Blue
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Everything posted by Blue
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Hold your horses, be patient. I only can get on my computer after 3:30 because of work, and I had stuff to do all weekend, monday, tuesday and yesterday.
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That's what good little girls are made from. Good little ponies must either have different materials/elements/etc. in order to develop with hooves, or at the very least, large eyes.
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Most yes.
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jPZ_KP_CQGg She was Ded "gurl was walkin2 skewl wit her bf n they were crossin da rode she sed "bbz wil u luv me 4evr" he said "NO.." da gurl cryed N ran accross da rode b4 da green man came on the sine. boy was cryin and went to pic up her body. she was ded. he whsipered 2 her corpse "I ment 2 sey I will luv u FIVE-ever......" (dat mean he luv her moar dan 4evr....) lik this if u crai evrytaim" Winner of the Pulitzer Prize for Senior Fan Fiction, 2008.
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wondering If Strong Bad, Homestar Runner and other characters from that universe would fit in, in Equestria. They already have the "Be Flash characters" down pat.
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Hockey is a much better sport. Plays that go on without interruption aren't quite as long as in Soccer but that's because an ice rink is smaller than a Soccer pitch, and hockey players can move and accelerate faster on their skates than people can run. There's also the benefit of all the players being incredibly tough and huge people like in Football or Rugby, with lots of stamina and coordination like in Soccer, and sometimes there's fist-fighting (in the NHL, it's illegal in the WHL and Olympics) so it has a lot of the things you like about other sports. Just on ice.
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*iknowthatfeelbro.jpg* Except I haven't 'felt it', I'm 'feeling it' now. This is the first RP I've ever GMed with a serious intent to succeed in having fun both for myself and my players. As such, there will need to be a bit of give and take on both Players and I for what we expect to happen as the equilibrium shifts at the outset between "Things making sense", "Things developing as a narrative" and "Fun". @BillLudwick 25ft is a little over 8 meters. If you meant 25 meters, that would be appropriate for an Interceptor, but there are other issues I have with your spacecraft. I'm going to imagine you actually meant 25ft because then the following paragraph is funnier. The F-16 Falcon is over 40 feet long and even that's considered small for a modern single-seater fighter jet, let alone a two-seat combat spacecraft. If I were to classify your spaceship without change to its Build or Length, I would say "Cyro-ship" goes by the legal term of "Magical Weaponized Space Probe", not "Interceptor". Additionally, three hardpoints on an Interceptor-like vessel is like attaching a Mining Truck to a Tank, or welding two Forklifts to a Rally-Race Car. Lastly, your cyro-powers (which I would suppose either means you conjure Ice, or just a general lack or absorption of Energy (aka "Cold") aren't very well explained or conveyed. Cyro powers either sound like Magic, or make Jiespherians powerful enough beings that they probably don't need much in terms of a spacecraft in order to travel in space. Please revise your character and ship, either nerfing the abilities of your species, nerfing your ship to something appropriate to its size, or making your ship quite a bit bigger. (Meters are similar in size to Yards, and there's 3 Feet in a Yard.) @Obsidian: Sorry I didn't get to you earlier. You do express some very legitimate concerns, some of which are ones which I either didn't think about or thought that I'd be able to manage on-the-fly. This RP is heavily based upon one I did when I was on the Escapist Magazine forums which was a mix between a story made up by one "LordHarrab" and basically taking the game Homeworld 2 and putting it in Narrative text form, except every player got their own ship and Harrab himself was an ever-not-present Admiral that occasionally gave orders. This is supposed to be like that, except less like a Galactic War that is accidentally started by Mercenaries, and more like Treasure Planet except there are no plans of Mutiny (that I am aware of) and I will be one of the Captains among us. (The rank-goings on is that we will all be in a "Convoy" that constitutes an Expedition financed by the Professor, with my Captain (Roam) being the Commodore in charge of the Convoy. Technically all players will be under the employ of Argyle, but under the command of Roam. Roam is under the command of Argyle, but only when a decision comes to bear on him, and otherwise is under Roam's discretion. Combat will be done by players describing what they're going to attack and how they're going to do it, and depending on how the situation plays out with other players modulated by their chances of success in what Ship Build and weapons they have vs. the Opponent's Build/weapons, and the narrative. Weapon effectiveness, damage, success and failure then will be by my discretion in described form, without numbers at all. Other things that I left as assumptions without making them rules was that all Characters would be both Interested and [relatively] Trustworthy enough that they wouldn't betray the collective game's Ship Convoy at the drop of a hat for shits and giggles, or other similarly unwelcome behaviors that technically they would be able to do within the purview of ""Unrestricted" Narrative". Unrestrictive Narrative meaning that the entire game will be conveyed through expository paragraphs such as the Opening Prologue, everything from actions of the Captains inside their vessels, their commands, how those commands are obeyed, how the Ship acts and responds, and communications between other vessels. The consequences of the world and their ship insuch would be described by me. Such as "Player A dived towards the Asteroid Belt, steering to avoid the bigger rocks. 'Gordon's Alive? DIIIIIIVE!' he yelled." to which I would respond. Taking into account Player A's Vessel: whether or not its fast, Agile, Armored, size, shields up, etc. I come up with a degree of success to that action. Let's suppose Player A had an Interceptor. "Player A's ship zoomed through the asteroid belt, narrowly avoiding a giant meteor. The pursuing Pirate fighter wasn't as lucky, and was smashed against a biggish lump of space debris, exploding fantastically". This instance presumes Player A did the dive to do a wily dodge of enemy craft. Let's suppose Player A had a Heavy Frigate. "Player A slammed through the thick layer of floating rocks, making a horrible thudding sound against the hull as it bore the brunt of so many small but inconsequential impacts. One bigger meteor slammed into the Flak turret, breaking the rotation bearing. Player A's Flak Turret has sustained damage, it must be repaired before it can aim again." This instance presumes Player A did the dive for... some... strange reason I guess. As a result, he must now continue the rest of what he does without an operational Flak Turret (or at least one that can't rotate to Aim) until he next goes to a Spaceport for Repair, or can begin Repair by the efforts of his ship's crew. Lastly, I imagine I could definitely tighten the rules for Ship creation, but I didn't want to be intimidating by coming up with a system that forces balance for Armor, Agility, Speed, Power and Hardpoints, since that would be 1. Excruciatingly complicated for me to figure out, 2. Risky to use for a first pass without some kind of testing for Gameplay balance 3. (I believe) Unnecessary compared to simply letting players invent their own ships- plus peer and my critique. I hope that clears up some concerns. For your Character Sheet, I'll only be needing one character to have direct discourse on who they are. The rest of them you can refer to and describe as the game progresses. Also, a Radiation-emitting charactertechnically can mean a variety of harmless things like Heat, Light or Cherenkov, but if you mean Ionizing... well I guess that's your prerogative, as long as I don't have my crew getting Acute Gamma Poisoning. However your ship design is quite well done. Small-ish, compared to how big a Frigate can be, but well described all the same.
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Three male characters, two of whom have dark and mysterious pasts and make a point obscuring their identity. Hm. I'm hoping for about 5 players before we set sail.
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Bison, Ponies, Unicorns, Pegasi, [Horses?], Zebra, Donkey, Mule, Cows Yet to be seen: Rhinoceros, Elk (or any variety of Deer or Moose), among other extremly varied (and great in number) extant and non-existent Ungulates.
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Speed or velocity? Because velocity is dependent upon a vector towards a specific location or direction in XYZ space, whereas Speed is dependent upon the relative direction of the object that is traveling. (Aka Speed is "How fast it's going" and Velocity is "How quickly it's approaching something/traveling away from something")
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@Psychotic Ninja: If he goes by Logan, then that's enough- don't have to leave it blank. And 22 years is a remarkable age for someone to be given authority over a space vessel and 80 men. Lastly, your ship is incredibly capable... It's Agile, Thick as a Brick, can churn out power easily and is smaller than a soccer field in length. Balance in there would be nice. @Luis: Thanks for the sticky, it'll help draw attention.
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I come home from work and look at this mess. Rainbow Dash, I am disappointed in your behavior.
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I've considered this as well, but unfortunately there are a few problems with that theory. 1 you would need to know the exact energy and position information of every particle in a radius of T*C. T being the distance in time from now to when you're planning to predict and C being the speed of light. Unfortunately the more you know about a particle's position, the less you know about its's momentum and vice versa. Then even if you did manage to magically acquire all the data required you'd still have to create a computer that could simulate the universe with 100% accuracy in faster than real time, basically all you have to do is create a computer that calculates at greater than 100% efficiency. Good luck with that. Fluttershy's line of logic does not take into consideration the logistics of comprehending all points in space and time in our Universe because it does not intend to. This is philosophy, not theoretical engineering. It assumes it is both possible and has been achieved, for the vehicle of the line of logic.
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Active Players Blue (Game Master) Bill Ludwick Obsidian LordSinister Luis Madman Fluttershy Srake Reserved Players Inactive Players Psychotic Ninja (Player left, KIA) Player Checklist (GM only) BU - [X] BL - [ ] OB - [ ] LS - [ ] LU - [ ] MM - [ ] FY - [ ] SR - [ ]
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Universe Hunter's Galaxy takes place in a speculative fiction version of the Milky Way Galaxy several hundred years in the future. By this point, Humans have become a largely accepted member of the Galactic community of species, holding a modest territory of a few thousand stars in the Orion Arm. Trade with Humans and other aliens is a very quickly growing economy but many species do not entirely agree with Human methodology of morals or freedoms and thus are ambivalent or occasionally openly hostile towards them. Technology Politics Species Ship Builds Details Ship Hardpoints
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Welcome to Hunter's Galaxy. ____________________ Introduction The Space Opera RP in which You Captain the adventure across the Galaxy to a legendary treasure, and what lurks beyond.. Hunter's Galaxy is the game where you, the player, are the Commanding Officer of your own space-faring vessel(s), taking part in a Treasure Hunting Expedition commissioned by Professor Edward Argyle [a preeminent Astro-archaeologist]. Invited by bulletins posted on Help Wanted signs throughout the Spaceport, Players are to arrive at the Bar for their initial brief. If you wish to participate, please fill out and submit a character sheet. Only a certain number of players will be accepted into the game, but some may be held in reserve if other players drop out (or die in-game). See Character Sheets below. Although the Prologue has opened, the game has not started yet, so don't feel you need to add to the narrative just yet. For now, we'll be just discussing character creation, what the game will be like, and any questions you may have. Which makes Keep OOC commentary to a minimum if possible, and if you need more extended conversation on a Non-in-game matter, take it up in Private Messages. Rules -Keep things respectful between other players. -No spamming or spammery -No Mary Sue characters or ships. Everyone has flaws and weaknesses the same as anybody else. -No controlling other PCs or their ships. (Unless permission and detail is given) ____________________________ Characters & Ships Everyone has their own ship, and character who runs it. Players are allowed and recommended to detail their crew, but it's not essential, and they should play as framing or support to their Commanding Officer. Copy-paste the Character and Ship Sheets to fill them out, or Quote the BB code to retain the formatting. Name: Insert Name Here (Captain of the Vessel Sheet) Gender: Male Species: Character Sheet (For more detail on Species, see following post) Age: 32 (middle-aged for a Character Sheet) Height: 24 inches or best offer Physical Attributes: Built rather stockily for a simple forum post, Insert Name is pretty capable despite years of a fondness for stronger beer. His eyes are somewhat darkened and listless with the metalogical context of filling in a paragraph or so describing what your character looks and acts like. He can be very spritely if excited but is otherwise is hard to impress. If he felt like posting a picture of himself, he felt very strongly inclined to keep it small, or in a spoiler tag. He has a very immaculate brown mustache, that matches his eyebrows. Personality: Straight-jawed and very to-the-books, Insert Name has a steely personality as confident and blank as a vast desert. His paragraph on this subject is usually a little longer but can be as decisive and complete, or as vague and referential as the Player wishes. His best friend is Vessel Sheet. Ship Name: MV Vessel Sheet Build: Medium Frigate (For more detail on Ship Builds and Hardpoints, see following post.) Draft Length: 90 meters (98 yards) (This ain't Star Wars. A ship 500 meters long is enormous. A ship 1000 meters long is hilarious.) Speed: Low Agility: Above Average Armor: Very High Power Provision: Quite High Crew: 85+Captain+AI System Description: Built by BarbaTech Heavy Industrial, following designs in the Second Jobbo War, The Vessel Sheet's model is sturdily built for ranged fire and capital engagement. However plumbing and electrical inefficiencies have left its modularity a thing to be desired, and preclude its upgrades from varying to anything but weaponry. Service: The Vessel Sheet came into the hands of Insert Name Here 14 years ago with a relatively short but pretty interesting story that may or may not have some fun twists, turns, pirates, ninjas, robots, ghosts, robot pirates, ghost zombies, cyborg ninja pirates or monkeys. Vessel Records: 31 Confirmed Kills, 75 Victories, 11 Damages, 1 Hull Rebuild. (see following post) Hardpoints: W1. Heavy Cannon 1 W2. Heavy Cannon 2 U1. Targeting Buffer Non-Hardpoint Weapon(s): Laser Turrets (If you are quoting this to get the Character and Vessel Sheets, Delete everything before the tag before Ship Name, and everything after the tag after the Hardpoints on the Vessel Sheet.)
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Did you know that in Autodesk Software, Vector measurements indicate unified 3-number units. They are complementary to Scalar measurements, which are 1-number units. Radius of a Cylinder would be a Scalar measure, a single-dimensional value that can change. Texture color would be a Vector, because it has three unified numbers to give it a value. (Red-Green-Blue, between 0 and 255) 3D Space coordinates would also be a Vector, because the three unified numbers are the value. (X-Y-Z, between -100,000,000,000,000 and 100,000,000,000,000 in all directions.)
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Oh good, my download of Patton is finished. Now I can make a funny video that involves one of the United States' most famous, decorated and honored Generals, and animated flash-based horses.
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If life had no meaning, how would we be able to know that? If we ask "What is the meaning of life" and we expect a lack of evidence to confirm the idea that life is meaningless, that is still an on-going debate between Scientists and Philosophers as to whether that line of logic is 'Proving a Negative' (which is a fallacy) and 'Evidence of Absence' (which is credible, assuming the evidence is carried out by a "Qualified Investigation" (a distinction which is rather ambiguous in this context)). Personally I find it rather curious that When there is this sort of question (What is the meaning of life? Why are we [humans] here? What is our purpose? Why was the universe created?), why would we suppose that it is a question that has no answer? I should think the best line of logic would be to look at the most credible answers and see which one fits the best. Assuming it has no answer without examing possible given answers is not rational, nor scientific.
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Is a child responsible enough to make such a decision before the age of 18? (Please consider that the ages of 1 day, 1 year, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 and 17 are all ages that are less than 18.)
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Neither. It's twice as safely dangerously safely dangerously safe as it needs to be. My head hurts Do a dance.
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I come back from a relaxing weekend in the North Cascades on Chilliwack Lake and come home to find Sublimation now has a favorable opinion of MLP. I want to say something about these two things being related somehow but I don't know how, so I'll leave it as is by having my first post back from my retreat simply stating the obvious.
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I do not need rewind, I have no regrets in my life. I don't need a pause button, this moment is its own concern. I don't need a fast-forward button, tomorrow can worry about itself when it arrives. I don't need to be invisible, I am unashamed of what may happen. But I wish I could have this moment last forever, with you.