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CB1993

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  1. Hey guys! I just wanted you guys to know I released a Freeman's Mind voice pack for XCOM 2. This pack contains over 750 unique lines that cover pretty much any action your soldiers can do in the game. This pack uses the isolated tracks Ross was very kind to release a few years ago. If you guys are interested in downloading it, I hope you all enjoy it as much as I did making it! Steam Workshop http://steamcommunity.com/sharedfiles/filedetails/?id=628251683 Nexusmods http://www.nexusmods.com/xcom2/mods/329/?
  2. I have a question: If Valve ever releases their Source Filmmaker program to the public, would you consider coming back to Source? I'm sure it'll make machinima MUCH easier to do, because as the program's title suggests, it's designed to make movies in the Source Engine.
  3. Here's a video explaining exactly this: http://www.youtube.com/watch?feature=player_embedded&v=VSj_4UXNnA0 And yes it does involve 3dsMax, though I'm pretty sure this technique will work with most animation programs. Using this technique will give you A LOT more control over the cameras than demo smoothing, and likely has less errors. It also allows you to keep the camera movement if you edit a map. That said, I really have no idea how to solve the animation playback problem, but that doesn't mean others don't.
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