Templar Knight
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@Heliocentrical IDK how much I'd say about that now. I'm an active watcher and commentor at KIA (which I'd argue is GG's biggest remaining bastion), and I'm not entirely sure I'd agree entirely with that interpretation. Just for context, I "joined" GG in the summer of 2015. I'd heard all kinds of stuff from different sources about how bad they were as a group, or simply how toxic getting anywhere near the issue was, and had stayed away from it for months because I actually believed a lot of the BS around it. Eventually though, I became morbidly curious enough to start some digging into what exactly GG had done, and was currently up to. I started with the Wikipedia page, was astounded by how much hot garbage it was, and then found the GG Wiki by Dry Bones, several hours of looking through various links, timelines, and dozens of videos and articles later, I became a GG supporter. I got off my fence because I realized after going through all the stuff, both on the anti and pro sides, that even if EVERYTHING the antis claimed about GG was true (its not) it still doesn't excuse the actions and behaviours of many of the antis and their supporters which were as bad, if not even worse. They weren't the morally superior people in this case, and since that was out the window, I went with the people whose case was more convincing, that of GG. My thoughts on the movement is that it has indeed become incredibly diluted over time with the widening Alt-Right/Ctrl-Left culture war which it is a facet of, but I still do truly believe in its original goals and the fact that as a group, the whole thing has suffered from EXTREME narrative pushing, virtue-signalling, and bullshit in the media which only goes to outline all of its original principles. I also still believe TB is a believer in its goals, he never openly declared himself in favour of us anyway more just that our goals and his aligned, I think he mostly left because he was not a fan of the shit being thrown at him from being associated with it (he's not very good at dealing with those kinds of people in any respect, but that's his business). I mean, fuck, the man was getting hate mail over it when he was on a medical bed getting cancer treatment with people saying they hoped he would die! We have gained some journalistic backing since, Brad Wardell is writing a book on the whole thing and including all kinds of stats he gathered from us as a group. We've been the subject of a couple of College or University class studies which actually involved interviews with active members on KIA, TechRaptor as a site is supportive of us in terms of what we're looking for in games journalism, Ian Miles Cheong has come back having switched tables and is working on our side (though admittedly he's a blogger) etc. Breitbart and Milo have mostly dropped us since I'm pretty sure Milo figured out that he couldn't get any more publicity off of us compared to his other work. Biggest thing to vindicate us recently has been the FBI's report on GG being released. Man, did that feel good to see after 2 years. I also do think lots of others in the movement are aware of the dilution and the fact that we've basically been used by both the Alt-Right and Ctrl-Left as either a useful battleground or a bogeyman, its why KIA's mods are undergoing an initiative that was supported by most of the community to try and "get back on track" and stop being dragged into shit that isn't specifically linked to games, the industry, and media around it. Just have to see how it goes.
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Discuss Your Philosophy
Templar Knight replied to Heliocentrical's topic in Serious Topic Discussion
I believe we find the concept of aliens frightening because it is something which we do not know, and therefore fear because we do not know it. H.P Lovecraft, perhaps the greatest early master of alien-horror in modern literature once said: "The oldest and strongest human emotion is fear, and the oldest and strongest fear is fear of the unknown." and I think he knew exactly what he was talking about. Humans in general fear uncertainty, and unknown factors in knowledge and understanding play into that fear of uncertainty. Factor in the idea that aliens exist beyond our control and independent of us, and they become that much more scarier. We do not know what lies up in the stars or how any of it may or may not act, and our minds scramble to think of any of the myriad of possibilities that could exist out there long before science discovers them, much like religion, philosophy, and superstition arose to guess at what, why, and how before science came along. Its the same reason why superstitions persist among fishermen or sailors in cultures all over the world. There is so much beyond one's control when they're out at sea that they develop rituals and beliefs no matter how ridiculous to the rational mind so as not to incur the wrath of a force that is totally beyond their control. It is a source of mental security even if it offers no tangible physical security, its a means of dispelling this fear of the unknown at least in some capacity. -
As a supporter of GamerGate, the popularly proclaimed progenitors of basically everything toxic on the internet, in gaming, and IRL currently if you believe many of the hack writers out there, I'd say to the uncritical eye, one could say so. But I personally don't believe it. The media, both the ones that predominantly claim to focus on gaming and those with a wider purview beyond it have done an excellent job of alienating anyone who would want to become become a "Gamer" simply by how they've reported on games and people who play them, if you were to just read and watch their content. With only a few exceptions, many mainstream games journalism outlets have shot their own audiences on various occasions and thrown them under the bus when it comes to most modern PC politics. Its all the more ironic because back during the early 2000s and early 90s when the "video games cause satanism and violence" first really kicked off, these same sorts of outlets DID defend "Gamers" and worked to disprove many of these incredibly ridiculous statements. No such thing occurs now except with by a handful of them left (Like TechRaptor and The Escapist sorta among a couple others in terms of companies or outlets). All the casual observer has seen in the past few years has been how games, the industry around them, and the communities around them are just pits of toxic, masculine, abusive, disgusting seedbeds of behaviours that needs to be exorcised with the faith of modern Feminism, SJWism, and Progressive Politics. The irony being that they aren't much different from the Christian Conservatives of nearly a decade or two before, many have even stolen the same messages and merely given a Liberal PC flavour to them. I've played hundreds of games in close to 15 years of life where I've actively been playing games of some kind or another, and have seen and taken part in various communities, especially a bunch of online ones. IMO, while assholes will always exist, there is nothing inherent in gaming that makes a person morally bad compared to any other media out there, nor are the entire communities toxic. Its a bullshit story that reeks of over-simplicity, and completely ignores all kinds of facts and data that has been gathered on games, and the people who play them. But you'd never find out about that stuff unless you personally cared to look or became morbidly curious, which is the problem of image. As for your question on current politics and how gaming in a sense relates to it, as a "member" of GG myself, I do agree with the idea many of us supporters have in that GG, when it came out a little over two years ago, it became a front in the culture war that had transitioned over various mediums in the years before it. Comics, Music, etc. Now it came to gaming. Unlike comics which popularly seem to have crumbled before SJWism and modern Progressive politics in terms of how they're made, Gaming stood fast, by and large, against the same onslaught and the issues plaguing it and controversies surrounding GG and the fact that it didn't just die overnight and completely become overrun by SJWs was noticed by a lot of people (Also helped a lot that nobody could stop talking about GG and what was going on with it, thus more and more people, myself included, became morbidly interested in it, dig some digging, and found the heart of the matter underneath that image of toxic badness that basically every major media outlet spewed over GG if they even talked about it at all). Progressive games, by and large sucked at sales when major companies tried to do it (Just look at Sunset's sales despite the amount of pushing that was done by the circle-jerk press on that game alone and you can see exactly what I'm talking about.), the companies have basically realized that gamers by and large don't seem to give a shit about progressive politics in their games, and don't appreciate being talked down to. Which I think a lot of it comes from the history of gaming, this whole thing didn't just happen overnight, it was years, decades, in the building. But with gaming being the newest entertainment medium on the block, one which has funding and profit sizes that Hollywood Directors would kill for, and is steadily increasing in its size with each passing year, its almost a given that the established mediums wouldn't shed any tears over making the newest medium that may or may not be stealing their business look bad. Plus most new entertainment mediums have been historically demonized anyway, so its not that big of a surprise. Gaming has gone through industry crashes, multiple waves of moral busybodies that have tried to take our games and our content away from us, and multiple generations of developmental stages in not even half of a century with more on the way with VR. Anyone who has lived long enough to see much of this or who grew up with this stuff probably has some strong opinions on it when it comes to the second part especially. As for the online aspects . . . I mean, IMO the internet is what it is as much as the rest of reality. You cannot stop people from being assholes, you either learn to deal with them (IMO the simpler option that'll save you a ton of stress when you learn to do it), or simply choose not to engage with them and go to communities that hold themselves to different standards (obviously going to authorities if it goes too far). The biggest problem with going after online stuff is discerning what is sarcasm, trolling, and what is actual "toxic" behaviour, which is all the harder considering that all you have to go by is typed messages but it is easier with emoji and memes now. IMO people are too quick to jump to conclusions on many things, and love to talk in broad strokes when it comes to gaming communities. Take the Overwatch Community for instance. How many people do you think gave a fuck that Blizzard announced that Tracer was a lesbian? I'll tell yea, nowhere near as many as the media reporting on it would have had you believe. Because if it didn't already confirm all of the suspicions that had been brought to life through r34, then the rest by and large just didn't give a fuck because it doesn't matter to game play. Most people don't care about who a character is in a game like Overwatch, not in that level of depth when there is basically no deep lore to speak of anyway, its a non-issue. Yet tons of outlets tried to jump on it in anticipating of like, some mass video gamer outrage that never happened. This may be because the media believes their own bullshit about gaming, since a lot of them don't play or like video games themselves and therefore refuse to understand it even though they want to talk about like they do. Its why I call them the circle-jerk press, because in most cases they seem to just copy stories off of one another without doing any independent research or thoughts. Are there some bad communities out there? Yes. But that could be said about every single last entertainment community of every medium, and so many of the cases they use are over-exaggerated, blown out of proportion, or simply false to the point where I cannot even take their message seriously when it comes to online communities of gamers. In short, I believe that the whole "toxic gaming community" thing is mostly a fabrication and a lie built upon flimsy foundations and debunked stereotypes that have been used for decades to try and discredit gaming as a whole, and merely serves as justification for Progressives, SJWs, and others obsessed with identity politics and other PC stuff to declare their crusade into another entertainment medium to act as the moral busybodies of it, or the custodians, if you will. Which gamers by and large didn't buy any of their bullshit (either because they didn't care like most or openly resisted it like some), so other cultural elements that saw this happening within the wider cultural context and took some cues, perhaps. I honestly still roll my eyes whenever I see hacks gamedrop like its established fact we're the devils of the internet, you'd think we'd rival Nyarlethotep or Azatoth at this point by how they describe us at times.
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Games You've Finished Recently
Templar Knight replied to Heliocentrical's topic in Gaming in general
"Beat" Risk of Rain for the first time with the Commando. Providence was actually pretty easy even on HAHAHAHAHA Rainstorm difficulty, just needed to keep moving. -
TV adaptations of RGD featured games
Templar Knight replied to Selfsurprise's topic in Gaming in general
Eternam - The whole game's premise could very easily be morphed into a Sci-fi satire or absurdist comedy film. Something along the lines of what the Coen Brothers or Mel Brooks might make. -
Sources of my 2015 prediction for oil problems
Templar Knight replied to Ross Scott's topic in Civilization Problems
Just found out a few days ago that apparently the US just discovered a new oil deposit in Texas that is believed to be the largest in US history. 20 billion barrels of oil, and 1.6 billion quarts of natural gas worth apparently 900 billion dollars at current prices according to USA Today. http://www.usatoday.com/story/money/nation-now/2016/11/17/usgs-largest-oil-deposit-ever-found-us-discovered-texas/94013292/ I understand Production and Resources mean two different things considering that new Refineries are actually needed to overcome peak production levels, but does anyone see this as changing anything in terms of predictions? -
Me and a bunch of other commentors in Nostalgia Critic's review of the first film actually had fun asking if you had a whole night where all crime was legal, what would you do? Most people, including me, wondered why there weren't more thieves in the Purge Universe. Just get a few big trucks, maybe 20 people, drive around from house to house or store to store, break in, and clean the whole place out. Nobody can arrest you since all crime is legal until sunrise, and then you can just sell all the stuff and split the shares. Heck, I've seen professionally coordinated thieves clean out a whole laptop store in less than 30 seconds, imagine what they could do if they had a whole night where they could steal anything without consequence (now, anyone could shoot them without consequence, but then that's the risk). But yeah, I saw a bunch of others, like fulfilling a whole bunch of sexually deviant acts that aren't rape that also aren't legal under normal circumstances in a lot of places, street racing, huge drug fuelled parties, cyber-crime on massive scales, heists, or even just big brawls between people or parties that want to. The sky is the limit in terms of your imagination of what you could do on a night where everything is legal. But apparently everyone just wants to violently settle petty grudges or kill because they're all secretly psychopaths with talents for murder. Really is wasted potential of a concept in some respects.
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For PC, definitely unless they learn from their mistake immediately. Whoever the fuck had the bright idea to completely split the online PC gaming communities based on where they bought the product was crazy. 15k peak for day 2 release (AngryJoe tuned me into that) for ANY AAA release to me, especially one as big as COD, to me is just insane. As for general stuff, I think they should ideally start to change up Multiplayer in different ways like adding stuff they use in single-player to keep the game fresh, otherwise COD is just going to slowly decline into mediocrity, maybe even faster than it already is.
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I think people get pissed at The Purge (gods know I got pissed at the first film in the series) is because unlike a lot of horror films, this series tries to take place in some fairly close semblance of reality. Thing is, the film deals with a lot of concepts that make zero sense within the very reality they try to create. Causing basically a dissonance between where and when fantasy applies and when reality applies. Just talking from my experience from watching what I did of the first film, I could count maybe half a dozen plot holes that completely killed my suspension of disbelief. Because they were all moments that didn't jive with everything else they'd established throughout. The main character is supposed to be some big security expert, what security expert has their own house's power tied to the local grid, and not private, in-house generators with enough juice to last 12 hours if necessary? I know smarter preppers in reality than a security expert who probably has more money than most of them, and has to plan for a scheduled night of complete mayhem and violent lunatics possibly breaking into his family's house, not an apocalypse scenario with an uncertain date like many of them do. That's just one case. Obviously, not everyone is going to think so hard about particular films and their plots or concepts because some are easier for people to go along with than others, but if a film does make you think and notice its glaring plot-holes, it becomes extremely hard to put them aside. (The new Godzilla film was another I got bored out of mind with after the first third of the film and had tons of moments that made zero sense to me even within the reality the film itself tried to create.) This becomes even harder when you have a film or story that is basically trying to take place in a reality not all that different from ours. Because then people are more inclined to think in terms of reality, and not in terms of whatever fantasy is being constructed. That's just what I think on why people get pissed at films like The Purge series.
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The Gap Between Modern and Classic Titles
Templar Knight replied to Heliocentrical's topic in Gaming in general
Depending on if the game has aged well onto modern systems, and has a good story or mechanics I'll generally enjoy it regardless of its age. I will say that there are a bunch of series that I did get tired of as they got newer, for various reasons. Most of Nintendo's games other than The Legend of Zelda that are series I got tired of (Starfox I enjoyed as well, but they were very sparing in releasing those and the latest one looked like it belonged on the NES, not the fucking Wii:U so it looked like crap to me especially compared to the last they released regarding StarFox). I enjoyed Paper Mario: The Thousand Year Door because it actually had good writing and gameplay, but none of the later ones interested me, in fact no Mario game after Super Mario Galaxy interested me. Smash was fun, but I really liked how they shook things up by giving Brawl a story (too bad Nintendo then took their ball and walked away afterwards because they got pissed all the cutscenes ended up on Youtube, so we're never going to see something so glorious again as long as Nintendo acts like children in regards to the internet). But yeah, I ended up selling my Wii because I just ended up playing more old Gamecube games than actual newly released Wii titles, and I got bored of them. But as for other series I dropped since I was young: I stopped playing COD after Black Ops 1 and had skipped over a bunch up to that game already. The Big Red One was my favourite COD game and the campaign was what got me into the series. Halo I stopped after #3, I felt that the ending was adequate and that it was a good place for me to stop while I still enjoyed it, and I'm glad I did. Same went for Assassin's Creed IV: Black Flag, it was a great game that expanded beautifully off of the gimmick in III, but I could already get the feeling by some elements of the writing that I was starting to get tired of it, so I dropped that series while I still enjoyed it as well, haven't played any past 4. The new Fallout looked like crap to me outside of visuals whereas I ran into some very bad bugs with Fallout 1 that made me distasteful of it. IDK. There's something of a balance I think a lot of series tend to lose the longer they go on. Early titles IMO tend to end up with a lot of bugs or unrefined and basic mechanics, whereas later and more modern games feel incredibly copy-pasty, and don't really feel as gripping or fresh as older titles. Immediate sequels of original games shortly afterwards tend to be the best the game series will ever likely to be IMO (unless its like Deus Ex, or Dungeon Seige with Ross, where the devs hit a home run and make an amazing game on the first try, then they usually end up like movies, where it becomes extremely difficult for any sequel to live up to the expectations of the previous title without being a carbon copy) because there you now know which mechanics can be refined and how to make the game well without coming across as repetitive. Unless you can then make the game even more interesting in both story and mechanics on top of that, it becomes harder to keep making better games of the same series (its especially difficult if the first game in the series was very good). Some series IMO can get better over time while still having solid first releases, but those are few and far between, and usually are not long series. The Witcher series IMO is one of the few I can say where I genuinely think the games each got better off of each other in every respect. Visuals, story, gameplay, music, UI, you name it and I'll say it got better with each title release. And since The Witcher 3 ends Geralt's story (who knows what'll happen now with the franchise since CD Projeckt Red is stepping away from it for now to work on their Cyberpunk title), I'd call it a successful series from old to new. -
Sully Its a decent film in terms of production value, but it feels very short and for anyone who was actually alive and aware of what happened at the time (which wasn't that long ago at all), you can guess the entire plot. There isn't much tension since I knew what was going to happen, and ultimately nothing comes of everything I didn't know about that the film shows. I will say though the closing line gave me a good laugh. I give it a rating of "average".
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I just got The Last of Us Remastered and Valkyria Chronicles Remastered for PS4, and will be getting Dishonored 2 pretty shortly.
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I tried a few challenges I made up for myself and have always wanted to try a few for certain games. In Oddworld: Stranger's Wrath, I never spent a single bill of Moolah and tried to actually save up the 20 grand for the operation. So not a single bought upgrade throughout the whole game. Turns out if you just play the whole game and are good at capturing rather than killing you do end up getting just over 20 grand, too bad its no use when you find a hung Doc Vykkers. The last bounty missions basically became long-range snipe-fests with me going in and out of cover to regen health. In Dishonored, I have seen some very neat challenges and have only started one of them. They were featured on a youtube video, so you can also look them up. The first is "What a horrible nightmare." Basically, you play as if all of the visions of the Outsider are just hallucinations of a flying Goth, and the mark on Corvo's hand is just some tattoo he completely forgot getting, which in gameplay terms mean you play with no magic at all, only raw human ability and technology. The second is "What an unfortunate accident." Where basically you have to play the whole game as an assassin trying to pull off the perfect kills that cannot even be traced to them, meaning you cannot kill anyone in any way that an investigator wouldn't think would be the result of an assassination, and not be spotted or use any sleeping darts. Lastly, there is "Corvo Attano, The Loudest Man in Dunwall." Where basically you throw the whole idea of stealth out the window, you walk out in the open and try and engage everyone in honourable combat duelling every enemy you encounter. Basically when you enter an area, fire off your pistol to get everyone's attention and fighting everyone one by one in the most honorable way possible. Magic can be used to even the odds (the example they used is like if someone is drawing a pistol to shoot at you, you can stop or slow time to step out of the way of the bullet, or to throw grenades away), but you can only kill enemies by getting their full attention and fighting them blade-to-blade. I have also wanted to try to do full magic or sorcerer builds for each of the Souls games, not put anything into melee at all.
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Yeah, the dialogue really did the game in for me, not even necessarily how it was delivered, but just by the fact that so much of it is redundant and useless and amounts to basically not even saying much at all. Certain character motivations felt very weak or simply very inadequately explained, and the overall script left me just asking constantly: "Okay, what the hell's that supposed to mean?" or "How does that make any sense at all?", and in the end after I watched a full play through, I was left without many satisfactory answers to any of those questions. I do agree the premise was a great idea and the designs were great for the most part and in some cases genuinely horrifying, but then I kept getting ripped out by so many elements that told me that this wasn't taking place in any kind of reality other than whatever reality the plot accepted at any given point in time. Basically what Ross felt during Deus Ex: Human Revolution in terms of story, I felt while watching The Evil Within. IMO its a very difficult concept to pull off on it own, and shitty dialogue and character typing doesn't help make it any easier.
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None of my friends who used to be bigger Nintendo fans have been very pleased with Nintendo lately. They've been lagging behind Sony and Microsoft when originally they were ahead when it came to consoles. They're leading with Handhelds (which one of my friends thinks is what they'll end up going towards if their consoles don't pick up again), but that's about it. Unless they announce a whole bunch of actually awesome-looking games besides the new Zelda to go along with this (ideally good Third party content), they're not interested. They're going with Sony, actually.
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Real life, Actual aguments
Templar Knight replied to FoolOfWorms's topic in Serious Topic Discussion
I'd go for some mechanical organs. I liked the eyes and mechanical heart idea. But other organs could be fair-game as well. Think of how much you could drink with a liver that wouldn't be prone to failure? Plus they could have practical benefits, like if they found a way to make mechanical kidneys that could handle salt-water, that would be revolutionary. Not sure if I'd go for any brain-related ones though. Mechanical eyes like those in Deus Ex would be great for those with vision problems or who lose their sight for one reason or another, I'd probably go for those if my vision got bad. Plus, I love the idea of Icarus augs, even though I have no idea how they'd be feasible in real-life. No more need to fear heights or plane crashes, you are your own parachute! -
I have no idea how to soft reset. I simply resolve just to make a bunch of separate saves since they throw so many save points at you, rather than go through all the hassle. I've made it to The Moonflow, and indeed the story does start to pick up, but the pace is not so much the problem for me so much as the quirkiness. I'm left going "What?" more than a few times like I'm watching The Big Lebowski, I say that because its not necessarily a bad "what?" all the time. The whole Sin encounter and aftermath at the beaches on the Mushroom Top Road left me scratching my head though. They're supposed to have been fighting this thing for a long time over 1000 years right? So who's smart plan was it to A) Even try the plan that was almost certainly doomed to fail to begin with and waste the lives and materials of tons of people (Fuck Yuna's explanation, Sin atomized those guys like a nuke. Who cares about their sacrifice when it literally meant fuck-all to do anything meaningful against the thing?), and B) Excommunicate everyone who survived even though I'm pretty sure at least two head Church Members made up the plan, were there, and were not excommunicated themselves. I have a feeling that second part will be unraveled later, since I trust the Church Maesters in-game and especially Seymour as far as I can throw them. But all in all, I'm enjoying it, I just find it irritating that the game deigns to drop terms and names and events that it doesn't even bother explaining until maybe an hour to 1 1/2 hours down the road or even far later (Like why the fuck they need to do a pilgrimage to begin with and not just go straight to Zanarkand, they answer that at Djose). Its different from the later FFs I played where they actually did have good exposition (I still have next to no fucking clue what Auron's relation to Tidus pre-intro is other than thinking he's some well-dressed drunk who knows how to wield a sword and helped Tidus just to pull him into Sin to get to Spira in the future. He may as well be a random guy for all the background they give on the two's relations within the first sequence.), or were able to provide the means for an immediate form of explanation.
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I have no idea how to soft reset. I simply resolve just to make a bunch of separate saves since they throw so many save points at you, rather than go through all the hassle. I've made it to The Moonflow, and indeed the story does start to pick up, but the pace is not so much the problem for me so much as the quirkiness. I'm left going "What?" more than a few times like I'm watching The Big Lebowski, I say that because its not necessarily a bad "what?" all the time. The whole Sin encounter and aftermath at the beaches on the Mushroom Top Road left me scratching my head though. They're supposed to have been fighting this thing for a long time over 1000 years right? So who's smart plan was it to A) Even try the plan that was almost certainly doomed to fail to begin with and waste the lives and materials of tons of people (Fuck Yuna's explanation, Sin atomized those guys like a nuke. Who cares about their sacrifice when it literally meant fuck-all to do anything meaningful against the thing?), and B) Excommunicate everyone who survived even though I'm pretty sure at least two head Church Members made up the plan, were there, and were not excommunicated themselves. I have a feeling that second part will be unraveled later, since I trust the Church Maesters in-game and especially Seymour as far as I can throw them. But all in all, I'm enjoying it, I just find it irritating that the game deigns to drop terms and names and events that it doesn't even bother explaining until maybe an hour to 1 1/2 hours down the road or even far later. Its different from the later FFs I played where they actually did have good exposition (I still have next to no fucking clue what Auron's relation to Tidus pre-intro is other than thinking he's some well-dressed drunk who knows how to wield a sword and helped Tidus just to pull him into Sin to get to Spira in the future. He may as well be a random guy for all the background they give on the two's relations within the first sequence.), or were able to provide the means for an immediate form of explanation.
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I'm currently playing through FF X now since my friend claims its one of the best games of all time and has been on my back to play it now that I've bought it. Its good in some regards such as music, combat, leveling, and art design, but I'm struggling to figure how the writing and dialogue are that good. One thing that shows how badly that game aged is how the fact that THERE IS NO FUCKING QUIT BUTTON! This astounded me, that there is no way to quit out to the main menu of the game once you have started playing, you have to quit out of the whole game to your PS3 menus, and then restart in. This was before autosaving, obviously, since it explains why there are so many save points all over the place. But this lack of a quit button really shocked me considering that X and X-2 were REMASTERED! To me, a remaster means more than just updating the graphics to HD, you'd think they'd optimize the controls and features for ease of play. But IDK. The tutorial instruction pads showing up roughly an hour to 1 1/2 hours into gameplay also made me facepalm.
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How often do the nightmares come about for you? And when do they stop? Cause, I need my own nightmares to stop. XD Please. How did you cope!? And that Deja Vu thing sounds really familiar. I've heard the whole; "anticipate certain results" thing plenty of times but I don't see how that's possible when I can remember details so clearly. It's so weird. My Nightmares usually only come and go by individual nights. I cannot recall many lasting over into multiple nights, except one time where I felt I REALLY fucked up at work, but that was nearly 6 years ago. I felt like death for 3 days. I live a pretty stress-free life ATM, therefore I avoid most of the situations that would trigger Nightmares (since I feel most of them are tied to my personal mental stress). I mean, I don't own my own house or need to pay rent, I don't own a car, I have a stable job (not my chosen career, but one that I've been working in for nearly 6 years and am intending to leave fairly soon, but pays well enough), I'm done with school for now since I've finished my BA, I'm not exactly in a rush to get a girlfriend, I don't have much drama with my friends or family going on atm, and I release my frustration on challenging games. And even though I do get engaged in heated discussions on various topics, I'm able to separate most of that stuff from my day to to day thinking.
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I mean, the argument that certain graphics haven't aged well would mean that we wouldn't have so many graphically simple games coming out today. I personally prefer more realistic and high definition graphics over pixel art, vector graphics, or polygonal art, but I usually don't hold it against a game for using a certain type of graphics and looking bad as a sign of note aging well. I mean, if FF 7 looks bad, OoT and Majora's Mask share basically the same problem, yet they constantly get "Best Game Ever" awards, at least in recent history. Bip Bop 2 and those other types of games are to me, bad graphics design (though arguably their designs were intentional to make it challenging, such graphics would never work in any other game that are used in some of their levels). If your player's eyes are basically bleeding from looking at the screen, you've made bad graphics, and nobody will want to continue to play your game. But stylistically, the type doesn't really matter beyond preference, IMO. I think certain graphics look better than others, other disagree.
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My dreams are normally unremarkable, though I have noticed I am prone to Nightmares during times of high and immediate stress (exams were the worst for me). Though usually my dreams go from scene to scene without necessarily much cohesion, my mind probably keeping a fast pace to stop me from realizing I'm in a dream (since that usually causes me to wake up). I do sometimes feel like I catch glimpses of future events (personal, not anyone else's) of the next day in my dreams, though I don't feel like I notice them until after they've happened IRL. Its just a sudden moment of deja vu where it's like "Whoa, I had a feeling that would go exactly as that turned out." A teacher of mine once told me it probably has to do with anticipating certain results rather than actual foresight, but all the same I still get feelings of deja vu at times like I've experienced something once before.
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Deus Ex: Mankind Divided (PS4) The Final Station (Steam) Deus Ex: GOTY Edition (Steam) Shortly: Zubmariner Expansion for Sunless Sea (Steam), and Pre-Ordered Dishonored 2 (PS4).
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I'd like to mention it doesn't even have to be games developed with PC in mind, it just has to be a competent port. Case in point: Valkyria Chronicles. Beautiful port, can run at an unlimited resolution and in unlimited FPS, and even the keyboard controls aren't that bad! It's a port actual effort was put into, and it proves that even if you weren't developing exclusively for PC or with the PC in mind, it still doesn't excuse a shitty port with limited and hindered performance. Well exactly, but I just mean any game that someone tries to sell on PC should be optimized for PC gamers and their usage.
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Personally, as someone who has played and seen the difference btwn 30 frames and higher framerates and their results, 60 is objectively better in almost every respect that I can think of. Even mobile games have better performance at 60 frames. Now, I don't go LOOKING for 60 frames, but I'm always pleased to have the option, and cannot understand why the hell anyone developing for PC today would even think to set a lock at 30. The "filmic look" reason is bullshit, since not even most film is recorded or shot at 30 frames anyway. As to why so many people are so pissed off, blame the industry itself. How long has the gaming industry tried to push top-of-the-line graphics and performance in gaming technology onto gamers as a selling point? I believe its been that way for at least a decade, some could probably argue even two decades. Every E3 showing every year, you see what games CAN be and they push out the best graphics as selling points to these games, and 60 frames is a part of that. Yet constantly, the quality gets kneecapped by final release to the point where it is basically accepted now that you cannot trust ANYTHING at E3 that remotely looks amazing when it comes to graphics or visual quality. So that's part of the reason, people are pissed off that developers can essentially promise the moon when it comes to how their games look, and then fail to deliver on it when those same gamers have SEEN how good these games can look. They know it is possible, yet the industry doesn't seem to have as big of balls as they claimed since they cannot back up what they offer in advertising when we know the capabilities exist. That also ties into another reason when it comes to PC gaming specifically: PC gamers on average pay at least double, likely even triple or even quadruple what console gamers pay for so that they have better control to customize and optimize their gaming experience via custom-built rigs. When devs or companies do not build their games with this fact in mind (by limiting optimization options, or by simply releasing shitty ports), PC Gamers get extremely frustrated. And rightly so IMO, after all they spent their money for better experiences, and companies are trying to get them to spend even more money on their particular games for a consumer base that loves to be able to customize and optimize their experience. Good PC game developers know this, and build their games accordingly and are thus respected for it, whereas bad ones that release games that run or look even worse on systems that cost 4x more and have 4x more power than consoles are reviled (think back to Arkham Knight's PC release, as that has to be one of the grossest examples of taking advantage of PC gamers I've ever seen lately). It all boils down to what appears to be a total lack of respect to PC Gamers on the part of devs and companies, or simply any gamer that has high expectations of an industry that has over-inflated its consumer base's expectations to the point where they somehow cannot back up their own set standards. Gamers know 60 frames is possible, and they want a convincing reason why so many modern games cannot pull it off today, and an ESPECIALLY convincing reason why you'd have to lock said framerate at 30. Most gamers aren't impressed by the answers most devs or companies give.