Jump to content

gzaloprgm

Member
  • Posts

    5
  • Joined

  • Last visited

  1. Awesome! Ross, is there any reason why you don't enable the community contributed subtitles in YouTube? I'd love to make Spanish subtitles!
  2. Hi everyone! I'm glad to announce that I've released my program to explore Black Mesa ! You can get it here: http://gzalo.com/halfmapper_en/ (Click "Download Latest Windows binaries", extract it to a folder and read the readme.txt) A Half-Life installation is needed (Steam or Non-Steam should work) Images of each chapter: http://imgur.com/a/WDGAd The early chapters don't overlap much (a single map conversion might be doable) but Surface Tension and Forget about Freeman have awful overlapping. Since I'm not really interested in keeping developing it (some of the code is quite ugly and uncommented) I'm releasing it to the public, executables as well as the source code. I hope you'll like it! Source code for those interested: https://github.com/gzalo/HalfMapper (sorry for the bump)
  3. I've uploaded a video: Hl2HbV3UbMs Yes, that seems correct and something worth implementing. Most of those boxes seem to be far from the maps themselves, so in the worst case they can be cut manually with some planes. That seems feasible, but the problem is that it can't be precalculated only once at loading stage. I'm not sure how well stencil works in modern cards. I'm thinking it's 1.2, I'm not using immediate mode nor shaders, but I use vertex arrays which are only updated once, so they remain static in the GPU. Cheers, Gzaloprgm
  4. Indeed, I'm searching for an easy way to programmatically detect those rooms (to avoid doing it manually). Also, there is some overlap between adjacent maps (what you see when you change levels in a corridor for example), which causes some zfighting in those areas. I will try to remove those. I'm using a self-made program developed in C++, using OpenGL as renderer. Yes, its fully interactive, but with no "collision detection", just like flying with noclip. Cheers, Gzaloprgm
  5. Hi. Inspired by this thread, about a week ago I decided to make a program that displays every HL map. This is what i managed to get so far: http://imgur.com/a/5l4LR#0 ... The idea is to join them automatically using the "info_landmark" entities. I'm getting really nice framerates, it's a shame that the map self-overlaps. If anyone is interested, I might post it sometime. Cheers, Gonzalo
×
×
  • Create New...

This website uses cookies, as do most websites since the 90s. By using this site, you consent to cookies. We have to say this or we get in trouble. Learn more.