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Kyronea

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Everything posted by Kyronea

  1. You don't rub me the wrong way, but then I seem to be contrary to the majority opinion as well. I'm in agreement with Alyxx. I mean yeah, sure, I get a little annoyed too by the wait when they have it and just aren't releasing it, but I'm not about to go around complaining about everything either. It's not productive. There are other things to life than Freeman's Mind.
  2. Wow, really? That's what you joke with? A PS2 game made seven years later? Come on, dude. You could at least joke with something contemporary. AND NATIVE TO THE PC. (Yes I know GTA III was on PC as well but it was a port.)
  3. I tried out Chell's Mind. It was awful. Like, well, frankly, ever other mind series. See, the reason Freeman's Mind does so well is that it's not just Ross commenting as he goes. He scripts it out, he sets things up as a film, and generally puts professional level work into it. Everyone else just cracks jokes as they go. That's LPing, dumbasses.
  4. Well, the Blake Stone games, which used the Wolfenstein 3D engine, came out around 1993 and focused somewhat on stealth, considering you had a silenced weapon and could sneak up on guards, but I don't think there ever was any pressure about it. And I think Metal Gear Solid came out around that time too, but that wasn't a first person game. That's because Blake Stone was essentially Wolfenstein 3-D IN SPACE so the silent gun was really just so you always had a weapon and it was an energy weapon because knives aren't sci-fi enough. Incidentally you're the only person I've ever seen talk about Blake Stone--I played it as a kid and have fond memories of it, though it was overshadowed by a certain other First Person Shooter...rather doomed by it, you might say...
  5. I know that. My point was that since he KNEW about it, he could have conceivably been wishing to have a long jump module instead of/in addition to a grappling hook.
  6. I'm pretty sure we all do, Otto.
  7. I thought you struck an excellent balance, Ross. The Hazard Course is almost impossible to do without it being obvious you're playing a video game--the way you managed to do it without there being any real hint of possible unreality to it worked quite well. Although...with him learning about the long jump module it's a slight shame he seemed to forget about it later when it could have come in handy on a few of the jumps where he talked about the need for a grappling hook. (Although granted the only one I can even think of where it would have been truly helpful and not a potential liability would be the second catwalk collapse, right after the elevator that descends into a meat grinder.) In any event, I loved Freeman's reactions. Spot on good stuff.
  8. I'd argue it's less time constraints and more dealing with the realism Freeman's Mind is known for. That is, there's only so much of the Hazard Course you can do without it being obvious you're in a video game. As it was he had to skip past the duck jump explanation because it makes no sense unless you're playing a video game instead of actually living the life as Ross's Freeman is.
  9. I know who Zeno is. The "but not by much" line could also be interpreted as a joke about Planck time since Planck time is a very small unit of time...not by much...see what I mean? Still, thank you for correcting me. I'm not very well educated in philosophy. If it's not on today, it'll probably be a few days yet.
  10. Incidentally, your signature joke is one of the worst puns I've ever heard. And I've heard--and made--a lot of BAD puns. I am a bad pun master. And this joke shames me. Well maybe you don't know who those people are.... If you do, Can you imagine the sight though It's a philosophy joke by the way. Here I was thinking it was a joke about Plank time.
  11. Incidentally, your signature joke is one of the worst puns I've ever heard. And I've heard--and made--a lot of BAD puns. I am a bad pun master. And this joke shames me.
  12. Sometimes some people might not have played something yet even if it's been out for years and years. Although there are also things that are pointless to spoil. Like the adamantine and being able to dig your way into hell--and colonize it!--in Dwarf Fortress.
  13. That was actually somewhat funny. Given that it is a Youtube poop and those are by their very nature almost always UNFUNNY, this is a very rare exception indeed. Though it's possible it's only striking me as funny due to how tired I am.
  14. Fuck post-modernism. Post-modernism brought us hordes of "Science is bad, mmkay!" and "science is MAGIIIIIIIC! *loose wrist shaking*" movies and television shows and books and generally has made science look like shit. I hate post-modernism.
  15. True, they are. But they're all in the second episode. The first--and the third--didn't really have that much humor to them at all. It was only my feeling of "What the hell I'll give this a chance" that I went on to the second episode at all. And I'm glad I did. I think I'd feel pretty stupid right now if I'd written off Freeman's Mind and only later came back to it and found it as it stands now.
  16. Even Freeman's Mind itself takes a few episodes to really get into the spirit of the comedy. If it weren't for pieces of sheer comedic gold like the "As I expected" bit in the second episode I might not have bothered beyond the first few, since the first few are fairly boring compared to the rest of the series. Granted this is because the game itself takes awhile to really get going, but still...
  17. This was hilarious the whole way through. I especially like the "Ninja in the closet! Ninja in the closet!" and his reaction to the guard getting shot. Also liked the way he laughed WITH the soldiers at the very end.
  18. Dude, have you ever heard of 'He's taking the piss out of me' or 'Who took the piss out of me?' Many people use it. Ok, now that you think about it, it sounds weird but still, many people say this. He hasn't necessarily heard it. It's a peculiarly English--and by English I mean jolly ol' England--phrase, and if he's an American like most of us on here are, then he wouldn't necessarily have heard it all that often, or at all.
  19. This is completely off topic, but THANK YOU for being one of the very few people to understand that is a contraction. So many people write "could of" or whatever variation on the first word they're actually using is, and it drives me up the wall, onto the ceiling, down the opposite wall, through a blue portal on the floor to fall from the orange portal in the ceiling constantly falling...etc etc. Seriously it's incredibly annoying to see people write it incorrectly and thus I am always grateful when I see someone who actually knows how it is supposed to be written.
  20. He reacted to a battery for the suits once as a car battery and has said nothing else about them otherwise. (Except for a slightly later episode where it's part of his commentary on the cafeteria "except we're serving up batteries and ammo...alright..."
  21. He got A security officer to follow him, and I think that experience told him to never make that mistake again, seeing as how said security officer walked into the firing zone of some sort of large gun emplacement and didn't move at all till he died.
  22. That debacle is exactly why they're NOT specifying a release date at all, ever again. It's something I can understand too. The project they're doing is huge. It's far more than just an HD remake of the game; they're rewriting dialogue, creating new characters, inserting familiar ones from HL2 in their proper places, remaking maps, completely redesigning the entirety of the Xen sequence, and overall doing far more than just an HD remake. It's almost like a brand new game all on its own. Projects like these take time, especially when they're being performed entirely by volunteers. Remember, Valve took nine years to finally release Team Fortress 2, and they're a company with professionally paid game designers. That Black Mesa is still alive at all--which it most certainly is--should be satisfactory enough for fans of the Half-Life series. Fan projects are hard to complete. I've worked on a few of my own, albeit for Chrono Trigger, and I can attest to just how hard it is to get them finished. So, yeah, from my own experiences...I'm pretty much suggesting that we lay off of the Black Mesa team, and let them do their work. They'll finish when they finish. And as for this mystery episode...I'll agree that at this point it looks like something for Freeman's Mind, but beyond that I don't think I care to speculate. As others have said, Ross Scott is probably looking at all of this with a huge smirk on his face at how wrong our guesses are. (I know what that's like too, by the way: it's REALLY funny.)
  23. As much as I may dislike most of Machinima's content, they ARE paying Ross, and he could use that money. Plus, whilst I may like Freeman's Mind, I can handle the wait between episodes.
  24. Well remember, most of his pain comes from being hit by things like bullets. In Freeman's Mind, the electric shocks of the Vortigaunts just hurt, and the C'thulu Dogs are just puking on his suit, not doing much of anything. I liked this episode primarily for the way he by-passed a couple of really annoying gamey things, like the piston jumps. I hate those kind of platforming jumps in first person shooters because they're always so difficult to do, particularly when they're necessary for progressing, and especially stupid when, as Freeman showed, there's no reason he can't just climb onto a couple of crates and climb the ladder instead. And yes we're very close to when he gets captured. It should happen very soon now. I think it happens right after he deals with the cloaking crazy ladies for the first time.
  25. Empty thy cache. As for this mystery episode...maybe it's something he's doing for Civil Protection.
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