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boatmurdered

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  1. I can't wait until later with resistance fights. "Don't forget to reload! I just helped Gordan Freeman!" "I'M USING A CROWBAR YOU IDIOTS"
  2. "This also puts Clive Barker’s Undying in a new light for me, since some of the influences are really apparent from this game." If we're being fair at least CBU made good use of them, and was overall a really good game with transitions that mostly made sense...except a certain someone's realm towards the end. That one threw me for a loop. The others were good though. It was also a horror game too come to think of it, and actually....wait CBU seems more like a decent re-imagining of this game you were talking about. Weird because I would hate this game, but CBU is easily one of my favorites. The history behind how it got made is really interesting too. At any rate thanks for a great end to Halloween!
  3. In regards to hearthstone killing expansions it's not quite what it sounds like. Well sort of. Basically you are correct in that they are rotating out expansions, and you will not be able to experience the adventures (unless you had them already so I'm told), but you can still craft the cards, or break down cards you got from it. So adventures are what's being replaced here. So you can still get the cards from the adventure, but getting the adventure gives you the cards for free instead of making you use crafting dust for them, and lets you dust cards you may not like. So for example you can still craft the legendary Kel'Thuzad, or disenchant one you own, and then craft him again later, but if you didn't own the adventure before they shoo them away then you can't play the adventure mode even if you can craft the cards, which admittedly sucks. They're doing this for several reasons. One of which being that they're going to a Magic the Gathering system where they rotate sets to keep the competitive scene more lively, and so that some cards are rotated out to make people change up decks. If we're being honest however I doubt that it's because they don't care, but more of a money/cash grab. You basically get the adventures within X amount of time, or else you can never play it again. They're trying to get people to make an impulse buy on something. This is very effective if you're a cheap as hell player who only uses gold for wings/adventures (like me) since they cost a whopping 700 gold per wing(most quests give 40 gold with the rarer ones being 100, and you get 1 quest a day mind), or 5-7 dollars. Blizzard would obviously prefer you spend real money, and so an arbitrary timer is now in play to hurry you up. So basically you save up gold way in advance, or fork over cash to get the limited edition adventure stuff. HS isn't the only game of theirs they're doing this too as well. They're starting to remove the expansions legendary quest line at the end of every WoW expansion now. This is again a money grab to keep players playing the entire time, or else miss out on a huge chain of lore for the expansion as well as w/e legendary items they create. The party line they trotted out was basically that people should only have legendaries they earned for that expansion, and that it devalues them to have people going back, and rofl stomping things at higher levels. But, they're not removing stuff from the first few expansions, but from the last few instead. Regardless of the fact that not only did they remove the legendary items, but the quests themselves to the expansions are missing large amount of plot/lore because the quests are gone in addition to the expansion. I'm not claiming this is all Bobby(Robert) Koticks fault, but well... I just wouldn't be surprised if it is. He's the guy that constantly tells us how much he hates gamers, and that if he could get away with it each game would cost way more than it currently does.
  4. An old one, but still classic.
  5. Magnificent episode as always. It had everything I wanted. A game I hadn't heard of, a funny story from your past, and a kicking ending. Well done Ross. I can't wait for the next one, that's apparently coming soon! Madness!
  6. First up glad the fund raising is going well for you Ross! You always deliver quality content that I'm happy to consume, and so it's nice to see you getting your due. As for things you can do prize wise, have you thought of offering something to do with game dungeon? Perhaps after x amount of dollars have been reached give us a poll with a certain number of games on it, and let us vote for the one we'd like to see next? Or maybe even take it further, and allow someone who went above, and beyond on donating pick a game to be reviewed for it (with restrictions of course to make it more in line with normal GD reviews. Like short game, obscure, and so on) That way it's stuff that wouldn't take much time/effort on your part? Edit: I also realized I was not enlightened on whether, or not I could defeat you in Kombat. No sweep kicking in corners. Also bonus donation dollars for referencing Vampire: Masq. It's probably one of, if not my favorite game of all time to be honest. The modding community keeps it alive, and I end up replaying it, and then remodding it probably every 6 months.
  7. As long as you can improve it then I say do what you like. Part of the reason I loved GD, and still do, is that you take a game, and play it, and you air grievances, and back them up. That's pretty standard, but you also put your own spin on it, and a lot of the time you bring up interesting backstory that makes it more interesting, and that enhances your points. Part of the problem with this is that your guest, I'm sorry to say was very boring. Generally some of my favorite LP'ers that do let's plays with multiple people have been doing stuff together for a while so the jokes, and pick ups are all there, and snatched up even in blind runs. This guy was....not funny. Or interesting. At all. To me at any rate. Perhaps to someone else he might be incredible. Not sure, but I can only go by my gut feelings on this one. There's also the massive difference in quality between your side, and his. Yours is a freaking moon base, and his is just hanging on his couch. It just seems really sloppy on his part. I could also simply be not smart enough to get it if it was supposed to be that way to reinforce the "weirdness" of you being on the moon. Some minor story bits, or even just throwaway lines would really help sell it as well. As is it mostly feels like a game dungeon where you've been saddled with a useless, or at least non interesting 2ndary person, and it drags the entire thing down. I also can't remember anything really about it. Nothing super funny, or that made me stop, and think. I mean on the snowcross game I still remember the time traveling madness, but with this game I just kind of was meh. You said it in another video, and it applies to this too. It's better to have people upset at your game(or video) than to have them feeling apathetic, which is what this video made me feel. I hate saying this, but I just didn't get into it. That being said I'd rather you do things you want to do instead of just doing GD all the time if you don't want to. And I can tell that at least on your end you put a lot of effort into your presentation, and moon base. I also just didn't care overmuch for the game that was covered. I mean you made me care about games I've never played before that I had no interest in (except Carnevil because that game was awesome), but I just couldn't get drawn into it this time. I also have no idea what to vote. I mean I am on Earth, but at the same time I don't want to commit to a yes/no based on the first episode pilot of something. There are plenty of things I liked that had terrible pilots, or first seasons, and only came into their own later. And now I feel like a tool. I'm sorry Ross.
  8. Limbo of the Lost. The literal worst game in history, and with a history of corruption to boot. Limbo of the Lost is a freaking train wreck. Let's just get that out of the way. But, to answer the question it is a point-and-click adventure game developed by Majestic Studios for Windows PC. Production of the game began in 1993 for the Amiga ST and finally concluded in what we know as July of 2007. Yes, Duke Nukem Forever has jack on this game. It was published in 2007 to...unfortunate results not long after... But that is all a story for another day... So what is it about? Limbo of the Lost chronicles the adventures of Benjamin Briggs, the lost captain of the legendary ghost ship the Mary Celeste in Limbo. Some say he got lost there... There is still much speculation. Do I need to elaborate more that we're getting into some mental territory? What's this about plagiarism? Limbo of the Lost's claim to fame is that despite its supposed 14 year development cycle; the game borrowed a "few" things. This resulted in it being pulled from shelves less than a year later. And by "a few things" I mean the developers wholesale stole assets from a colorful and diverse variety of games in order to flesh out its abysmal experience. Diablo 2, Oblivion, Thief 3, Unreal Tournament 2004, Painkiller, Vampire: Masquerades...the list goes on and on... It's like Where's Waldo, only with a civil lawsuit when you find him. This game has pretty abysmal spell checking and like I said is totally mental. It is beatable, but is in general just insane. Like adventure puzzle just isn't even close to this. In one part of the game he says he's terrified of bugs only earlier he had a pocket full of them. It can't even keep it's own protagonist traits straight. It's a glorious train wreck. It's fairly obscure, or really obscure I couldn't tell you. I know no one I know has heard of it, and the fact that it was pulled from shelves so quickly didn't help it so it has that going for it. If you're amazed other games got made then this will blow your mind. 14 years remember. I will admit there's some mild maze wandering that is made slightly worse by having no indication of what you're to do. It's not really truly all that bad in comparison to Rev's that you did, and I imagine the sheer "I can't believe this" factor might make up for it. The corruption behind the scenes is one of the developers talking about how great it is, and even going on message boards on various new accounts to talk about how great the story, and game are. He even has his fake people talk about how unique the character models are (the main character is one of the default characters from Poser), and he gets caught on almost every message board, and makes up a story about someone else using the computer post stuff. This is after he attacks anyone who criticizes the game at all in as nasty a manner as possible. It's def one of the weirdest games out there. I mean throwing bear traps on helpless peoples eyeballs level weird (this is a thing that happens)
  9. I'd like to echo what this gentlemen said in regards to GD. I much prefer your videos as is, or I suppose the way your most recent one, or any of your past ones are. If I wanted a pointless soundbite with no substance then there's plenty of other choices out there. Listening to someone who's not a shill, or sellout, and who's just as passionate about gaming as I am talk about games, or rage about the evilness of EA is exactly what I want to hear. It's a perfect mix of humor, content, and clever insights that keep me coming back for more for it.
  10. Oh, it's definitely the worst game ever made in my opinion. At least that's complete and you can beat at any rate. Which is why seeing Ross play it would be amazing. Some of his reactions to some of the scenes like the ending, or the worrymiester would be the stuff of legends.
  11. Rebel: Don't forget to reload, Dr. Freeman! Freeman: I'm using a crowbar YOU ASSHOLE! THERE'S NOTHING TO RELOAD! Unless...wait, have I been using this wrong? I have been out of it a long time. Did we actually waste time making re-loadable crowbars with aliens running around? I guess if it was made by Black Mesa it wouldn't surprise me. How would it even work? Sigh* No, no I was right, and he was just an idiot. Like always. I don't know why I ever give people the benefit of the doubt.
  12. I know can you imagine Ross playing it? It would be incredible. The ending is so...out there I would probably pay money for a Let's play of him with a face cam just to see his reactions.
  13. First off I just want to say how much I enjoy all your videos. I started watching Fm around the time with all the madness with Machinima, and was hooked instantly to the point where on my walks, or runs I didn't listen to music anymore I listened to dl'd playlists of FM! Maybe there's something to look into "Fat Free with Freeman!" Laugh your way to fitness as Freeman explains in details why aliens suck, and much more! Anyway just when I thought it couldn't get better it did. The Game Dungeon. Oh man. I love FM, Ross. I truly do, but for me Game Dungeon is even better. I think that it's the fact that you're passionate about the games, and it translates into your speech, and the videos themselves, and I just end up loving everything about it. Even your anger, and frustration are genuine, and not forced/faked for a laugh like so many others do. The insightful commentary just adds to perfection! Now that the fangasm is out of the way here's my suggestion: Limbo of the Lost. You might be asking yourself what is this madness? Well... Limbo of the Lost is a freaking train wreck. Let's just get that out of the way. But, to answer the question it is a point-and-click adventure game developed by Majestic Studios for Windows PC. Production of the game began in 1993 for the Amiga ST and finally concluded in what we know as July of 2007. Yes, Duke Nukem Forever has jack on this game. It was published in 2007 to...unfortunate results not long after... But that is all a story for another day... So what is it about? Limbo of the Lost chronicles the adventures of Benjamin Briggs, the lost captain of the legendary ghost ship the Mary Celeste in Limbo. Some say he got lost there... There is still much speculation. Do I need to elaborate more that we're getting into some mental territory? What's this about plagiarism? Limbo of the Lost's claim to fame is that despite its supposed 14 year development cycle; the game borrowed a "few" things. This resulted in it being pulled from shelves less than a year later. And by "a few things" I mean the developers wholesale stole assets from a colorful and diverse variety of games in order to flesh out its abysmal experience. Diablo 2, Oblivion, Thief 3, Unreal Tournament 2004, Painkiller, Vampire: Masquerades...the list goes on and on... It's like Where's Waldo, only with a civil lawsuit when you find him. This game has pretty abysmal spell checking and like I said is totally mental. It is beatable, but is in general just insane. Like adventure puzzle just isn't even close to this. In one part of the game he says he's terrified of bugs only earlier he had a pocket full of them. It can't even keep it's own protagonist traits straight. It's a glorious train wreck. It's fairly obscure, or really obscure I couldn't tell you. I know no one I know has heard of it, and the fact that it was pulled from shelves so quickly didn't help it so it has that going for it. If you're amazed other games got made then this will blow your mind. 14 years remember. I will admit there's some mild maze wandering that is made slightly worse by having no indication of what you're to do. It's not really truly all that bad in comparison to Rev's that you did, and I imagine the sheer "I can't believe this" factor might make up for it. Just my suggestion. Enjoy your time off now that you finally finished FM part 1 Ross. You've earned it.
  14. I don't recall the episode it is, but Freeman is just walking along talking, and he just sighs, and goes "Why is it so hard to get out of the building?" It's just how incredibly tired, and depressed he sounds when saying it that totally makes that line for me.
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