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Bugthing

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Everything posted by Bugthing

  1. Thanks! I've found some good info on it already. Some companies make their own custom keyboards, but I think I may be able to make my own. Stuff like this:
  2. I see. It's good to know a game will understand the analogue input regardless of whether it's a console port or not. I will need to look into this some more then (I'm building a new system around autumn / winter). Ideally I would use the analogue controller, a mouse and most of the keyboard for other functions.
  3. I asked around about that some time ago, after seeing a bit of PS3 Skyrim footage of a guy sneaking and circle strafing an enemy, while slowly increasing his speed. I was instantly jealous of console games. The problem seems to be that PC games don't know how to handle that 'analogue' input and turn it into regular, binary input. Then you might as well just use the WASD keys.
  4. I'm not sure if it always works like this with PlayStations, but with TLOU Sony itself was the publisher. I figure that grants them some pretty exclusive rights. I would totally get a PC version if they decided to make one though. I'm not really a PS3 player, my girlfriend has one. Can't get a feel for the controller. Analogue moving around is pretty awesome (you run or sneak and everything in between depending on how far you push the stick). I wish keyboard manufacturers would take a hint and give us analogue WASD keys.
  5. Nicely done. Kinda itching for a replay, but there is just no time. I'm in the mddle of a big move.
  6. Friends are like Weeds That scream Eek Eek
  7. I hate PMs. And I'm a guy!
  8. I had five SCP's for dinner the other day. The last one was a bit salty though.
  9. Still beats being ruled by the English.
  10. The controlls of the controller are controlled by the controller's controller. Dwarf Fortress.
  11. Hey, does the game use the word quarantine wrongly? I thought a quarantined area, like a boat when someone gets sick, is where the sick people stay and nobody gets to leave or enter. It appears to be the opposite in the game.
  12. Well, by the time you'll get there you will have gotten a lot better at it too.
  13. Nicely done! Congratulations. This will be far from the hardest 'forced' encounter though, at least you were given a stealth option here.
  14. simple- he just stepped trough the cap between rails That's what I imagined, but the problem is it looks like he just fazed through it. It was really obvious noclip was used. Yeah, Gordon should have looked a bit to the side or something while doing that. I'm frankly surprised, these little things are usually done really well with supporting sound effects and everything. I imagine it has something to do with that water + computer incident.
  15. I think that's pretty much how I reacted the first time, Kyou. Only after I realizing it wasn't a threat to me I probably tried 'interacting' with it. If it had happened in real life, I probably wouldn't have gotten closer than five yards to it. Yuck. Looking forward to Freeman grabbing that first Snark. That is just gnarly, like that scene in Trainspotting where Mark tries to fish those pills out of the dirtiest toilet in Scotland. Nobody will just grab something like that out of the blue. Gordon would have to get stoned as wall first.
  16. Wow, I'd play the game with those sounds! The sound for the MP-5 sounds way too hardcore though. Reminds me more of a 5mm machine gun, or some type of stationary anti aircraft gun.
  17. No problem. As for that little area and that last clicker, you can't strangle clickers and to save a shiv you can safely use a gun there. You can still be stealth about it and close in for a headshot. In any other area, simply try to avoid them entirely. If you do have get through areas where combat is unavoidable, always go for headshots to save ammo. Another important tip I left out. If it doesn't wear a helm, you can usually take it out in a single headshots.
  18. Packed my PS3 today because I'll be moving out soon. Damn shame, it's such a fantasticly good game. Even for a die-hard Thief player. That's true. Didn't think about that.
  19. Well, obviously stealth is important. But it may be even more important to avoid killing altogether. Save your ammo for compulsory combat sections and save your shivs for opening doors. Never waste a shiv in a stealth takeout as they're extrordinarily hard to come by. Yeah, that's my favourite part too. Too few games take place entirely during an apocalypse, most just skip forward to a few years or centuries after. I hope these questions will never be answered. It's like a good book leaving a lot of stuff to the power of the imagination. But I happen to have a pretty creative one, so..
  20. The Marco/Polo thing had me laughing so hard. Just sticks out like a wildfire whenever I try to recall any FM.
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