Blue
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Everything posted by Blue
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Dynamic level loading I bet is something Valve considered a lot when developing Half Life 2 and found impossible or super hard with their system. Who knows, maybe we might see some kind of new iteration of it with Portal 2.
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Made this to celebrate The Tunnel. Enjoy! 1280x720 1280x800 1440x900 1920x1080 Raw object, insert centered on custom Resolution black background
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The question is why you watched it. Or how I watched it.
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This is regarded as the last great Hurrah of LitFuse Films before.. well, all the people in LitFuse Films got jobs. Zachariah Scott now works for Bioware. Reportedly, the script for this Machinima whole amazingly well voice-acted and consequently well animated, was apparently largely written by Zach while drunk.
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What caused the flickering of Dave's boot while riding the Train? Was that an unavoidable motion artifact because the npc was moving with a model?
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I greatly enjoy Team Fortress 2, it's my single-most played game. It doesn't have a story necessary, but functionally it's exemplary for the statement that games don't need them all the time. As a frequenter of the Engineer class, I'm used to getting the short end of the stick simply because the Engineer as a class has the biggest footprint on the gameplay dynamic than any other class, bar the Medic. Sentries, Dispensers and Teleporters affect your team far more than most can appreciate.
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I'm a 20 year old attending the British Columbia Institute of Technology for animation and 3D modeling. (Real animation is HARD, so I lean towards modeling). I've been making a scene of the Svetslanov Hall of the Moscow House of Music over the past two months (as well as a character and a Cello, shown below) for a demoreel, which should be finished in a little over a month. (For those skilled enough to notice, no this is not in Production quality Antialiasing. That's pending the final render solution. Rough lighting stage.) I greatly enjoy movies but usually only ones with happy endings, and due to my highly technical inclinations I love ones that have lots of realistic tech speak. (As such, my favorite movie is Apollo 13) consequently I know a fun bunch about NASA's earlier space programs including a large portion of all of the Mercury, Gemini, Surveyor, Ranger and Apollo missions. I can also comprehend space and objects around me orthographically, I've been able to do that since I was probably 14, when I was introduced to my first 3D Program, Rhinoceros 2.0. My favorite kind of music is Baroque, Romantic, Classical and Contemporary eras of classical music, of which my favorite composer is a fellow who currently lives in Estonia named Arvo Part. I also like The Barenaked Ladies and They Might Be Giants, but not as much. I'm a happy Christian and 5th generation German-Mennonite.
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Fascinating find I made a little while ago: I imagine most anyone has heard of Johann Sebastien Bach, and some of those people may have wondered at the curious notations on many of his works which we abbreviate. For example, when we think his epic Pipe Organ piece Toccata & Fugue, we ignore the supplementary "In D Minor, BWV-565". I was curious, so I looked up what that all meant. Turns out BWV means Bach-Werke-Verzeichnis, which is German for Bach Musical Catalog. Bach has over 1200 well cataloged and documented pieces for everything from Choir to Organ to Chamber Orchestra. Typing in on youtube BWV followed by a random number between 1 and 1200 results in a musical piece that does exist and is awesome to listen to. It's quite easy to find pieces you've never heard before, but are just as epic as the ones you already have. For example, here's that classic I mentioned, And something you've probably never heard of,
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I am not a very big fan of Zero Punctuation. I used to be, but not so much. Truth be told I frequented the Forums on the Escapist Magazine for over four years (and still do) but these days I yearn for a smaller community. Less busy, easier to acclimatize yourself with the entirety in one day without having to be concerned that what might have been said will disappear into unsearchable history within the hour. I much prefer Extra Credits, the commentary videos that comes up on that same site every thursday.
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This is me at Christmas last year.
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Blue is my second favorite color. Green is my favorite, but I haven't made an avatar of myself wearing a green shirt that I actually own.
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http://steamcommunity.com/id/Anarchemitis Anarchemitis is my universal username everywhere else on the internet, but in steam I go by the handle of "The Captain".
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I would have to judge each episode by the most interesting aspect of their environment design because of the strength of performance of Alyx in both is relatively equivacable, and there's no contest which is better in terms of technological development (Obviously Episode 2 is more tech-sophisticated). Episode 1 has in favor of it the Reactor Map as well as the interesting aspect of the Dark Underground going for it. Episode 2 has the Outland Forests and White Forest. Both of Episode 2's coolest environments beat out Episode 1s in my opinion, but not by much.
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Half Life 2 Running on Lowest Graphical Settings Possible
Blue replied to Nueemann's topic in Valve Games / Valve Stuff
Looks like you managed to get some kind of override going that sets all models and textures to the maximum distance LOD. I bet those horrible color artifacts are the reflections of their shaders on local cubemaps. -
I tried to do something like that once with a top-down orthographic projection of all the levels in Half Life 2. (The level after Kleiner's Lab and the First trainstation don't match up) but as I progressed, Inaccurate scaling became an issue because the levels got procedurally bigger, amking scaling harder to do by eye. I got up to the first map of Black Mesa before an inordinately inconvenient computer crash got my Photoshop document lost.
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While the MoCap would assist in the making of an episode, it would only be able to make rough animation which would require a lot of cleanup afterwards, and the conversion of the skeleton constructed in Garry's Mod to the animation rig compatible for Source engine animation would be legendarily complicated, I imagine.
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I think I can find a something like those... Have you taken your today?