Bravetriforcer
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Everything posted by Bravetriforcer
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This change was actually pretty nice for once. Much more customization. Not entirely a fan of the "Totally not an Apple product" aesthetic, though.
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Heh. Catwoman "DLC." But I just played Poker Night at the Inventory. Probably gonna get into playing real poker when It's legal for me to do so.
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It's glorified raining right now. Which means that it's snowing after a big storm made it impossible for snow to stick.
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McoUSOdd_tY I love that man's laugh.
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Arkham City.
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-EnwTmCo4ro There is no coffee mug large enough to properly represent how incredible of a father Geoff is.
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Selling the classes is the crutch of their F2P model, so unless they can cough up some amazing hats to put on our characters, I doubt they'll become free.
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1. Diaper fetishes. 2. Koach's musket fetish. 3. Yu-Gi-Oh cards 4. Batman 5. My Trap Card which you just activated.
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If "Cable" is slang for "Penis", and "Cuts the" is slang for "Impressed by Bravetriforcer's/Applejack's", then I am flattered. If not, then you just knocked out my T.V. you damn kids with your needless euphemisms that dance around the fact.
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If you are freakishly dedicated to the game, you would most likely have your very first non-standard class unlocked in around 2-3 weeks without paying for any boosters or gold. And when I say freakishly dedicated I mean no other games, no real life attractions, and no porn (Unless you are also good at multi-tasking/like the light classes' slender-ish figures) distracting you. Assuming you are consistently doing well in most or all matches, of course. So if you actually have a social life (I kind of don't) and/or are of average skill, you'll be looking at a month-ish or longer to unlock one class based on my guesstimate. And Pre-Calculus is currently my best subject in school, so obviously my guesstimation holds scientimiferrific meritasm (I think this would fry Blue's brain if he saw it). I've been playing for around a week and broke 3000 tokens yesterday.
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Well they both have the issue of having people who dismiss them outright for looking/being cartoony. So yeah.
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Sort of. Only it's not something normal like 10%, and more like "We don't want you getting too many tokens without a booster"%. So if I get 10,000 Points/Credits, that turns out as around 80 tokens.
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Tribes: Ascend once again. I just discovered the glory that is Disc Jumping. Sure it works with every explosive launcher, but Disk Jumping sounds cooler.
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You get tokens at the end of a match based on performance. If you do terribly, you get around 30. If you do alright, 50-70. If you do "Holy shit that was awesome" good, then you get 110-150. Your rank does not influence token turnout (At least not yet anyway, the game's still in beta). I'm not sure if accolades like "Flag Grab" or "Spinfusor Airshot" influence token amount by themselves. I think it's just based around what your overall score is at the end.
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That's credits, the things you use to upgrade stuff or buy vehicles in a match. Tokens are used to buy classes (and ONLY classes at this point). The average token turnout is in the 60-90 range at the end of a match. 100-120 if you do extremely well (not taking into account boosters, but those are a reasonable idea). Now boosters always give an extra 100 or so tokens, I think, which certainly helps ease the grind. But 15,000 tokens per class just seems to be asking too much, even with the booster packs because they turn a 215 game grind to around a 75 game grind. Designing the game in a way to make unlocking stuff for free a pain in the ass but still reasonably possible to encourage buying stuff is fine. Essentially locking out the free players from the content is not. Then there's the strange situation where a booster makes the grind easier and can lead to a few classes is not much more expensive than just buying the classes. Especially since if a player is really good they could buy a month-long booster and grind out all the classes, saving the extra $35 which would have gone to buying $50 worth of gold to buy all classes. The store model just doesn't make sense when you look at it. Neither from the developer's bank's perspective nor from the player's perspective.
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Well seeing as how: A. I'm not willing to spend roughly $5.20 per class. B. The token system gives you so few tokens per match so as to almost force you to buy new classes. I've pretty much been mastering Ranger and Soldier. Though I may end up getting Technician when I grind up 15000 fucking tokens (Currently at 2000 after dedicating myself to this game ever since I got the key). From what I recall, he's focused around base upkeep, and since I seem to be one of the few guys actually repairing shit...yeah. Also, I kind of hate the business model.
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Lucky bastard son of a bitch.
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Tribes: Ascend closed beta. It's hard as balls to get the hang of, but that's because it loves us. A PC exclusive, designed-for-PC FPS that is focused around being fast as balls while still being strategic that isn't from the late 90s is just the thing I've been hankering for while all the Call of Dutys and Battefields saunter their fat and complacent asses around, taking up all the attention.
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A friend of mine gave me one of the three beta keys his account randomly spat out. I love him now.
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Dungeon Defenders. I'm at the second to last level and holy shit, they're just tossing ogres at you like they're going out of style.