Jump to content

Ikthias

Member
  • Posts

    435
  • Joined

  • Last visited

Everything posted by Ikthias

  1. wait a second, im evil, screw you guys! stay away from my donkey and cart, with all its wonderful goodies i could afford *evil laughter*
  2. id have to talk to the DM about an undead donkey lol, i just checked, i can get a cart and donkey for 23 gold, i have a feeling that will come in handy
  3. hmmm a donkey.... i dont think its in my budget
  4. dude just keep tweaking, make sacrifices i mean i lowered my str and now i can barely carry everything i need but i have tons of spell ^.^
  5. ive already changed it, honestly i didnt realize i was over till you pointed it out new stats str 8 dex 10 con 12 int 18 wis 12 cha 10
  6. can we change it to a 32 point build?
  7. Oooop ill fix it, my math skills fail
  8. im not done but heres mine so far https://www.dropbox.com/s/ztioxpjcp1euoe3/Ikthias.pdf?m
  9. its Ikthias, and i cant add you i dont have yours..... but heres my profile link http://steamcommunity.com/id/Ikthias
  10. if jek is gonna be part of mine and thad backstory he needs to get on steam (right now Ninja is on steam with us and we are helping him build a char) and my vote is for him. but i need to chat with jek before im decided
  11. dont worry the DM isnt getting back home till monday, we have time to perfect our sheet, and bios
  12. Im sorry for upsetting the almighty DM (sounds sarcastic but its not) btw part of mine and thads backstory is we are half brothers on our fathers side
  13. actually according to the formula i laid out 18,14,12,10,10,10 is legit
  14. Ok mister DM sir, you completely misunderstood the stat build system Each stat starts at 8 for ONE stat to be raised to 18, it costs 16 the first 6 stat points cost one build point the next 2 stat point cost 2 each the last 2 cost 3 each, for a total of 16 build points, for ONE stat and on another note i love the future character conflicts we are gonna have
  15. whats you steam
  16. ok im going off 3.5, which is basicly 3.0 but with needed revisions, but ultimately its up to our DM as for what IM playing, im a lawful evil human Necromancer, Thad is playing a neutral good/chaotic good(he cant decide) half-elf fighter, (our characters are half-brothers on our fathers side) if you have a steam account we can talk about it plus it would be nice to get a relationship going between our characters
  17. Ok im just restating this for everyone (including the DM) knows how we are doing stat builds We each start with 8 str, 8 dex, 8 con, 8 int, 8 wis, 8 cha with a max of 18 (during character creation) from there we have 28 build points the first 6 point in any given stat cost 1 build point after that, the next 2 stat points cost 2 build points and the last 2 stat points cost 3 build points so if i wanted to raise one stat to 18, i would spend 16 build points, with 12 left to spend i hope this simplifies things, it also prevents players from having rediculous stat builds, making it fair for everyone
  18. even in 3.5 a necromancer is considered a specialized wizard
  19. Necromancers are wizards that specialized in Necromancy, so technically its their class im almost done with my character sheet, ill email it to you when ive made it perfect
  20. actually theres a lot more to necromancers then just having undead minions and its a specialist wizard plus a second level wizard can cast command undead and gain control of an undead creature so i wont have to wait to long to have a minion
  21. screw it im just gonna keep working on my necromancer, im not playing anything else almost done with my character sheet and im not starting over
  22. damn i was hoping to play a human necromancer but i guess ill settle with a rouge.....
  23. ill be working on my character sheet off and on today
  24. stick with what you said before
  25. here you go "Each ability score can be increased by 10. The first 6 has a ratio of 1 build point to 1 stat point. The next 2 will cost 2 build points each and the last 2 will cost 3 build points each. Thus the higher you increase 1 attribute by, the lower will be your other ability scores since it cost most to focus. The focus on ability scores is dependant on how important that ability score is and also how stat heavy the build will be." so therefore lets say i want to increase str to 18, to do that i would need to spend 16 points of my 28 in order to raise one stat to 18
×
×
  • Create New...

This website uses cookies, as do most websites since the 90s. By using this site, you consent to cookies. We have to say this or we get in trouble. Learn more.