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\\Vincent Vega

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Everything posted by \\Vincent Vega

  1. laptop model compaq nc8430 CPU - 2.00 GHz core 2 duo mobility radeon x1600 256mb 2 gigs of ram http://www.notebookreview.com/default.asp?newsID=3080 - Laptop http://www.notebookcheck.net/ATI-Mobility-Radeon-X1600.2163.0.html - GPU with benchmarks i have read that far cry runs on max with this laptop
  2. hippopotomonstrosesquipedaliophobia the fear of long words
  3. I am a Transvestite from FRONT ROYAL VIRGINIA YEE HAH 276 Doom Peak Rd. Linden Va, 22642 FYI that address is not current but i think you can find some old underwear in the basement vent.
  4. O/ /| / \ BOB
  5. It seemed to be a grouped set of brushes with the entity "detail" I fixed it by ridding of the entity
  6. ** Executing... ** Command: "c:\program files\steam\steamapps\cameronneujahr\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\cameronneujahr\counter-strike source\cstrike" "C:\Documents and Settings\Vincent Vega\My Documents\cs_ggc.vmf" Valve Software - vbsp.exe (Oct 25 2011) 2 threads materialPath: c:\program files\steam\steamapps\cameronneujahr\counter-strike source\cstrike\materials Loading C:\Documents and Settings\Vincent Vega\My Documents\cs_ggc.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in c:\program files\steam\steamapps\cameronneujahr\counter-strike source\cstrike\gameinfo.txt Patching WVT material: maps/cs_ggc/nature/blenddirtgrass001a_wvt_patch Patching WVT material: maps/cs_ggc/de_tides/blend_concrete_dirt_wvt_patch fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) Processing areas...done (0) Building Faces...done (0) Chop Details...done (2) Find Visible Detail Sides... Merged 3876 detail faces...done (4) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (2) writing C:\Documents and Settings\Vincent Vega\My Documents\cs_ggc.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/starrynight*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/starrynight*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (3) (777019 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 2543 texinfos to 1272 Reduced 175 texdatas to 120 (6913 bytes to 4902) Writing C:\Documents and Settings\Vincent Vega\My Documents\cs_ggc.bsp 21 seconds elapsed ** Executing... ** Command: "c:\program files\steam\steamapps\cameronneujahr\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "c:\program files\steam\steamapps\cameronneujahr\counter-strike source\cstrike" "C:\Documents and Settings\Vincent Vega\My Documents\cs_ggc" Valve Software - vrad.exe SSE (Oct 25 2011) Valve Radiosity Simulator 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading c:\documents and settings\vincent vega\my documents\cs_ggc.bsp No vis information, direct lighting only. Setting up ray-trace acceleration structure... Done (12.69 seconds) 10807 faces 37 degenerate faces 330857 square feet [47643440.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] Stack overflow in neighbors ** Executing... ** Command: Copy File ** Parameters: "C:\Documents and Settings\Vincent Vega\My Documents\cs_ggc.bsp" "c:\program files\steam\steamapps\cameronneujahr\counter-strike source\cstrike\maps\cs_ggc.bsp" I don't understand how to fix this How am I supposed to find out where this stack overflow is happening my map has complex lighting and detailed brush work but it is nothing beyond the engine limits ughhhh!!!!!
  7. Motherboard - is a DELL GX 270 CPU - PGA478 Pentium 4 3.00Ghz HT Prescott series Ram 4 gigs Video Card HD 4650 AGP 1 hard drive no cd drive (I just use steam for all my games) 1 sound card 1 wlan card 1 fan and that is for cpu MY psu is dying and it is 600watt but i was wondering if i really needed something that high
  8. I would like to change my name to \\Vincent Vega
  9. What's the hype about the new FM1 socket and is it worth buying?
  10. No blame Ellen Degenerate or Timothy Hutton Both work for me
  11. ahh the melon gets eaten
  12. Mp4 files are much better than AVI Mp4 files offer much greater compression they have qood quality When i upload a video to youtube i always convert it too a mp4 i had a 2 GB video, and managed to get it down to 200mb as a mp4 with the same quality
  13. are you mad, don't rage, we like you here if you need counselling just give me a ring-a-ding at 540-636-7659
  14. what is half life?
  15. are you a ASStronaut as well
  16. it seems the issue was related to the lightmap scale, i switched it back to 8 and it was fine
  17. I am designing a map for CSS like usual I had compiled an earlier version that worked but was unhappy with the results so I made a few changes, but this time when the compile log reaches where it is at and crashes. The changes that I made. One of them is the culprit. 1. I increased snowfall precipitation density by 300% 2. I added some displacement maps 3. I decreased the lightmap scale to 4 from 8 4. Added some more snow decals 5. changed a couple of textures ** Executing... ** Command: "c:\program files\steam\steamapps\cameronneujahr\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\cameronneujahr\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\cameronneujahr\sourcesdk_content\cstrike\mapsrc\cs_nightrush_FinalB1.vmf" Valve Software - vbsp.exe (Jul 7 2010) 2 threads materialPath: c:\program files\steam\steamapps\cameronneujahr\counter-strike source\cstrike\materials Loading C:\Program Files\Steam\steamapps\cameronneujahr\sourcesdk_content\cstrike\mapsrc\cs_nightrush_FinalB1.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in c:\program files\steam\steamapps\cameronneujahr\counter-strike source\cstrike\gameinfo.txt Patching WVT material: maps/cs_nightrush_finalb1/nature/blenddirtgrass001a_wvt_patch Patching WVT material: maps/cs_nightrush_finalb1/nature/infblendgrassdirt001a_wvt_patch Patching WVT material: maps/cs_nightrush_finalb1/nature/blendprodconcgrass_wvt_patch fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 144 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing C:\Program Files\Steam\steamapps\cameronneujahr\sourcesdk_content\cstrike\mapsrc\cs_nightrush_FinalB1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_09*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_09*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (3) (936900 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 7470 texinfos to 2768 Reduced 370 texdatas to 244 (17498 bytes to 11769) Writing C:\Program Files\Steam\steamapps\cameronneujahr\sourcesdk_content\cstrike\mapsrc\cs_nightrush_FinalB1.bsp 35 seconds elapsed ** Executing... ** Command: "c:\program files\steam\steamapps\cameronneujahr\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\steamapps\cameronneujahr\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\cameronneujahr\sourcesdk_content\cstrike\mapsrc\cs_nightrush_FinalB1" Valve Software - vvis.exe (Jul 7 2010) 2 threads reading c:\program files\steam\steamapps\cameronneujahr\sourcesdk_content\cstrike\mapsrc\cs_nightrush_FinalB1.bsp reading c:\program files\steam\steamapps\cameronneujahr\sourcesdk_content\cstrike\mapsrc\cs_nightrush_FinalB1.prt 1827 portalclusters 5324 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (6) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (799) Optimized: 3910 visible clusters (0.00%) Total clusters visible: 421150 Average clusters visible: 230 Building PAS... Average clusters audible: 713 visdatasize:369717 compressed from 847728 writing c:\program files\steam\steamapps\cameronneujahr\sourcesdk_content\cstrike\mapsrc\cs_nightrush_FinalB1.bsp 13 minutes, 26 seconds elapsed ** Executing... ** Command: "c:\program files\steam\steamapps\cameronneujahr\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "c:\program files\steam\steamapps\cameronneujahr\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\cameronneujahr\sourcesdk_content\cstrike\mapsrc\cs_nightrush_FinalB1" Valve Software - vrad.exe SSE (Jul 7 2010) Valve Radiosity Simulator 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading c:\program files\steam\steamapps\cameronneujahr\sourcesdk_content\cstrike\mapsrc\cs_nightrush_FinalB1.bsp Setting up ray-trace acceleration structure... Done (18.16 seconds) 22437 faces 5 degenerate faces 3315239 square feet [477394496.00 square inches] 54 Displacements 16760 Square Feet [2413536.75 Square Inches] 22432 patches before subdivision zero area child patch zero area child patch zero area child patch >CRASHES HERE< ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Steam\steamapps\cameronneujahr\sourcesdk_content\cstrike\mapsrc\cs_nightrush_FinalB1.bsp" "c:\program files\steam\steamapps\cameronneujahr\counter-strike source\cstrike\maps\cs_nightrush_FinalB1.bsp"
  18. Evil be gone
  19. In real life, I am the creepy guy who never leaves his house. On the internet: I make hell. In my mind: I am Adventurer. On AF: I am Robocop gone crazy.
  20. hah well it was a good try
  21. In everything I have written I always find the conclusion harder. Once your used to writing stuff; the hooks get easier and more simple to think of. The conclusion on the other hand needs an epic ending, some kind of summary, and a good note to leave you off on to ponder at a later time. So I would say the conclusion takes more creativity, thought and time to make.
  22. Eating a late night bagel and watching the office
  23. Banned because spelled Kirkreng's name with capital letters in the wrong place
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