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\\Vincent Vega

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Everything posted by \\Vincent Vega

  1. JKPKoRxNFug
  2. Game design is a really hard industry to get into, make sure you also learn programming etc. I used to think game design is what I wanted to do for a profession, but I knew deep down I wanted something more. I finally decided upon my goals and everything felt better. What I am saying is make sure you explore all other things, you don't want to go have way though college and change your mind. I have decided that architecture is my dream, I am good with math, computers and I am a very 3d visual person not to mention I have tons of idea's in store too. I decided game design as a hobby like making maps and mods, this way I can still do what I like and have a more reputable job (not saying that game design is bad). Good luck!
  3. I am in your head in a dream so that means your dreaming me in your dream so your head is thinking it is me but i am really another dream inside your dream who is dreaming me in your dream and since your dreaming me. that makes me a dream of the dream, but if i am a dream of the dream i am also a dream of your dream dreaming about your dream, so if your dreaming about me in your head and i am dreaming about me in your head the dream is dreaming itself since only one mind can be present in one head. so if the dream is dreaming itself about me in the dream and your head in the dream that means the dream is controlling us and were controlling it at the same time. If i am dreaming in your head about your head that makes means the dream is controlling me, so if i am dreaming your in a dream in your dream in your head then i am not really dreaming a dream but i am at the same time. If i am in 2 dreams at once then i am only partially controlled by the dream in the dream. so dreaming in to dreams at once one controlled by the dream controlling it and one controlled by me, but your also dreaming in the dream of the dream and in the other dream so that means were both dreaming the same dreams. if the dream is controlling the second dream how is the dream controlling us. the dream of the dream is a dream in between our dreams kinda like a parallel universe so this means dreaming the dream of the other dream is a dream where dreaming is dreamed by the dream.
  4. I hate to say this but I can't resist The first thing I thought when I came to this thread was this 5oZa38GVD4w
  5. I know engdlish I know some Gernam I know very little Japapese
  6. This is my greatest work It is supposed to be a house out in the mountains of japan I am focusing on detail to an extreme level 9LX_uuYzEWE
  7. How do I post youtube video's in the forums the little http://blah blah example does not work for me
  8. Perfection, but who ate all the donuts?
  9. OK much work has been done and I am releasing a Beta You can download it here http://www.wix.com/noremacrhajuen/vvm#! Also if anyone is interested. I don't keep my custom textures to myself, so anyone can use them freely!!! (included in download) A FEW NEW IMAGES Back Alley CT Spawn T spawn and Hostage Area
  10. I changed it calm down Robocop playing a guitar is better anyways!
  11. Trouble in pony paradise it seems
  12. I feel that they will wait for a major holiday, that is if they ever release it.
  13. LOL I have a 2 monitor setup http://img851.imageshack.us/img851/4210/desktopmassiveresolutio.jpg Edited...
  14. Pizza and a couple of chocolate chip muffins
  15. No I am not a texture artist. I get textures from browsing Google images and I do check for copyrights. I tell you what. I will post a download link from mediafire when I get to the beta stage which should be today or tomorrow
  16. Never mind I solved it by using a prop_physics_override. An entity I have never used before because I have never had too.
  17. Sayyyyy Whatttttttttttttt!!!!!!
  18. No no "handful" sounds more like "anvil"
  19. These are Images from my new map cs_nightrush the map is still WIP, and obviously it needs some touching up but i wanted to show what i have so far looking out towards CT spawn Incredibly detailed wall texture Looking up to the offices from CT spawn My awesome Marble Texture Back alley looking towards the loading bay (I know the smoke needs to be darker) Super Detailed Paving Texture the other back alley (WIP obv) Diner Front Diner Back with me dead in some kind of cooker or whatever
  20. Name is Cameron Neujahr I am mostly German and born in Germany, but my family moved to the US when I was 2 :/ I live in Virginia I play CSS every night usually I am 18 I speak partial Japanese, decent German, and great English I have been designing maps for counter strike-source for about half a year now!!!
  21. This beats that fruits video I posted earlier by far by the same people but it has only been out for 2 months so it isn't widely known yet
  22. i was bored and thought of this, makes sense if you think about it you'd think with all that sophisticated equipment and the highly trained professionals they got" they would be a little more accurate with some things. but they aren't with suggests there could be more at work here right now I am sitting deciding what to do next with my CSS map in hammer, and my mind wandered off
  23. The weather channel is in business with grocery stores TWC gets paid by the grocery stores to lie, so ppl go into the grocery stores and buy tons of stuff in panic thus making more profit if you disagree with me your a racist homo who sells bread baskets
  24. This Dumpster Model won't load, it says it wasn't compiled with prop static. Prop_physics does not work either (First thing I tried and usually it will tell you this in compile log but it did not) In Depth VBSP.exe log ** Executing... ** Command: "c:\program files\steam\steamapps\cameronneujahr\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\cameronneujahr\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\cameronneujahr\sourcesdk_content\cstrike\mapsrc\Dumpster.vmf" Valve Software - vbsp.exe (Jul 7 2010) 2 threads materialPath: c:\program files\steam\steamapps\cameronneujahr\counter-strike source\cstrike\materials Loading C:\Program Files\Steam\steamapps\cameronneujahr\sourcesdk_content\cstrike\mapsrc\Dumpster.vmf Could not locate 'GameData' key in c:\program files\steam\steamapps\cameronneujahr\counter-strike source\cstrike\gameinfo.txt fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files\Steam\steamapps\cameronneujahr\sourcesdk_content\cstrike\mapsrc\Dumpster.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (2279 bytes) Error! To use model "models/props_lab/scrapyarddumpster.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/props_lab/scrapyarddumpster.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 3 texinfos to 3 Reduced 1 texdatas to 1 (20 bytes to 20) Writing C:\Program Files\Steam\steamapps\cameronneujahr\sourcesdk_content\cstrike\mapsrc\Dumpster.bsp 0 seconds elapsed
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