101Phase
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What is Your Favourite Freeman's Mind Quote/Episode/Moment
101Phase replied to Trickiert's topic in Freeman's Mind
Out of the more recent episodes, I quite like that line where he fights the alien grunt: "OK the bullet test is inconclusive, let's see how it responds to a different set of stimuli! *BOOM!!* Hypothesis confirmed!" -
SEASON 2 EPISODE 6 IS OUT!!! The Courier returns to the prison for some 'quality' time with the guys there. And say hello to his little friend..
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Which player housing did you guys get? I'm trying to choose between the one in Riften and the one in Whiterun, any recommendations?
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SEASON 2 EPISODE 5 IS OUT!!! The Courier indulges himself with some local trivia and comes to one simple conclusion: he's never settling down in Primm... ps: this is not a particularly fast paced episode but the next one will definitely not disappoint.
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That depends on what you mean by 'everything'. As of right now, I'm planning to go through the main story quests, all companion side quests, most if not all faction related quests, all DLCs and any major side quests. If anything does get left out, it would be unmarked stuff or quests located in a really obscure part of the map. I'm also not really planning on visiting every single location i.e. places like the Devil's Throat. My policy right now is this; if there's absolutely no logical reason for the Courier to go somewhere, then he probably wouldn't go there. If he stumbles upon that area on his way to somewhere else, that's fine, but he will not be deliberately making a journey to somewhere without a decent reason. If that means I miss a few skill books or unique weapons, then so be it. But don't worry, I will try and structure the quests in a logical order and do as many of the side quests as I can
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Thanks! Anything I should improve?
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SEASON 2 EPISODE 4 IS OUT!!! The Courier tries to clear out the rest of the convicts, a task made just a little harder by his new 'companion'...
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SEASON 2 EPISODE 3 IS OUT!!! The Courier storms the Bison Steve on his quest to rescue a man who's probably more useful dead than alive...
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That was very well done
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SEASON 2 EPISODE 2 IS OUT!! The Courier takes a few not-very-cautious steps into a town under siege, where he will find more questions than answers.
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SEASON 2 EPISODE 1 IS OUT!!! The Courier travels to Primm, but the welcome he finds isn't what he was expecting.
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I got a new HDTV a while back with a USB connector. The first thing I thought I'd try and play on it...? Freeman's Mind
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My personal list would be something like this (I might remember a few more later). In no particular order: 1. Far Cry - I can see that stealth is supposed to be a big part of the game but I honestly cannot tell if the game is supposed to be this hard or I'm just rubbish at it. And when you can't make a distinction like that in a game like this, then you know something isn't quite right. And when your character seem to die if the enemy simply looks at you funny, the whole experience takes a bit of a plunge. 2. Golden Eye 64 - People are gonna rip me apart for this, but I personally cannot find myself to enjoy this game with that 'pre dual analogue' control scheme. I'm sure the game would otherwise be pretty decent but it just feels so inaccessible to me. And to be honest, the best game that I can think of that captures the feel of Golden eye is the Timesplitter series in the same that it's still the same frantic fun with ridiculous weapons, barely any real aiming and a focus on party type game play. 3. New Super Mario bros Wii - Christ, don't get me started with this. OK, so the classic Mario formula is as solid as it's ever been and the ones I have played on my own, I've enjoyed immensely, and I'm sure it would have been the same with this. But since the only aspect of this particular game I've actually played is the multiplayer, I can tell you right now that they have ruined the whole experience with 1 simple mistake. Why oh why did they make it so that you can push each other around? This isn't a rant on my friends deliberately pushing me off stages and throwing me into lava (although that have happened quite a few times), it's more of an observation that even when you're trying to play properly, you're constantly getting in each other's way. The worst (and sadly, most common) example is when you're trying to make a difficult jump only to hit your friend from below. They get a little jump boost while you crash and burn. What's worse is that more often than not, they're not expecting that boost anyway, so it's likely you both die as a result. And how often does this happen? Far too much. And trust me, after just a few stages of this, I'm ready to throw the wii mote out of the window. 4. God of War - Maybe I'm just not getting it, but at the very core of this game, what do people actually see in it? Yes I admit, the art style is pretty good and the boss fights are epic, but the basic combat feels repetitive as hell. The only version I've played is the PSP one, which was supposed to be one of the best PSP games. And make no mistake, it's not at all bad. But GOTY for PSP given to essentially a pretty looking button masher?
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Here's what I think about Alyxx's list, some of these I agree, some I don't: 1. Metroid - As far as I'm concerned, the original is highly regarded purely as a 'legacy' game. It's like the first car: incredibly ground breaking at the time but seriously flawed by today's standards. From this point of view, it hasn't aged as well as games like the original Mario. I definitely agree with what you said about playing Zero Mission instead, it's basically Metroid as it should be. 2. GTA - Let's not beat around the bush here: all sandbox games are for fucking around in. This is what I love about GTA: you can play it how you want to play it, and you only need to ever play the missions if you feel like it. The problem I have, however, is that the 'freedom' aspect of the game is not something you can really expand upon. For instance, having played Vice City first and did everything you could possibly do to 'fuck around' in that game, I felt much less keen towards doing all that again in San Andreas, and even less so in GTA4. This is why I don't think sandbox should be used as the core of a game anymore, we've gone past that. 3. Oblivion - I'm the wrong person to ask for opinions on this kind of game, because like you, I've personally never felt fully engaged with the lore and story of a medieval fantasy RPG before. As a game, I like it because of the similarities it has to Fallout 3 and New Vegas, but beyond that, I never bonded with the game. I feel as if I would have bonded with the series if I experienced it before Fallout, then it would at least become part of my 'fond memories' collection. But as it stands, Oblivion feels like a prototype Fallout with different skin. That's about it. A lot of the 'details' doesn't help either, such as the God awful mini games and the depressingly short number of voice actors. The magic system is kind of fun, but it's actual use, as far as I'm concerned, is arbitrary outside of the Destruction and Conjuration department (the latter normally just for laughs). I'm sure at the time the game was pretty revolutionary. But again, it hasn't aged that well. Skyrim is no doubt great for people who likes that kind of game, but to me it is just going to be a prototype of Fallout 4 with a different skin. I think I'll wait for the latter. 4. Halo CE - Ooooh I can feel the fanboys' burning hatred over here. This is actually the only Halo game I've played properly on my own since I don't own a 360, and my impressions of it was good multiplayer, terrible single player. The problem is that it has all the makings of a decent FPS from a technical perspective i.e. well balanced weapons, enemies, physics etc, which makes great multiplayer experience. But it feels to me that's what Bungie designed first and then tried to wrap a single player around it. The level design was atrocious for a start: sure, the out door sections were pretty cool but whenever you go indoors... oh dear. See this room? Well get used to it because it'll be used for every single room you'll ever see for the rest of the game. See this already bland level? Well remember it well, cus we're gonna do another level in it but backwards. To me, it feels like they should've stuck to multiplayer and called it a day. 5. TF2 - To be honest, most of the complaints regarding this game is down to the people playing it. If we're gonna judge a game based on the community, then I have to say that's most of the mainstream multiplayer games down the drain. As a game, TF2 is difficult to describe and I don't think it should be compared to traditional shooters. It's really more like a game with very warped stats that happen to be in first person. The rocket launcher, for instance, doesn't behave like you'd expect, nor does a lot of weapons in fact. But that's kind of the appeal to me: you can make any weapon with any stats and it can still kind of fit, as opposed to the pesudo realistic weapons and physics 'realistic' shooters like MW and BF is restricted to. The sheer freedom in creation in the game is pretty huge. That's not to say I haven't got gripes with this game: for a start, Valve is basically letting the community go nuts with it - more than half the content currently, I think, are community made. That's not necessarily a bad thing but the lack of consistency in quality is getting a bit worrying. 6. Dreamfall - never played it, so I have no idea 7. Ocarina of Time - Again, haven't really played it, but I suspect it will be a love it or hate it kind of game. I have played Wind Waker, though, and that was pretty cool, but I only just got out of the tutorial section, so it's not really a full picture. 8. Amnesia - Once again, never played it, and I don't think I'd want to; I like to keep my sanity. The whole idea of making the guy a 'pussy' is kind of the point. The game's only real purpose is to scare you, and like Zero Punctuation said: even the scariest elements and atmosphere is quickly diminished with the use of heavy ordinance. Even if you could fight, a true horror game would make doing so very restrictive. The scariest games I've ever played are the original Resident Evil series simply because of just how awkward combat was: the more difficult it is to fight, the more threatening the enemy becomes, and if pulled off correctly, you'd dread every single encounter. Contrasting this is Doom 3, which was designed to be scary but the most it ever did was make me tense slightly because I didn't expect that monster to appear there. That was it. I had the frigging BFG, for goodness sake, I was a bloody God, why would I be scared of these puny zombies? 9. Fallout 3 - I better not respond to this particular entry since it does hold a dear place in my heart. Suffice to say, however, that it is not technically brilliant in retrospect: some of the design decisions were questionable at best and the bugs were... well, typical for Bethesda. But it did introduce me to RPG in general and I don't know what your view on the Mass Effect series is, but in terms of 'action RPG', I'd pick Fallout 3 and New Vegas any day. And another reason why I always try and defend this game is because of my attitude towards it before I played it. We all know that hype can be a dangerous thing, well I was sceptical of Fallout 3 before I played it and was kind of expecting it to be rubbish... and yet here I am, claiming that it was one of the best gaming experiences of my life. 10. Super Mario 64 - Without this game, Super Mario Galaxies wouldn't exist. And that's all I need to say about it. This is another example of a ground breaking game at the time that have since been improved upon. It's obviously not as impressive now but the pedigree is hard to argue against.
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SEASON 2 TRAILER IS OUT! The Courier's adventure continues in Season 2. Join him every Monday as he explores Primm, meets the NCR and takes the law into his own hands. EPISODE 1 OF SEASON 2 WILL BE UPLOADED THIS SUNDAY.
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Deus Ex Human Revolution + all DLCs in the Steam sale. I've been waiting for this for quite some time now. Haven't installed it yet, though.
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Aw thanks man. To be perfectly honest, I've got two goals for this mind series: one is obviously a bit of comedy, but secondly is a bit of story and character development. That won't be obvious in season 1 but hopefully it will be for season 2. As for joining the Master Minds, I don't have a lot of hope: there are far better made, or certainly better known, mind series out there that aren't part of them. They have a quality that I'm still trying to match
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Hmm, I'm not sure what Valve is trying to accomplish with some of these weapons. And to think they have a public beta now as well. How long were these tested for, IF they were tested?
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IMPORTANT UPDATE TO SEASON 2... ...and a little something in the meantime
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That is very sad indeed. I was looking forward to seeing how he reacts to the Gman.
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Well considering how the xen aliens can survive on Earth without special equipment, then I can only assume that Xen have some kind of breathable atmosphere that's compatible with Earth's.
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how long will it be before someone dub FM lines on this video...?
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This is one of the reasons why I'm not going to get this game until at least next summer. By then we should have a substantial amount of mods available, bethesda should have released various patches plus we'd get a better idea of how many dlcs we're going to get. And make no mistakes, there WILL be a GOTY edition of this, even if it doesn't become GOTY.
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How would you do a Half-Life film?
101Phase replied to Andy8299's topic in Valve Games / Valve Stuff
Holy crap that was awesome! I love how it's got a bit of subtle humour throughout the whole thing, and Freeman's body language actually feel very similar to what you expect for Ross's interpretation of the character.