I literally only joined the forums to post a comment on this topic. I've been a dedicated fan since the creation of the series, and I'd really like to think you, yes you Ross, are reading each and every post in this thread. I personally don't see why you would consider all of the sudden changing all of the game's iconic sound effects, which are hands down staples of Half Life, the Half Life series and VALVe. I'm assuming that most of us here tuning into Freeman's mind are dedicated Half Life fans who grew up on this game and were essentially introduced to and became hooked with the FPS genre because of this game back in '98. So why change what we've all grown to love?
More so, why all of the sudden make this dramatic change (and yes I use the word dramatic because this IS in fact a dramatic change to your series) 47 episodes into it? I understand that your sound editor took some liberty with his work and this wasn't really your decision, but regardless I was more than a little shocked and almost put off by your latest episode because of the switch. Sure the volume of these new effects had something to do with it, but the original sounds really define Half Life, and they bring us all back to that simpler time in the late '90s of early FPS gaming. All of the sudden I thought I was thrown into the middle of your run of the mill, modern shooter, or some over the top action movie. These sounds just don't fit with the context, and style of the game, there's no correlation between what I'm seeing on the screen, and these over the top, in your face effects. Their presence is too dominating for what's happening in the video.
Anyways, I'm going to wrap this up here because I doubt anyone will actually read through this entire post, but like I said, this is really directed at Ross himself, and I really do hope he looks it over and considers it.
One last thing before I go... Why the poison crab effects from Half Life 2 for the crabs in Half Life 1? This was one of my biggest upsets with the last video. I kept expecting Freeman to turn around and see one of those black, rattling menaces in a corner. If you end up keeping these new sounds, at least assign the enemies their correct noises.
- BLT