Seattleite
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Everything posted by Seattleite
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In every mind but yours. And a lunatic is a minority of one.
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At least mine exists.
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That was about as scathing as a Youtube comment.
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I've got about 70 of them, counting by plugins, including my own. (My Skyrim mod is very much incomplete, though.) That's more than Oblivion, Fallout 3 and Fallout: New Vegas combined. And yet, it's the most stable. I don't get it.
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I am a Bethesda fan. Everyone who knows me knows that. I play a LOT of Bethesda games, and love them. And yet, I have a HUGE issue with them. Morrowind is incredibly unstable on my system, crashing about once every fifteen minutes, so much I don't even TRY to play it. Not that that's a problem, really, Morrowind's gameplay is about as balanced as the arm strength of a professional masturbator and I can't stand playing it anyway. Oblivion is semi-stable on my system, averages about one crash every four hours, enough that it's not a big issue. Fallout 3 is slightly unstable, crashing about once every two hours, which irritates me but doesn't really get in my way. New Vegas, my favourite Bethesda game (yes, I know Obsidian made it, but I'm grouping it with the others anyway) crashes about once every hour and that REALLY PISSES ME OFF. Yet oddly Skyrim is so stable I can't remember when it last crashed. I have played 24+ hour marathons of Skyrim and not had a single crash. I think it's the engine change.
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Three. Main, Honest Hearts and Dead Money. Main for the standard flame effects, Honest Hearts for its fire bomb, and Dead Money for the gas bomb. And since I forgot to list it, the changes to the gas bomb were identical to the ones made to the fire bomb. (As in: 1/3 less damage, but same DOT. It... Doesn't work very well on the ghost people with their fire resistance, so I might up the damage and DOT a bit. I don't know. Certainly not today. I don't want to flood you with updates.)
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That makes no sense. Like, at all. I only ever run my main mod last. But if it works for you, do it that way. One additional question. Since I'm not the only one playing it anymore, I've taken to trying out weapons I normally don't use, and I have to ask: Do incendiary weapons seem a bit... Overpowered to you? I normally don't use heavy weapons, but I tried out the flamer for a bit and it's really, really strong even for my low-skill character. I can think of a few easy ways to balance it, if need be. (Lower DOT, lesser armour penetration.) EDIT: Yeah, definitely overpowered. I just killed a Yao Guai with it really easily, despite doing zero normal damage to it. I'm going to lower that DOT and decrease its armour penetration. EDIT2: Most flamers and incinerators do less DOT, down to 10 per second instead of 20, although their immediate damage remains the same. They also all, regardless of ammunition used, take normal effect from armour. That means the only difference between most flamer fuels is damage. The firebomb from Honest Hearts also underwent some changes. It does the same DOT (25 per second) but has its normal damage reduced to 100.
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Wait, what? How exactly is that possible? I changed nothing related to the UI. I can't change anything related to the UI. What the hell is that? Okay. Okay, this clearly isn't my mod because I changed nothing related to that. So let's run through the steps. 1. Are you running NVSE? It absolutely requires NVSE. 2. Try reverting to a previous save, maybe it's a problem with your save file. 3. Look to see if you have multiple copies of the mod or parts of the mod running. I've never done that but I can imagine it would be nutso. 4. Make sure you've got all relevant master files loaded. If you have a mod loaded without a parent file it relies upon it will crash the game. 5. Try picking up the file again, maybe it got corrupted somewhere in the process of either being downloaded or being combined. 6. If none of this works, I have no idea what to tell you.
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We can debate semantics all day, or we can try to do something productive. (And by the way, the whole torso-crippling thing? Totally the case. Their venom is quite potent to the health and torso condition of those with low poison resistance. Don't get stung, and carry antivenom just in case.) A few things worth asking about (both of you) in regards to the combat: 1. Is the AI as stupid for you as it is for me? Happen to know a good mod to fix that? Because it's pretty depressing how stupid the AI is sometimes. "Hey, I have a hunting rifle! Better run right up to my target and fire from point blank!" "Hey, they're shooting at me! Better stand still and do nothing instead of going behind cover." "Hey, I'm losing! I'll just squat down and cower in the open instead of running away!" "Hey, I just got shot six times and I'm pretty much dead! But I'd better save my stimpaks for when I'm really hurt!" "Oh, I'm being charged by a guy with a sword! I'd better stand perfectly still and fire at him instead of backing away!" Fucking idiot AI. 2. How's the combat going in general for you? 3. Have you run into any fights that gave you a really hard time yet?
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Yeah, you're a supermodel alright. Pale as a bowl of rice, stick-thin and liable to get broken bones from a strong breeze.
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I'm of a mind with Alyxx here. Pretty sure Piratebay is ironclad.
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I am isolated by an alien and the alien itself is isolated. The title is well deserved.
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Okay, first off, scorpions aren't bugs. They're arachnids. Also, I thought Mega was shut down. You remember, back when SOPA and PIPA both failed but the government went "Eh, whatever. We don't need it to be legal, we'll just do it anyway."
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Maybe if your insults had anything to them, they'd be easier to recognize.
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Well, remember that it does terminate in a metal bird figure, swings outstretched, which I'm assuming you'd be using to strike and would focus the force onto a tiny area on the metal wingtips. One strike like that to the head could be enough to put somebody down. And you must be fighting powder gangers to be one-hitting enemies with that thing, even right now. Early game powder gangers have basically no base health and die from silly weak attacks. I can usually one-shot them with a .22 if I can get a sneak attack on their head. Hell, I once game back from way late game to play around and killed a powder ganger in a single shot from a BB gun. A BB GUN. (Granted, I had 100 guns skill and relevant perks coming out my ass at that point, but it still was a one-shot kill with a toy gun.) Also, I take issue with "even humans". Humans are quite sturdy, and I despise this idea that they are frail or fragile when they are quite decidedly neither. The update is done, by the way. For NV, at least. The affected files are TribalOverhaul, DeadOverhaul, HonestOverhaul, OldWorldOverhaul, LonelyOverhaul and OverhaulMain. I'll get to Fallout 3 either later today or tomorrow. EDIT: While I was at it, I took care of an issue where part of the poison from bark and rad scorpions was affecting themselves instead of their targets, causing them to cripple their own torsos with their neurotoxin instead of the target's torso.
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Tiberian Dawn: Mechanical Man (Target), Act On Instinct, Radio, Warfare, Just Do It Up. ("Let's get back to equal justice... Increase fear and suspicion..." "REPEAT!") Red Alert: Crush, Big Foot, Hell march, so many others because this soundtrack is AWESOME. Tiberian Sun: Just off the top of my head, Valves, Mutants, Lone Trooper, Pharotek, Infrared... This is my favourite soundtrack from the series. Red Alert 2: Brain Freeze, Trance L Vania, Phat Attack, Hell March 2... This was the first C&C game I ever had. This is the soundtrack of my childhood. And yet, I do have to say Tiberian Sun and the first Red Alert had better soundtracks and most of the ones I still listen to from this are from Yuri's Revenge. Generals and beyond... Just don't do it for me.
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I realize that. But gameplay really matters. I could never tolerate the older games long enough to get into the game, so nothing else matters. Within an hour of trying, watching my character completely fail to hit a target right in front of them with a weapon that is functionally impossible to miss with in real life, doing little or no damage with their attacks and ending up having to adopt strategies like using firearms in melee combat that are SUICIDE in real life, I give up, delete all files associated with the game and play something, anything, else. Also, BTG, I'm thinking of changing the amount of armour-skipping damage dealt by the various melee weapon types. I'm not sure if I'm doing the same for Fallout 3, but I might. Basically, blunt weapons used to do 10/damage grade armour-skipping damage (10-200, IE: 60 for a baseball bat) and will now do 5/damage grade (5-100, IE: 30 for a baseball bat), piercing weapons used to do 5/damage grade (5-80, IE: 15 for a kitchen knife) and will now do 3/damage grade (3-48, IE: 9 for a kitchen knife) and slashing didn't used to do any but will now do 1/damage grade (1-12, IE: 6 for a jian). This works out a bit more realistically and makes melee a bit weaker, while allowing even a straight razor to deal a little guaranteed damage. (Although the guaranteed damage of the straight razor is a single point.)
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Two people in a row, not playing the game. What, the game rules too complicated for you?
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As long as main loads last (thus overrides all the others if there's anything weird in them) it'll work. I'm guessing the mantis hitbox dissonance didn't matter in vanilla because everything but the head did 1x health damage (ridiculous), and of course the fact that mantis nymphs died instantly if you went anywhere near them, even if you didn't touch them or do anything to them (even more ridiculous). But even before, when limb damage was kinda low, they were one-shotted by melee and most ranged attacks left them completely stunlocked as each hit crippled a new limb until they died. Nevertheless, this irritation being out of the way is quite pleasing. (Well, if I ever used ranged weapons on them. I've got this thing about conserving ammo, you understand.)
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(Not an insult.) Well, you're Steve Jobs. A dead man who got too much credit for stealing other people's work.
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You're Windows 8.
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And you're the Microsoft Zune. Which is to say that there's really no reason why, but nobody likes you.
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What? That's not right at all. I kill those things really easily. Varies, because I have an issue where I keep hitting its arms or legs, but usually 2-4 shots from a 9mm pistol. And they're bigger than that. Something is going wrong on your end. Probably a mod conflict. Use the console, read back its health and armour rating. They should be 40 and 30, respectively. (The really tiny ones striaght out of the ootheca should be 20 and 30, respectively.) With a 9mm pistol (SMG, assuming no major condition penalty because I can't remove that, should be stronger) that should mean 14-28 damage and mean death in 2-3 shots to the torso (1-2 for freshly hatched ones). One shot should also cripple any part of their body, and the mantis should also have a base scale of 0.6 (0.3 if freshly hatched). If any of these things is not true, something went wrong somewhere. Also, check your load order. The main file should be after all the others. I am going to try a re-upload of OverhaulMain.esp, just in case I forgot it last night and still had an older version. This version has not been altered. Pick it up and see if anything changes. If not, than it's not my mod. Now, upon going back and checking, I do still see 2-3 shots killing, one if it's a critical hit. However, I do also see a LOT of hitbox dissonance. Hitbox dissonance so huge even VATS is fucking useless at dealing with it. I can see the shots hitting on the other side of the target, where there's no way at all they hit where they did without going through the target. VATS claims 95% chance to hit, but misses every single shot. EVERY. SINGLE. SHOT. And once they turn around to fight, every hit lands on their arms, where they take next to no damage. That is rather decidedly irritating. I CANNOT fix hitbox issues, they are 100% totally beyond my power, but what I can do is edit the body part data to have a less serious penalty for hitting the limbs so you won't do basically nothing just because a shot landed on the forelimbs of the mantis. The issue with shots magically phasing through them is irreparable, and cannot possibly be something I did because I have done nothing to their models or hitboxes. Just hit them with a stick or something, their health is so low almost anything blunt will do them in one, end of story. There's a flagpole outside the school if you don't have anything. It instantly kills them regardless of circumstance, it's fast and has long reach. Alright. It's all resolved. Increased health damage on limbs, fixed the health of the X-42. All that's done. The files impacted are HonestOverhaul.esp, OldWorldOverhaul.esp and OverhaulMain.esp.
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Hey BTG. I made a rather significant typographical error and just noticed it. See, last time I fought the X-42, I thought it was too easy. So I went to increase its health from 5000 to 10000, amongst other changes (more armour, more resistance to energy, so on). This time, I found myself basically incapable of harming it. As in, its health bar was not moving. I apparently made it 100000. This fight isn't supposed to *require* a missile launcher, so that's a big issue. I can't resolve that from here, I have to wait until I get home, but I'll resolve it.
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I don't know about that. Turn-based combat really irks me, in video games at least, and the complete inability of my character, regardless of build, to ever hit anything in any circumstance with any weapon REALLY turned me off of the old-school Fallout games.