that. Now I just need a name for the guy she spends most of the game with. Oh, and a few questions. 1. Do you think I had the right number of G-Man sightings? 2. What do you think of changing armour twice? (Once from no armour to rebel armour, then from rebel armour to a PCV?) Keep in mind that this means the way armour points work for you changes twice. (Once from "you can't have any" to "recovers to x% when finding a vest" and again to "recharges with batteries and chargers as normal".) 3. What do you think of having a weapon, the tau cannon, with a limited supply of ammunition you can never replenish? 4. Ammunition is fairly scarce, to the point where a weapon having more available ammunition or using less ammunition than others can make it of more value than other weapons even if it is by far less powerful. There's also no infinite ammo sources in this mod. Even ammunition crates now have a limit on how much they can provide, equal to the most you can carry in reserve. Opinion? 5. Are there any plotholes you can see, keeping in mind this is meant to not conflict with the canon of Half-Life?