ZeosPantera
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Everything posted by ZeosPantera
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Dude, Grid is not related to Race Driver 3. It is the most arcadey game ever.
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You cant overly focus on realism in a simulator. You should read the requests thread for rFactor2, some people want it to a level even I gag at. http://isiforums.net/f/showthread.php/682-rFactor-2-Developer-Q-A
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Lol, You can't do simulation on a console silly. You also can't do it on a gamepad. Forza and the GT series are just bad arcade racers. Not sims. My measure of if something is a sim is can you complete a lap of a track the first time while trying to go fast? Yes, arcade.. no, crash burn spin.. sim. Bro in rFactor. With a Shelby Cobra. In any other game this car would probably be a special unlock-able super-car that guarantees a win every race. Watch him try not to die.
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The star wars category should be split into two. Episode 1,2,3 and 4,5,6.. anyone that checks 1,2,3 should be immediately banned from the forums pending castration and hanging. Worst movies ever. No debate. http://redlettermedia.com/plinkett/star-wars/star-wars-episode-iii-revenge-of-the-sith/
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Unreal has just previewed it's new engine. Here. It shows the detail on hair and shadows and awesome reflections etc etc. But nothing about the map size or what looking out upon the rest of the world looks like. Narrative doesn't have to mean linear corridors and invisible walls. Creativity and Calculation? I can only see having no limits add to both those gaming categories. IE.. You Need to enter a secure city. Instead of attacking a gate or going around the corner to find an obvious helicopter waiting, maybe you could travel the 12-15 miles to the airport your last mission took place. Remember there are no loading screens. Point A will still be there when you reach point B. Puzzles could be larger. Adventure.. . ADVENTURE? really? If the game develops and is as good as I hope. Nobody will doubt it.
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Why? I see no reason it wouldn't work in all earth based games. The Data required to render from a mountaintop to the entire horizon around you 360° is only about 40MB. Plus the 1CM accuracy of objects on the ground make it a waste to do with just flight sim's. The only time a flight simmer is concerned with the earth is takeoff and landing. The rest of the time a real pilot is just seeing a patch of sky and instruments. I think a flight sim is the least important use of this engine.
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No Squint can do text separately, remembers your setting and can globally resize all web pages and modify the colors a web page uses. I can't live with a white youtube.
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Then on that subject. I recommend everyone grab the addon NoSquint for FF. https://urandom.ca/nosquint/ I use it to make everything bigger but I am sure you can use it to make everything smaller. Also ImageZoom is handy to shrink unruly large images or blow up tiny ones.
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Best worst speed run I ever watched was for Phantasy Star on the Sega Master System. I think it was 3+hours.. alot of it just fighting the same sea monster to level up. Remember that game from childhood. Whole family played for weeks calling sega for hints and tricks.. Terrible.
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If I could have voted Farscape three times I would have. Absolutely the best sci-fi series I have ever witnessed. And the only one on the pole with only one human throughout. Everyone else was an Aussie accented alien!
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will do. I thought all new forums had auto-resize scripts at this point. Also why 800x600. Who is running a 15" monitor nowadays.
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Procedurally Generated Tree's WIP SEE FIRST POST!! Quote from Developer. 1. What are the system requirements to run this engine? The engine is GPU-centric and requires a DX10-class graphics card with OpenGL3.3 drivers and 512MB of GPU memory. As the minimum should be considered an Nvidia 8800GT. Although the engine can run on lesser cards, it can affect the overall smoothness. Alpha builds don't contain all optimizations yet so this recommendation will likely change for finished product. The min-spec's aren't what I would call low because it does have a decent demand on GPU over CPU. Most of it is run completely GPU side to eliminate the lag of going from one to the other. This is not a game system for joe average. You need to be a gamer with a gamer's PC to run it well. The attention to detail the 2 programmers show in there tech-blog and on the forums leaves no doubt in my mind that they will continue to develop until realism is paramount. Other than the 2D sprite tree's there are also only 4 ground textures, no environment shadows and no clouds. But it is still the most beautiful environment I have seen. Compared to the fully finished and "polished" ArmA 2 virtual reality engine.
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No, compared to skyline suckerpunch was citizen fucking kane... That movie blew chunks all over my $10.25
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Or id Software, or any of the other great innovative developers... I personally would like to see what Blizzard could do with it. My only concern with one of the behemoth's using it is they would probably, easily be able to buy it outright and make it proprietary. Flash 10 mil cameni's way and I am sure the whole project would go underground for a year or two only to emerge as a mediocre game in an engine so stripped of its crazy innovative features to save size and min-spec's that it would be a waste. What I am more looking forward too is if Outerra itself becomes like Steam. Imagine opening up a steam like games list. Only instead of multiple games everything is in the world of Outerra. In there could be any number of developed game environments with different objectives, tweaks and modelpacks all auto-downloaded via the internal torrent protocols. Want to race cars. Bam. Load the Race sim environment. Roads are laid, the menu for car selection is loaded and you go. Want to kill aliens? Bam. Choose the invader or the human race and have miles and miles around a populated large city as the battlefront. Want to play lord of the rings? Bam. The terrain is twisted to form a 1:1 scale of middle earth. Complete with magic and trolls and caves. Want to Play Asteroids? ... BAM.. your in space and shooting asteroids. Even if you don't use the immense size and instead play counterstrike in a large skyscraper. Just looking out the shot-up windows to this... would be worth the mod being created.
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Having never read the graphic novel I could only base Watchmen on what it was, a movie. And I believe it was the best movie I had ever seen in a movie theater. It held nothing back. Shoot a preggers whore?.. No problem! Nearly X rated sex scene?.. Yes. Unappologedic violence?.. two helpings please. Then there was the length. No point in aiming for 2 hours on this. 3hours6minutes and I wouldn't have it any other way. On my patented movie rating scale Watchmen was a 9.5 .. 300 was an 8.5 and Sucker-Punch rolls in at 7.5 In my scale there are no 10's or 1's until you are on your deathbed and can see no more movies. 9 is life-changing (no comedies allowed).. 8 is great.. and 7 is good. You can work out the rest of the scale yourself. The Happening was a 4.0! The .5 gets tacked on to any movie you want to see again. eg. American gangster was an epic movie, 9.0 ,it doesn't earn the .5 because it was a little too slow and a bit long for the subject matter and I probably won't ever watch it again. So there is SuckerPunch in a nutshell... 7.5 Will watch again and good. Not great.. and certainly not life changing.
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I may be showing my age with this post but 1997 game of the year. The 70's funk soundtrack was recorded on original 1970's equipment to guarantee the correct sound. http://retro.ign.com/articles/848/848473p1.html A Quote from this site.. http://www.localditch.com/interstate-76/music.html The music in I '76 is one of the game's signatures. To capture the spirit of the '70s, a band was put together to record 70 minutes of funky music for the game. Bullmark, consisting of Arion Salazar (of Third Eye Blind fame) on bass and keyboards, Tom Coster on keyboards, David shul on guitar, Les Harris on horns, and Brain on drums, was formed. Notable Notes: * The band's inspiration? Cop shows and porn. * Van Halen was recording nearby and Eddie dropped by during the Bullmark sessions I have the game discs and have ripped MP3's from them but the scratches cause errors. I eventually found a full Flac rip on a private tracker. Activision dumped this title in the long long ago so I am not sure how copywrite goes. I recently bought the game again on GOG for $5. But alas they hadn't fixed it enough to get it to run on 64 bit win7 without major headaches. Here are some tracks on YouTube
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What is Outerra? The official description of it is.. >> A 3D planetary engine for seamless planet rendering from space down to the surface. Can use arbitrary resolution of elevation data, refining it to centimeter resolution using fractal algorithms. Unlimited visibility, progressive download of data, procedural content generation. Integrated vehicle and aircraft physics engines. Embedded web browser for web service integration. My description is less complicated... BAM! (Tiny Resized Images) I think it is the future of ALL games. Imagine not having to worry about making a game look good. You want to make a game? Where do you start? I think you start by creating a new game engine or using an existing one to render the environment and code the lighting and the physics and the....... FORGET IT!!! No current engine can do what this one can. Outerra is the whole world, no, the whole universe with no loading screens and detail never seen in a 3D engine before. With OT as a base you can just import a few models, some buildings, script some weapons or tools and write a story. Game done. The lighting and environment is all done for you. Is it a space based game? 2.2billion Km into space with 1cm accuracy good enough? Here are some videos and more pictures. http://outerra.com/wgallery.html The Full Technical blog http://outerra.blogspot.com/ I can't think of a single game that wouldn't benefit from being implemented on this engine. Flight and Driving and SeaCraft and Military Simulators are obvious. But there is no reason all the current gen sandbox games wouldn't benefit. Hell, Counter Strike 1.6's CS_Italy could take place IN ITALY!! The engine has a built in torrent client to send and receive model and terrain data from everyone using it. Now this engine is still a very WIP project. There plan is to make a test "game" to help them develop and test features, straiten out their code and keep the team (all two) from starving with a bit of Minecraft style alpha releasing. I invite you all to join the forums there to discuss features and requests but try not to pass the link out to too many. If you do your ideas may never get heard. And what would mike and dave have to say lost in those infinite mountain-tops? Machinima Heaven.
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Currently the only game that keeps me interested is rFactor. There are just too many cars and tracks to get bored. The real switch from being happy with a need for speed / gran tursimo type "game" and the sim world was richard burns rally back in 2003 ish? From that game on I bought a wheel and all others are judged accordingly. Physics and the simulation of a real car instead of 200 mph rocket cars and awesome graphics. A bit of video of my brother driving my completely jacked, completely custom, insanely tuned version of rFactor with my Modified G27, custom FFB, Fully adjusted simulator View and no aids in a 577HP Shelby Cobra around bathurst. I will be trying Shift2 later this week to tear it apart.
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940, 4890, 4gb, 5hd's etc etc.. G27, fw900, win
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My original reason for games piracy was being broke. 6 games a year and $300 is rediculous. The first game I pirated and finally bought was Farcry. It was a great game and when the price was low enough I grabbed a copy and gave it away. Steam has been a big part of wooing me away from pirating games. HOWEVER Some recent SHITTY, SHITTY games have ruined that trust. The first $50 waste was GTA4. It was un-playable on PC and the god-damned windows live games crap wouldn't let me join my friends game if a certain one of them was on. Next upset was FarCry2.. Yeah, farcry part two!!! ........ .. . . . "BOOOOOOOOOO The fuck is this??" It always just came down to this. Most games people pirate they wouldn't have purchased in the first place. Same with the music and movie industry. Lost sales figures are bull. Way more then 50% of the people downloading something had no intention of buying it. Me included. Its free and I will have it. Any more then free and I would be disinterested. Now I just stick to a very small list of games. A combo of legal and illegal titles. I do wait with wallet open for a few. Portal2 will get a buy, rFactor2 if it ever comes, Hawken could rape the cash out of me and I would still thank it. I paid for minecraft because if you don't girls don't like you. And when Outerra has a super pre-alpha they want to test for cash they too will receive my full budget.