\\Vincent Vega
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Everything posted by \\Vincent Vega
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laptop model compaq nc8430 CPU - 2.00 GHz core 2 duo mobility radeon x1600 256mb 2 gigs of ram http://www.notebookreview.com/default.asp?newsID=3080 - Laptop http://www.notebookcheck.net/ATI-Mobility-Radeon-X1600.2163.0.html - GPU with benchmarks i have read that far cry runs on max with this laptop
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hippopotomonstrosesquipedaliophobia the fear of long words
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I am a Transvestite from FRONT ROYAL VIRGINIA YEE HAH 276 Doom Peak Rd. Linden Va, 22642 FYI that address is not current but i think you can find some old underwear in the basement vent.
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O/ /| / \ BOB
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stack overflow in neighbors
\\Vincent Vega replied to \\Vincent Vega's topic in Technical Source Engine Stuff
It seemed to be a grouped set of brushes with the entity "detail" I fixed it by ridding of the entity -
** Executing... ** Command: "c:\program files\steam\steamapps\cameronneujahr\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\cameronneujahr\counter-strike source\cstrike" "C:\Documents and Settings\Vincent Vega\My Documents\cs_ggc.vmf" Valve Software - vbsp.exe (Oct 25 2011) 2 threads materialPath: c:\program files\steam\steamapps\cameronneujahr\counter-strike source\cstrike\materials Loading C:\Documents and Settings\Vincent Vega\My Documents\cs_ggc.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in c:\program files\steam\steamapps\cameronneujahr\counter-strike source\cstrike\gameinfo.txt Patching WVT material: maps/cs_ggc/nature/blenddirtgrass001a_wvt_patch Patching WVT material: maps/cs_ggc/de_tides/blend_concrete_dirt_wvt_patch fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) Processing areas...done (0) Building Faces...done (0) Chop Details...done (2) Find Visible Detail Sides... Merged 3876 detail faces...done (4) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (2) writing C:\Documents and Settings\Vincent Vega\My Documents\cs_ggc.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/starrynight*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/starrynight*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (3) (777019 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 2543 texinfos to 1272 Reduced 175 texdatas to 120 (6913 bytes to 4902) Writing C:\Documents and Settings\Vincent Vega\My Documents\cs_ggc.bsp 21 seconds elapsed ** Executing... ** Command: "c:\program files\steam\steamapps\cameronneujahr\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "c:\program files\steam\steamapps\cameronneujahr\counter-strike source\cstrike" "C:\Documents and Settings\Vincent Vega\My Documents\cs_ggc" Valve Software - vrad.exe SSE (Oct 25 2011) Valve Radiosity Simulator 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading c:\documents and settings\vincent vega\my documents\cs_ggc.bsp No vis information, direct lighting only. Setting up ray-trace acceleration structure... Done (12.69 seconds) 10807 faces 37 degenerate faces 330857 square feet [47643440.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] Stack overflow in neighbors ** Executing... ** Command: Copy File ** Parameters: "C:\Documents and Settings\Vincent Vega\My Documents\cs_ggc.bsp" "c:\program files\steam\steamapps\cameronneujahr\counter-strike source\cstrike\maps\cs_ggc.bsp" I don't understand how to fix this How am I supposed to find out where this stack overflow is happening my map has complex lighting and detailed brush work but it is nothing beyond the engine limits ughhhh!!!!!
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What is the power supply wattage i need for this setup
\\Vincent Vega replied to \\Vincent Vega's topic in Computer Hardware
that was very helpful thank you -
Motherboard - is a DELL GX 270 CPU - PGA478 Pentium 4 3.00Ghz HT Prescott series Ram 4 gigs Video Card HD 4650 AGP 1 hard drive no cd drive (I just use steam for all my games) 1 sound card 1 wlan card 1 fan and that is for cpu MY psu is dying and it is 600watt but i was wondering if i really needed something that high
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I would like to change my name to \\Vincent Vega
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What's the hype about the new FM1 socket and is it worth buying?
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No blame Ellen Degenerate or Timothy Hutton Both work for me
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ahh the melon gets eaten
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Mp4 files are much better than AVI Mp4 files offer much greater compression they have qood quality When i upload a video to youtube i always convert it too a mp4 i had a 2 GB video, and managed to get it down to 200mb as a mp4 with the same quality
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are you mad, don't rage, we like you here if you need counselling just give me a ring-a-ding at 540-636-7659
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what is half life?
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are you a ASStronaut as well
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it seems the issue was related to the lightmap scale, i switched it back to 8 and it was fine
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I am designing a map for CSS like usual I had compiled an earlier version that worked but was unhappy with the results so I made a few changes, but this time when the compile log reaches where it is at and crashes. The changes that I made. One of them is the culprit. 1. I increased snowfall precipitation density by 300% 2. I added some displacement maps 3. I decreased the lightmap scale to 4 from 8 4. Added some more snow decals 5. changed a couple of textures ** Executing... ** Command: "c:\program files\steam\steamapps\cameronneujahr\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\cameronneujahr\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\cameronneujahr\sourcesdk_content\cstrike\mapsrc\cs_nightrush_FinalB1.vmf" Valve Software - vbsp.exe (Jul 7 2010) 2 threads materialPath: c:\program files\steam\steamapps\cameronneujahr\counter-strike source\cstrike\materials Loading C:\Program Files\Steam\steamapps\cameronneujahr\sourcesdk_content\cstrike\mapsrc\cs_nightrush_FinalB1.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in c:\program files\steam\steamapps\cameronneujahr\counter-strike source\cstrike\gameinfo.txt Patching WVT material: maps/cs_nightrush_finalb1/nature/blenddirtgrass001a_wvt_patch Patching WVT material: maps/cs_nightrush_finalb1/nature/infblendgrassdirt001a_wvt_patch Patching WVT material: maps/cs_nightrush_finalb1/nature/blendprodconcgrass_wvt_patch fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 144 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing C:\Program Files\Steam\steamapps\cameronneujahr\sourcesdk_content\cstrike\mapsrc\cs_nightrush_FinalB1.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_09*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_09*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (3) (936900 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 7470 texinfos to 2768 Reduced 370 texdatas to 244 (17498 bytes to 11769) Writing C:\Program Files\Steam\steamapps\cameronneujahr\sourcesdk_content\cstrike\mapsrc\cs_nightrush_FinalB1.bsp 35 seconds elapsed ** Executing... ** Command: "c:\program files\steam\steamapps\cameronneujahr\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\steamapps\cameronneujahr\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\cameronneujahr\sourcesdk_content\cstrike\mapsrc\cs_nightrush_FinalB1" Valve Software - vvis.exe (Jul 7 2010) 2 threads reading c:\program files\steam\steamapps\cameronneujahr\sourcesdk_content\cstrike\mapsrc\cs_nightrush_FinalB1.bsp reading c:\program files\steam\steamapps\cameronneujahr\sourcesdk_content\cstrike\mapsrc\cs_nightrush_FinalB1.prt 1827 portalclusters 5324 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (6) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (799) Optimized: 3910 visible clusters (0.00%) Total clusters visible: 421150 Average clusters visible: 230 Building PAS... Average clusters audible: 713 visdatasize:369717 compressed from 847728 writing c:\program files\steam\steamapps\cameronneujahr\sourcesdk_content\cstrike\mapsrc\cs_nightrush_FinalB1.bsp 13 minutes, 26 seconds elapsed ** Executing... ** Command: "c:\program files\steam\steamapps\cameronneujahr\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "c:\program files\steam\steamapps\cameronneujahr\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\cameronneujahr\sourcesdk_content\cstrike\mapsrc\cs_nightrush_FinalB1" Valve Software - vrad.exe SSE (Jul 7 2010) Valve Radiosity Simulator 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading c:\program files\steam\steamapps\cameronneujahr\sourcesdk_content\cstrike\mapsrc\cs_nightrush_FinalB1.bsp Setting up ray-trace acceleration structure... Done (18.16 seconds) 22437 faces 5 degenerate faces 3315239 square feet [477394496.00 square inches] 54 Displacements 16760 Square Feet [2413536.75 Square Inches] 22432 patches before subdivision zero area child patch zero area child patch zero area child patch >CRASHES HERE< ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Steam\steamapps\cameronneujahr\sourcesdk_content\cstrike\mapsrc\cs_nightrush_FinalB1.bsp" "c:\program files\steam\steamapps\cameronneujahr\counter-strike source\cstrike\maps\cs_nightrush_FinalB1.bsp"
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In real life, I am the creepy guy who never leaves his house. On the internet: I make hell. In my mind: I am Adventurer. On AF: I am Robocop gone crazy.
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New half life 2 remake
\\Vincent Vega replied to \\Vincent Vega's topic in Valve Games / Valve Stuff
hah well it was a good try -
Progress being made on FREEMAN'S MIND: EPISODE 39
\\Vincent Vega replied to scott155's topic in Freeman's Mind
In everything I have written I always find the conclusion harder. Once your used to writing stuff; the hooks get easier and more simple to think of. The conclusion on the other hand needs an epic ending, some kind of summary, and a good note to leave you off on to ponder at a later time. So I would say the conclusion takes more creativity, thought and time to make. -
Eating a late night bagel and watching the office
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Banned because spelled Kirkreng's name with capital letters in the wrong place