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Corky64

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  1. It'd probably be best.
  2. Please, for the love of god, don't give them more ammo to work with. Just take another look at the conversation and see where it all went wrong for me.
  3. I wasn't making a sarcastic quip. I'm genuinely admitting defeat. That being said, I've made a terrible mistake. I'm wrong. My opinion is wrong. I can't back it up, so therefor, you are right.
  4. You're right. Scripting games and making them like movies is absolute shit. Your bulletproof arguments beat my crappy strawman ones. You win, I lose. My reasons for liking games are bad, and I should feel bad.
  5. Damn, I'm getting all worked up about this when I really shouldn't be. What does this matter to me? How does another person's opinion on what makes a video game "good" really affect me? It doesn't. I'm happy with *this* and *that* game, and they're not. I'm having fun, and they're complaining. On top of that, it's looking like the gaming industry is continuing to cater to my taste in video games. Alrighty. Argument's all done now. Go back to whatever it is you were doing before.
  6. So much strawman it ain't even funny. And yet when you "fixed" my earlier post, you simply dumbed it down to button presses. ANY video game can be dumbed down to button presses if you want to play like that. The final moments of Half-Life 2? Grab a Combine Energy ball (Right click), and throw it at the core (left click), boring cutscene, GO! (Why is it boring? BECAUSE I DON'T LIKE AND I SAID SO, THAT'S WHY) See? I can be opinionated, too.
  7. Guess I'm letting the weight of the negative posts outweigh the positive ones.
  8. Just wanted to see if there was anyone else that liked Battlefield 3's singleplayer. NOPE. I think I'm all done.
  9. Fixed it for you. And in a COD campaign I can stand in one spot for 30 minutes while my squad glitch out because their AI isn't built for doing anything unscripted then decide to walk one step towards my objective and suddenly BOOM BIG EXPLOSION BET YOU DIDN'T SEE THAT COMING EVEN THOUGH YOUR OBJECTIVE MARKER WAS IN THE MIDDLE OF SOME ROAD FOR NO APPARENT REASON. Not to mention the the campaign being so scripted I can't even open doors until the game decides I'm allowed to, scripting in games like COD and BF are just so ridiculously badly done that it removes me from the experience completely. And yet that scene still immersed me better with those button presses at the appropriate times than Half-Life 2. I stand by "shitty scripted" games. They're fun to me, and they immerse me in a story better than a game that just says "Here, take this." *hands over control* "Alright, now go do whatever you want." Sure, it's nice to have that creative freedom, but it's like wanting to see a piece of art, and getting handed a pencil and a piece of paper with the words "Here, do it yourself. We're not going to take away control EVER." Sure, it could turn out alright, but there's also the chance that it could have been BETTER if there had been some sort of guidance. So I guess it's REAL good news for me that developers are "stuck in this shitty scripted mindset." My taste in games is bad, and I should stop liking and having fun with the games that I like because it's WRONG. I'm NOT supposed to like these games. I should be liking *this* title or *that* developer because they give me freedom! What have we learned? Storytelling & cinematics = BAD. Games should not incorporate these elements because games aren't about telling a story or making stunning scenes! No! It's all about raw gameplay, and if you like stuff like that, GO WATCH A MOVIE. What a revelation! Glad I finally got this drilled into my skull so I can look down upon such shitty games like Mass Effect, Metal Gear Solid, Uncharted, Max Payne, God of War (Quick time events are BAAAAD!), or any other "critically acclaimed" title that makes use of scripting, cinematics, and story. Right, so games suck now. Nobody can be satisfied because apparently games SHOULDN'T be evolving to be something more than just one-dimensional gameplay stupified to the level of Space Invaders. That's right, the only way to make games good again is to dumb them down to shit![/thread] [/all hope]
  10. *Slams head against desk repeatedly*
  11. Man, it sucks being in the minority of this unpopular opinion...
  12. I'm one of those rare few that actually really likes "railway" sequences/campaigns and QTEs. To me, they make the scene feel much more interactive and cinematic, opposed to a game like Half-Life 2 which could have a really cool scripted event, but leave you in control the entire time. To me, that kind of takes away from the feel of the scene if you're free to move and jump around like an idiot when something important is happening. I know, it's utter blasphemy for me to LIKE the game taking control away from me and QTEs, and I should be burned at the stake, but... Opinions. Opinions everywhere. To each his own. Yes, yes you should be burned at the stake..... I kid(And sleep well tonight > ). I think cutscenes are an absolutely terrible way to show the player something. It's like a little kid pushing a crayon drawing he made in your face and yelling "LOOK WHAT I MADE, LOOK AT IT, HEY LOOK WHAT I DID AND HOW GOOD I AM". It's annoying. And usually takes drama away from a situation instead of adding to it. When I see some black bars at the bottom of the screen or I simply loose control of the camera I instantly already know something is gonna happen taking A LOT of the effect out of the moment. When my camera suddenly snaps to a building next to me it, I directly know something is gonna happen with that building. If it then explodes it has a lot less impact than, say, I am shooting some dudes and all of the sudden HOLYFUCKWAA building to the right of me collapses. Everything has so much more impact on the player if you let the player discover it for her-/himself instead of spoon feeding her/him every event. It also feels a hell of a lot more natural than cutscenes. And if a player decides to jump around like crazy and screw around she/he has already decided she/he doesn't care about whatever the game is trying to show(whether that be a cutscene driving the story forward or a cutscene trying to dramatize the whole situation) making the her/him force to watch it isn't going to make her/him like it more. I think I see one problem with that, though (And I know this has happened to me plenty of times in games). You're fighting an enemy, HOLY SHIT THEY'RE EVERYWHERE, suddenly something blows up, but you don't notice it because you're not facing it, and concentrating on fighting the enemy. So you miss it. Great. It was probably something really cool, too. I don't think cutscenes are a "forceful" way of showing the player something. I think they convey a cinematic presentation style of storytelling. Example: Blackburn is chasing after Solomon on a hijacked New York subway train. After fighting his way through several armed terrorists, he reaches the end of the train car. He sees Solomon on the other side of the door, tapping at something. Thinking fast, Blackburn climbs out a nearby window and holds on for dear life on the side of the train. He manages to jump to the train car in front when suddenly BOOM! The car he just escaped from is engulfed in a fiery explosion. Momentarily distracted by this, Blackburn looks through the window of the car he is now clinging to, to see Solomon pointing his .44 Magnum at him. He fires a shot a Blackburn, which misses, but causes Blackburn to lose his grip. He manages to grab onto the back before he falls off completely. Regaining his composure, he climbs to the roof, and begins to slowly creep his way forward to a blasted hole further up ahead while firing at more terrorists sticking their heads out of the side windows, trying to take him out. Blackburn jumps through the hole, and continues on his way. He comes to the final car that is filled with explosives, and an unarmed man. Blackburn readies his gun and begins to approach the man, but as he enters the car, Solomon is waiting around the corner and disarms him. Blackburn and Solomon are briefly locked into a fist fight that ends with Solomon seemingly having the upper hand. He stands over Blackburn, pointing his Magnum squarely at his head. "Are you alone?!" He demands. Example of what I don't like: After hearing gunshots behind them, Gordon and Alyx finally make it to their escape train. Gordon is holding his weapon in the "ready" position. Alyx grabs the train doors. They hear the Combine's bullets pinging off of it as it closes. Gordon is holding his weapon in the "ready" position. The train begins to speed away, and Alyx lets out a sigh of relief after a tiring escape from the Citadel. Gordon is holding his weapon in the "ready" position. Still getting her bearings together, she gives Gordon a congratulations for rising above the call of duty once again. Gordon is holding his weapon in the "ready" position. Suddenly, the train starts to shake. Something is VERY wrong. Alyx buckles down and tells Gordon to brace himself, as they are about to be derailed. Gordon is holding his weapon in the "ready" position. THE TRAIN CRASHES, HOLY SHIT. The screen fades to black. As Gordon wakes up, he is already in a standing position on the other side of the crashed train, holding his weapon in the "ready" position. inb4 go watch a movie if that's what you like. Again, preferences.
  13. I'm one of those rare few that actually really likes "railway" sequences/campaigns and QTEs. To me, they make the scene feel much more interactive and cinematic, opposed to a game like Half-Life 2 which could have a really cool scripted event, but leave you in control the entire time. To me, that kind of takes away from the feel of the scene if you're free to move and jump around like an idiot when something important is happening. I know, it's utter blasphemy for me to LIKE the game taking control away from me and QTEs, and I should be burned at the stake, but... Opinions. Opinions everywhere. To each his own.
  14. Seems like I'm one of the few people who actually really enjoyed the singleplayer campaign of Battlefield 3. Any chance that there's someone else who liked it, too? The action sequences, the music, and the acting (especially with the "good" CIA agent) were my favourite aspects of it. I can honestly say I had more fun with this campaign than say, Half-Life 2. It really captured me with its cinematic feel. That's just my opinion, though. No need to go spreadin' it around...
  15. Loved it.
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