Seattleite
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Well BTG, remember that this is a Source mod. I've seen some wild things done in Source, but I've made a point not to include anything complex I've never seen anybody do at least some version of, because it means I can find out how it was done and copy it with whatever changes I need. I can have a store mechanic because it was in all the versions of Counter-Strike, I can do grapple attacks and melee attacks with ranged weapons because they were in L4D, I can do RPG levelling mechanics because they were in Modular Combat, I can have weaknesses and resistances for various enemies because it was in Half-Life 2 Episode 2 and Black Mesa, that kind of thing. That largely rules out customizable weapons, because I've never seen anybody include such a mechanic in source. And remembering that for most of the game you're avoiding combat and don't have any access to military hardware, it's unlikely such a mechanic would be of much use to the player. I'm also reusing Half-Life 2 resources for the weapons, as well as Black Mesa resources and any other free resources I can find. This largely limits what will be in the game. See, I want to not have to ask anybody else to be directly involved in the creation process until the game is already a playable alpha. Then, when I go around asking for animations, models, textures, or most of all voice acting, I'll have something to show that by then should be able to gather enough respect to get me those things. Make sense? The game also keeps the equipment you have access to fairly low-key, and doesn't step it up much even in the epilogue. And while what I can use varies depending on what I can find free models for (I'd LOVE IT if I could just take guns from CS:S and GS:GO) but there's no rocket launchers, heavy machine guns, or even any weapons with attached grenade launchers. In fact, no weapon has a secondary fire because the secondary fire button on ranged weapons is a melee attack, and you can't aim down site because I don't have the animations for it either. And body armour is hard to acquire, too. It's a pain in the ass to purchase armour legally, and it's expensive. Wait periods, background checks, instant notoriety build-up... And you're under age, so all of that gets worse *and* you're more than likely to be flat-out refused. Once you can buy it, though, it's $400 for heavy clothing, $900 for light armour, $1600 for medium armour and $2500 for heavy armour. Plates cost half as much as the armour, as do helmets, and there's no plates for clothing. You can buy armour at an exorbitant rate at any black market to bypass all the legal hassles, but when I say the words "exorbitant rate" you have to believe me. Heavy clothing is $800, light armour is $2700, medium armour is $6400 and heavy armour is $12500, with the same mark ups for the plates and helmets. (So if you want full heavy with plates and helmet, you're dropping $25k on it at a black market.) It's worth it, though. Armour in this game is extremely effective, almost realistically effective, to the point where you will frequently be shooting for the arms or legs on purpose just to avoid hitting an enemy's vest. And killing an enemy can give you plates or a helmet, but only if you have the armour. And this mod's enemies are, by the standards of most shooters, immensely overpowered to the point where a single enemy, even a relatively weak one like a gang member or a security guard, is a serious threat to your life. Even winning will often come with injuries that are hard to heal and notoriety with their faction and the law that can cause you problems down the road, making killing enemies for their stuff even less of an option. So mostly you'd be buying weapons and armour, which means you'll be stealing, making/selling "recreational substances" or doing jobs for any of the game's long list of criminal organizations. Also, BTG, I'd like to ask what you think about me reusing resources from Half-Life 2 and mods of Half-Life 2 for the armour. Your starter light clothing is Dr. Breen's outfit or Alyx Vance's outfit sans the logo (depending on sex). Most NPCs wear the white shirt citizen outfits from Half-life 2. Prisoners wear the denim citizen jumpsuits from Half-Life 2. Light clothing only provides a 20% protection against animal attacks and buckshot, nothing else. The hat model is undecided and likely will vary between the sexes to better fit their outfits, but it provides 10 armour points and resists headshot damage 5% after breaking. Your heavy clothing is the trenchcoat CP outfit sans the mask and arm band. Your rebel buddies later wear the same heavy clothing as you. Heavy clothing resists 60% of buckshot, 40% animal attacks, regular pistols and submachine guns, 20% knife cuts, frag grenades and high-penetration pistols and submachine guns. The hat's model is undecided, but it provides 20 armour points and resists headshot damage 10% after breaking. Your light armour (and police light armour) is a darkened version of the civil protection armour sans the mask and vest and if you do get a vest it's the Black Mesa security vest instead. The helmet for this armour is a light, black tactical helmet (a recoloured version of the Black Mesa medic helmet). Security guards wear only the vest and sometimes the helmet with light clothing underneath, if they wear armour at all. Light armour resists 100% of buckshot, 80% of regular pistols and submachine guns, 60% of high-penetration pistols, submachine guns and animal attacks, 40% cuts and frag grenades, 20% thrusts, axe chops, left hooks, pipe bombs and flashbangs. The hard plating provides 120 armour points (another 30 with the helmet) and resists melee damage and damage to the torso (head with a helmet) 15% after breaking. Your medium armour the Black Mesa HECU armour (used in-game by the National Guard, as the PASGT and SPC are obsolete and would only be used by reserve units) with the plate carrier and helmet being separate items. SWAT officers wear the vest and helmet without the soft armour. Medium armour resists 100% of buckshot, all pistols and submachine guns, 80% animal attacks, 60% cuts and frag grenades, 40% thrusts, axe chops, hooks, pipe bombs and flashbangs, 20% blunt weapons, straight punches and molotovs. The hard plating provides 160 armour points (another 40 with the helmet) and resists melee damage and damage to the torso (head with a helmet) 20% after breaking. Your heavy armour is the combine overwatch armour with an ACH instead of a full-face helm, urban camouflage and the insignia and emblems swapped to fit it being used by the 25th Marines. (US ranks, 25th Marines insignia and an American flag instead of combine ranks, Overwatch insignia and a Combine emblem.) Heavy armour resists 100% of buckshot, all pistols, submachine guns and animal attacks, 80% cuts and frag grenades, 60% thrusts, axe chops, hooks, pipe bombs and flashbangs, 20% blunt weapons, straight punches and molotovs. If there is an Ak-47 in the game it'll be resisted 40% and if there is any weapon in 5.56 it'll be resisted 20%. The hard plating provides 200 armour points (another 50 with the helmet) and resists melee damage and damage to the torso (head with a helmet) 25% after breaking.
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Yeah, BTG. I know. But it's a bit different when the person in question is mentally ill, whether they're functional in society (as she is) or not. It's awfully hard to comfort somebody when they're paranoid and schizophrenic. She's fine most of the time, any other time what I said, what little I managed to say, would have helped her out. But she was having an episode, that changes everything, and I suspect my attempt to calm her down actually made her episode worse.
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Jeb, personally, I'm more concerned about her trying to commit suicide than I am about the unkind things she said about me before she did.
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So, I put entirely too much time and planning into the TC mentioned in the last thread to just abandon it, but I came to realize that if I am devoting THAT much time and attention to a mod, it should be something I can stamp my name on. Something that is, without a doubt, mine. My game, in my setting, with my rules. Not just a fan-made Half-Life expansion. So I thought to myself what I wanted to make that Source would be GREAT at, and I ended up with two ideas. The first was a free-roaming crime simulator with a more realistic spin than Grand Theft Auto or Saints Row, something that really gives a tougher, more gritty feel and most importantly where getting caught committing a crime is something the player wants to avoid at all costs. The second was a revolution simulator overthrowing a corrupt and malevolent government you don't honestly have a chance against, but once again with a more realistic spin on it than Half-Life 2 or Red Faction. One where, spoiler warning, your rebellion is brutally put down in the end in a way that both shows why it was stupid to rebel *and* why the rebels did it anyway. Now, this thread would be asking which I should do, but the more I tried to decide the more I realised these can, easily, be the same game. I still don't have a title, but hold off on the suggestions until I explain the game. I really just want to do a basic overview, mostly background and plot, today. First, I need to mention that there is alternate history going on here. I don't have time for a detailed explanation, so I'll try and sum up the important and relevant bits in a few quick sentences. The third world war happened in the late '80s and early '90s, Europe's a nuclear wasteland, the US has split itself in two arguing over who has to clean up that mess, a bunch of corporate suits took over the Middle East, Africa, South and Central America, Mexico, Greece and South-East Asia while everybody not in those regions was busy pointing nukes at eachother, and the loyalist half of the US (the half you're in) is at war with them over oil rights in the Gulf of Mexico, has locked itself into a tailspin and has become an even more corrupt, violent police state than it already was, getting worse every day. Fun times. The game takes place in a large, fictional city on a fictional island off the coast of Texas. The city has roughly two million inhabitants (canonically, of course not nearly that many in-game) and is far enough off the coast that they couldn't build a bridge yet close enough a small aircraft can reach Houston. The city makes most of its money from trade, as the waters between it and the coast are too shallow for freight ships to travel so it gets to collect their cargo and sell it to the rest of Texas at a slight markup. A gig greatly enhanced by greasing the palms of state politicians to ensure lower taxes on goods entering the country through them, ensuring that foreign companies choose them over other Texan ports when possible. As is normal for a port city with both a good number of super-rich assholes hoarding all the money and a massive working class population that is expanding faster than the job market, it is absolutely overrun with crime as all the poor kids with no job opportunities turn to illegal activities in a desperate attempt, mostly in vain, to make enough money to not die on the streets. You're one of these, and you're even worse off than the rest. You're 14, you came from a middle-class family and just found out the hard way you were two spots of bad luck away from living on the street. First your parents are busted for marijuana possession and sentenced to four years in prison, then you were put into a run-down orphanage that has *literally* started to collapse in on itself. Shortly thereafter, the place was closed and due to a combination of a mis-count and a clerical error you were left behind and nobody knows you exist. Of course, just because you can't get anything you need legally doesn't mean you can go without it. The game basically starts off with you just trying to survive. You need food, water and a place to sleep. The orphanage is only one of those, and a dubious one at that. You'll need to head out fairly soon for food and water. And you'll initially have to cover your expenses through theft. You can branch out into other crimes later, but it'll be theft for now. This stage can go on as long as you can keep it going, if you want. Later on, eventually you'll either get caught or just commit enough crimes fast enough they figure out who it is. And then they'll come to arrest you. The game could very well end or become unwinnable depending on your actions, but if you surrender quickly and let them take you, you'll end up in prison. In prison, you'll meet other unfortunate victims of the system (the majority of the population), some real criminals, and a few people from a revolutionary group who intentionally got arrested to recruit people from prison. You don't have to accept, but not accepting means not progressing the plot. If you do accept, you can either carry out a prison break or just wait until you're let out. Either way, report to the address given to join the revolution. To say the rebels use terrorist tactics would be to beat around the bush. They're flat-out terrorists. Granted, they're an evil fighting an evil much greater than themselves, but that doesn't mean they're not evil. We don't grade on a curve, here. They start hiring you on missions that pay quite well, and you go out and do them. These range from thefts and sabotage to assassination and arson, all the way up to bombings as you get farther in. And the targets of those bombings are federal buildings, court houses, police stations... Not easy targets to hit, and just about impossible to avoid collateral damage hitting. Towards the end, though, it goes open. And your rebels manage to overthrow the city government, declaring it an independent nation. Very briefly. The US 4th fleet shows up within the day of your victory. They destroy every vehicle capable of escaping, and then they destroy the entire city. And to add insult to injury, they dispatch and entire infantry regiment to declare martial law over the survivors. And why no, a regiment is not enough for that kind of job, so for the most part instead of a functional martial law they just murder anybody they don't like. You can keep playing after the game ends. Then it's just a sandbox in what's left of the city. There's a little bit of a ticking clock element going on there, since the hospital has been destroyed, ridding you of an invaluable method of healing yourself. But things start getting weird here, like it can't be real. The fires never stop burning, no matter how much time passes. Enemies begin appearing that don't belong in this setting and don't behave like regular enemies, that nobody sees but the player and see nobody but the player. The whole city resets and all the bads respawn every time you sleep. And finally (in the final build of the game) you have a dream sometimes when you sleep of being trapped under rubble in a collapsed building, with nobody around to help you, and a pistol next to you, but the dream always ends when you grab it. While I'm not going into detail on gameplay today, what I can say is that the player is going to be focused on just not dying while completing their objectives, killing people (even enemies) is actively penalized, and getting caught committing a crime (especially murder) is something the player is going to want to avoid at all costs. The stealth elements are very simple but not shallow, you have a few effective less-lethal options, and healing injuries is very difficult, and the more severe they are the harder it becomes. The game is HARD, from beginning to end, and there's a delicate balancing act you need to perform between keeping up your finances and maintaining a low profile that will get harder with each mistake. And while the gameplay shifts a lot in the epilogue, for instance looting takes the place of stealing for the most part, notoriety and the cost of living are still real things there that you need to watch out for. They're less important in the epilogue, but you're in more physical danger in the epilogue as well.
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I am depressed as all hell. My girlfriend attempted suicide a couple days ago. Drank two bottles of Everclear, trying to die of alcohol poisoning. She was having a psychotic episode at the time, and it's not something she'd normally do, but it still depresses the hell out of me. She said I only stay with her because I feel sorry for her. That's not true, there's a lot more to it than that by now, but it really stings hearing that because I know that if she'd said that ten years ago she would have been right. I sound like a horrible person saying it, but it would make my whole life easier if I could just not care. But I can't. So I can't just be glad she's okay now and move on, I have to sit here and tear myself apart about what ways I might have possibly been guilty over something I know wasn't my fault and nobody said it was. And I feel like a fucking moron doing it, but here I am, and I can't help it. This isn't going anywhere. I'm just going to go and take my crippling depression elsewhere now.
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Back on the board for the first time in forever, writing up a very long post nobody's about a mod. Listening to music, too. Oh, and trying to forget my girlfriend attempted suicide. That's... Not going well.
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Theophany. If you haven't heard this, you have to. No, seriously, it'll brighten your whole day. And it's not even my favourite song on the album. 93C63lAEKwk
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Pest: You are insane if you think those two things are at all connected. Completely, absolutely insane. Jeb: I don't know about Autralia's police department, I do know their nanny state censors like mad but that's about it as far as I know the political situation, but I live in the United States. And things here are FUCKED. But yes. This is the vent thread. This discussion is a thing for serious topics. Fine. Let's all drop it.
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And there is the reaction of an idiot who's afraid of the truth. Ignoring all opposing points of view entirely because he doesn't have a leg to stand on. Just more comfortable when you ignore everything you don't already agree with, isn't it? Then you don't have to learn anything, or change? Your statement just now really just means "Until you suddenly convert to the way I think, I refuse to listen to anything you have to say." You are a coward. An ignorant, pathetic coward who runs away from information because he doesn't like it. News flash, moron. The reason we have a 90% re-election rate is the people already in have already sold out to get in, so they have all the campaign money for advertising, and the guy with more campaign money always wins. Sticking your head in the sand won't make that go away. And to you, pest, this is the real world. There's no "left" and there's no "right". Those are made up terms, they have no actual meaning. Really, none. The "left" wing groups have almost nothing in common with eachother other than that name, and the right wing groups have absolutely nothing in common other than that name. And... "Soviet"? You think I must be a communist because I think the government is corrupt? Are you insane? If you want to talk about a corrupt government, the Soviet Union would have been THE example, so it already wouldn't fit if it, even if it wasn't for the fact that it doesn't, you know, EXIST ANYMORE. What the hell is wrong with you?
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Nice try. Kinda hard to prove that definitively, and you know it. But hey, let's prove a few things. Go to Google. Type in "Citizens United". That'll get you started, because that's the source of money in politics. Of course, if you're too stupid to notice political corruption when it's this far gone on your own then you'll likely not be able to do this. Now, to see it manifesting, find congress's approval and re-election ratings. This takes about three seconds. Notice something? Respectively, these are 14% and 90%. So 86% of people fucking hate the people in office, and yet 90% of them get to come back anyway. Well, that certainly shows the will of the people not being upheld, but let's move on to the issue as a whole. Here's a nice link to something it's hard to Google on the subject of how often the people get what the majority of them want, compared to how often the super rich get what they want: http://journals.cambridge.org/action/displayAbstract?fromPage=online&aid=9354310 In case you're too stupid to find the download link, it turns out only the wealthy elite get what they want. The people only get what they want when the elite want it too. Which is the definition of an oligarchy, and shouldn't be a surprise. As for the practical implications, public opinion on marijuana has been "LEGALIZE IT!" for decades now. And it's only happening just now, very slowly, in a way that the rich can gain financially from it and nobody else can, and even so it's an aberration because marijuana has been the hot-ticket item for the prison industrial complex for ages. Another great one would be all the wars we've been in. And of course, there's the prison industrial complex I mentioned. We incarcerate more people than any other nation on Earth. 1.6 MILLION PEOPLE. Want more statistics to show the way this is divided demographically, (two words: Jim Crow), see here: http://www.prb.org/Publications/Articles/2012/us-incarceration.aspx Okay, so what does this show? It shows that we incarcerate an almost ridiculous number of people, it's only increasing, and the system is racist. But where does this come from? Well, remember Citizens United? You'd better. See, there's people making money off of people going to jail. They're called private prison contractors. For example, the Corrections Corporation of America. Who said, and I quote, "The demand for our facilities and services could be adversely affected by the relaxation of enforcement efforts, leniency in conviction or parole standards and sentencing practices or through the decriminalization of certain activities that are currently proscribed by our criminal laws. For instance, any changes with respect to drugs and controlled substances or illegal immigration could affect the number of persons arrested, convicted, and sentenced, thereby potentially reducing demand for correctional facilities to house them." Translated: "If they change drug or immigration policy, we're losing money." And that's why there's still a drug war, capice? And also why we demonize immigrants. Or did you want proof of police being violent, stupid, brutish, psychotic, murderous thugs? Well, here's a few names to Google, although I do have to say you appear to be oblivious: Michael Brown, Tamir Rice and Akai Gurley. What do these three men have in common? They're all black, they're all male, and they were all murdered in cold blood by the violent thugs in the police force. The first one was shot while surrendering to the police, the second one, a CHILD, was shot while playing on a playground, and the third was shot while walking down a staircase near police officers and even they admit he did nothing wrong but refuse to punish the officer who murdered him. Is this enough evidence? I can keep going on both points, but it is getting late over here and sleep is looking fantastic right now. Do I have to bring in more examples of our political system ONLY serving the rich and powerful, or more and more names of men being murdered by the psychotic thugs in the blue suits? Because I can. And as for the riots going on now in Ferguson: I am hoping for dead cops. Lots of dead cops. I don't think it'll happen, but I really hope it does. A riot is the language of the unheard. I want it to be direct and to the point. After the pure racist fantasy that was Darren Wilson's testimony, I want to see that white supremacist, racist fucking douchebag piece of shit swinging by his fucking neck. Not only would that be the most direct and effective statement any of them could make, it would be the closest thing to justice anybody is going to get there, and it would be the only good thing to come out of this whole, god-awful shitty mess.
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It's not insane, it's fucking observant, you daft git. It's just the basic observation of the inevitable result of money in politics. The rich get laws passed to protect their own interests, and to hell with whoever else it hurts. Then the police blindly and zealously enforce them. They intentionally choose the stupid and violent for the job, because that is EXACTLY what the job requires. You can't be smart enough to question whether you're doing the right thing, and you have to be violent because violence is a significant part of your job and there's no such thing as too far in their book, as the more violent you are, the more fear you create. The more fear you create, the better you protect the interests of those who made the rules you enforce. It's not just the police, either. The police are a huge one, so is the military, the pharmaceutical industry, the entire field of psychology, the education system and of course the government is the absolute worst. They're all bought and paid for by a couple hundred rich, white assholes who want more for themselves and less for everybody else. And the only way it's going to change is if we get money out of politics. Which will NEVER HAPPEN, because 100% of the people we put into congress sold out to get there, as they absolutely fucking have to in order to get elected in the first place, because winning an election is entirely about advertising and nothing else, so whoever has the most money ALWAYS WINS. Guess who has more money. The guy who remains honest, or the guy who sells out? Oh, right, the latter. It's so bad that even though in the last election congress had the approval rating of kidney stones, ALMOST ALL THE OF THE MOTHER FUCKERS GOT RE-ELECTED. Despite EVEERYONE FUCKING HATING THEM. That is how fucking COMPLETELY NON-EXISTENT our "democracy" is. And frankly, if you think it's "insane" to be able to see basic facts, like that our laws are created by the rich for the rich, the US government is an oligarchy and not a democracy, and the police are just enforcers, you are their idea of the perfect citizen, because you're clearly too STUPID to notice corruption that is right in front of your fucking face.
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If you think they GIVE A FUCK about your "rights", you're not paying attention. Either that or you're incredibly dense. And if you think all this is about one cop killing one kid, you are even dumber. ALL cops are there to do is protect the interests of the people who sign their paychecks. You are NOT in that club. The laws they have in place are there for that purpose, and that purpose alone. If that, on rare occasion, should result in you being safer somehow, happy accident. And given just how much murder, rape, robbery, counterfeit (not a safety hazard), trafficking (really non-specific), mugging, arson, property damage, animal abuse, child abuse and so many other things go on while the police do FUCKING NOTHING, most especially when THEY ARE DOING IT, it's extremely ignorant to think that's on their list of goals. Doesn't seem like a priority. Now, locking up negros smoking herbs, that's clearly a priority of theirs. Going around to trailer parks making sure the dishevelled hicks that can't even pay their rent are paying taxes so we can go drop bombs on brown people in foreign countries, that's a priority. And of course, filling up the jails for no real fucking reason other than to make money for the assholes that run the damned things, that's a priority. And as for your concluding statement, I hold GRASS slightly above soldiers, because grass at least manages to create growth without KILLING ANYBODY. And don't make the mistake of thinking that our soldiers are fighting the good fight, to "protect our freedom". They're not. They're fighting to waste military resources, so the military has to buy more and the weapons manufacturers that own our government, like Lockheed Martin, can keep pulling in ungodly amounts of money, they'll just use whatever excuse they can get. Because just like the police only exist to serve the rich and powerful, so do the military. They just do it in a different way, and don't pull double duty. Their one duty of creating profits for the military-industrial complex is enough. The police, on the other hand, both make money for the prison-industrial complex and drive out the competition for the other major industries, and if those aren't enough, they can pull triple duty by gathering tertiary revenue through fines and ticketing. And this quickly reveals what they're all about. If there's a law on the books, and they enforce or even respect it, it's not because it protects you in any way. It's because it makes some rich man richer. And that's all they're there for. Traffic laws? Sure, might make you safer, but mostly it just keeps things flowing because if transportation bogged down it would cost corporations a lot of money. Murder? Can't have people offing your workers, bad for business. Drugs? Some are real bad, others, like marijuana, are completely harmless, but all are competition to the pharmaceutical industry. Can't let the masses have options other than your ridiculously overpriced drugs that are no safer than the street drugs and don't work much better, so we have to make sure they don't. None of this is about protecting anyone but the rich, or in any way but financially. And it's about time you woke up and smelled the roses. They smell like shit.
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And it's people who react like this that piss me off. Not every cop is an egotistical trigger happy cockmunch. Such generalization of law enforcers is no better than the alleged racism of the case and is disrespectful of the people who take their jobs seriously to keep us safe. I would love to see someone react like you have next time SWAT has to save them. Except that's bullshit. IT DOESN'T FUCKING HAPPEN. The police aren't there to "keep us safe", or "save" anybody. They're ENFORCERS. They are THUGS with GUNS, who go around beating, imprisoning and KILLING people to protect the business interests of the rich, white scumbags who OWN their FUCKING BOSS. And they're STUPID. So STUPID they never ONCE think to question the BULLSHIT laws they enforce. They exist for no other purpose than to make sure the rich get richer, and the poor get poorer. They're the dumb, evil, brutish leg-breakers that come around when they find out you haven't been giving the Don his cut, or that you've been using somebody else's drugs, or just to sap a little extra money out of you for any reason they can make up. The only differences between them and the enforcers for the fucking mafia are that the police have more power, are a LOT dumber, aren't kept on nearly as short a leash or indeed a leash at all, don't have the slightest FUCKING CLUE what the word "restraint" means, they have better PR and aren't as well dressed. THAT'S IT. I'll say it again. FUCK. THE. POLICE.
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I am so fucking angry right now I can't see straight. But at least I knew I would be, that makes it somewhat better. You know, there's a FUCKING REASON why NO OTHER COUNTRY IN THE WHOLE FUCKING WORLD uses the grand jury system. It's because it's just an excuse to let off people for political and social reasons. All it says it's supposed to do is determine if there is ANY evidence before a trial is held. If it's a murder investigation, the ONLY things, the TWO FUCKING THINGS that are needed are a FUCKING SUSPECT and a FUCKING BODY. There IS A FUCKING SUSPECT, and there IS A FUCKING BODY, so the grand jury saying he couldn't be charged is BULLSHIT. Complete and utter fucking BULLSHIT. And yet, I knew it would happen. The murderer had a blue suit on when he killed the guy, so there was NO FUCKING WAY he would be charged. Nothing else needs to come into this. Do I think that the officer's decision to kill this young man was racially motivated? No, not really. I mean, I wouldn't exactly be surprised if he was racist, I wholly expect him to be racist, he's a COP and he lives in MISSOURI, but I don't think that was his motivation. Everybody agrees the boy didn't listen to him or follow orders, and that the boy walked away from him. I don't believe for a second the kid was respectful of the officer. At all. I also don't doubt the kid insulted the officer at least once, possibly several times. And that is what this is most likely about. The boy, a teenage boy, disrespected the officer. The officer then killed him for being disrespectful. It's an ego thing. It happens all the fucking time. Somebody disrespects them, or walks away from them, so they open fire. ALL THE FUCKING TIME. This isn't about race, sex, age, economic class or ANYTHING ELSE. It certainly isn't about evidence, most of all. It wouldn't matter if the victim was black, white, male, female, young or old. It wouldn't matter if there were witnesses by the score or nobody at all. It wouldn't matter if they filmed the victim throwing punches, running away in terror, getting on their knees and begging for their life, or simply being taken by surprise with gunshots. The ONLY thing that might lead to the cop facing charges is if he murdered a RICH person or another fucking COP, those are the ONLY WAYS this could have gone ANY FUCKING DIFFERENT AT ALL. NOTHING ELSE FUCKING MATTERS except for the FUCKING MURDERER wearing a BLUE FUCKING SUIT. He was wearing a blue suit, so even if he had shot a quadriplegic newborn in the face with no provocation completely at random, he would STILL be a free man, and there would STILL be people defending this MURDERING FUCKING PIECE OF SHIT. FUCK THE POLICE. I would like to purchase one large bottle of Absinthe, please. It's to help me forget this whole fucking thing ever happened.
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Hell yeah I am. You sound way too confident taking that bet. Well, he is the guy the bet hinges on. Maybe he knows something we don't.
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"Evil"? Don't you think you're exaggerating a bit?
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Eh. Never been fond of teleporter gags or non-cannon episodes myself, but I can't complain about more Freeman's Mind, even if I wanted to.
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Which one are you interested in, specifically? The .cfg mods presently existing for the Half-Life series, or the total conversion mod?
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That's rich, considering I'm the one of us that hasn't done that.
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BTG meant actual LSD, the drug, yes. But K4 and I meant a video game called LSD: Dream Emulator, and I also myself recommended an easier to access (read: freeware) title named Yume Nikki for the same purpose.
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I can't even make fun of that. You are literally too stupid to insult.
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I do realize my headache complaint was petty. And actually, VeryShyPerson, LSD: Dream Emulator might help by providing a rock-solid distraction. Another good title for that is Yume Nikki.
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I have a headache. It isn't the worst I've ever had, but dammit it won't go away. It was there when I woke up, and it's just getting stronger.
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A "no, you"? What are you, in third grade?