Darthvoorhees
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Everything posted by Darthvoorhees
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We've got a long way to go before incendiary ammo. We can have arrows on fire, however...
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That I haven't found. It wasn't even mentioned in comments, I don't think. Whereas the tracks I've found were said to come from "The Black Mirror".
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I like the fact that the game isn't easy. Too many simplified games nowadays. They're dumbed down (in more aspects than difficulty, mind you) for casual audiences too much. Which in itself is a stupid decision because a casual group will NOT stick with the games. Hence, they lose interest of many fans and lost the people they're pandering to in the first place. For example: Compare "Splinter Cell: Chaos Theory" to "Splinter Cell: Conviction".
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"We've Got Hostiles" was shorter than I remember.
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Especially since: * There's actual lines for the Anomalous Materials chapter. * The Box Smashing Room actually HAS a purpose. (It has doors where boxes are offloaded, but they're closed) * There are SOME alterations. (Unforeseen Consequences with the Houndeyes) * The layout is now realistic. It's not "gaming" type. Even in Residue Processing. It would probably be like: 60 to 75 percent the same. There's still plenty that remains the same to the original Half-Life. (Encounters that I remember are still in same places.)
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The guard lines are funny: "Nice shot, you cock-eyed bastard!" "Yeah, targets move, jackass!" "Gordon, I think they're shooting blanks."
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Black Mesa. Where to begin? HOW to begin? How to do both of those rhetorical questions yet keep the post brief? I was initially worried news of release was a sick joke, and it'd never see release. I am glad to be wrong. I played it on the day of release. My mind was blown. Every single expectation of the kind of game it would be exceeded. The gameplay, care to detail, good writing. (IE: Dialogue giving explanation where to go) It is all there. A person could easily believe it to be an actual licensed game. To sum it up as shortly yet accurately as possible: "It is a labor of love by true fans of the original Half-Life."
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So: Don't expect a S.T.A.L.K.E.R. 2 because the main dude pulled an EA move (Firing off production team and keeping the IP but letting it die), but we can expect a Spiritual Successor. (Like "Bioshock" being one of "System Shock", or "Fallout" being one of "Wasteland")
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This is awesome, a mod many have been waiting for released in 10 days. I hope this isn't some cruel joke.
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Good stuff created with GMOD: War of the Servers, Combine Nation, Maintenance Man. For Source: Filmmaker, it does seem like a good choice. Once you figure out how to do things. Minimal difficulty for someone who's used regular animation tools before. Although it IS a shame they don't have a "Save" function for animation, or support for the rest of the Source Engine stuff. (All has to be downloaded or converted) Although as shown, work can possibly be minimized with motion capture via Kinect, this is not a new concept, I've seen a crude version on the GMOD website.
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Yeah, I have also wondered about that one. I found every other piece of music in the video, but that one is unlisted and could've come from anywhere. Also, is there going to be an upload of the track I was originally looking for?
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Yes. Also damn, I was gonna say that. But then I'm also glad to see someone else has made the connection. (Oxycodone and Hydrocodone, essentially the same, but some slight differences.)
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How long will it take to finish Freeman's mind?
Darthvoorhees replied to Great_Destroyer's topic in Freeman's Mind
Maybe, maybe not. He did skip good sized segments of the game. Mostly from "Freeman being able to do a pull-up." But there were others. He might just skip another good size chunk and have the series over a little sooner than your prediction. -
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Hell, lines like that are always funny. Guard: "We're going to need for you to relinquish your weapons." Renegade Shephard: "I'll relinquish one bullet. Where do you want it?" Other Freeman's Mind: "I'm selling these fine used bullets. Free samples! Oh, the missus of the house, try some of our product."
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"Over here, you forgot your bullets! Take some of mine!" - I love lines like that.
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Progress being made on FREEMAN'S MIND: EPISODE 39
Darthvoorhees replied to scott155's topic in Freeman's Mind
The image now says it's completely done. Machinima has not yet released it. -
My thoughts exactly. See, the Japanese have their thing different. They don't see children as "Entirely innocent". In truth: They're not. You'd be surprised what they learn, hell, half of the curse words I've learned were in SCHOOL. Japanese kids media is sometimes....well, graphic. You'll see blood, and hell, even cursing. (And example I was told, a friend said Sonic X had Sonic saying something that basically translated to "Shit, we gotta go!") We need to have stuff like that, and stop babying them. Or having the networks do the work for us. That's what the censoring here is mostly. Because parents want to shirk responsibility, and so, they have the network cut out stuff. Instead of explaining it to them, we shield them from it. Now I'm not saying to show them overtly explicit stuff. But to just not baby them. I've always thought of censorship as a stupid idea anyway: They're going to learn the words eventually.
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Yeah, when you see a teacher who SEES it going on, they see one student punching on another and do absolutely nothing about it. THEN the student being hit fights back only to try to defend themself, is when the teacher intervenes and punishes the both of you. When you experience THAT, then see if you still hold onto your opinion. Oh, and this happens WAY TOO OFTEN at my old school. The subject is that if they're even HANDLING it. Most of the time, they're not handling it. They're not stopping it when it starts, yet they punish when the inevitable fight escalates. What's worse is sometimes, even when a student is not hitting back (or even blocking), they'll still punish him for "fighting". This happened to my friend.
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Have you ever watched so much of Freeman's Mind that you...
Darthvoorhees replied to mehdawg654's topic in Freeman's Mind
"Coffee, coffee, coffee COFFEE......It's not as strong as methamphetamine, but it lets you keep your teeth." I've muttered that after having a cup, and said it aloud to my friends and family before. Hell, many times I mutter the quotes to myself. Whenever one fits the situation. It's second nature to recall which quotes fit what. I tend to do that with other media too, not exclusive to Freeman's mind. Others either think I'm original or ask where I got it from. Friends and family ALWAYS ask me where I got it from. -
How would you do a Half-Life film?
Darthvoorhees replied to Andy8299's topic in Valve Games / Valve Stuff
Show the uprising from the rebel point of view. But have Freeman around, you see him in several action scenes, kicking ass and helping the resistance move forward. It works to show how badass Gordon is, but also keep him out of other scenes so he isn't really personalized. The only personalization being the "messianic" one the rebels give him whenever mentioning him. Maybe center between two characters, or several? Or have one that's conveniently not where freeman is at certain times. For example, the Nexus: He's downstairs trying to keep the combine from Freeman, Freeman is upstairs shutting down the nexus. Cut away to another rebel, and the Nexus bombarding his group. Staving off the approaching Combine. ================= Idea 2 for HL2: Prequel: The Seven hour war. End it how it says in backstory. Then jump it several years, and then show Gordon (Show his face), getting off the train, setting up events for HL2. ============== Half life 1: Same kind of thing. Although expansions null other characters. Unless Valve is willing to make exception and add one more (Like Magnusson) for later game. Not sure how to properly do the first game. -
Listened to the whole thing, and was surprised with comments. "Half-Life is popular." In nearly all of my classes at school, I was the ONLY one who had ever heard of Half-Life. All were hooked on Modern Warfare, and Assassin's Creed (I like that series now, but never played it till my last year of High School), and whatever the new stuff was. A handful of students (two or three) in classes knew of Half-Life. The damnedest thing: The teachers were more likely to have heard of it. Some of them being gamers. Was kind of cool.