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Everything posted by Alyxx Thorne
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GAME: Fallout 4 DEVELOPER: Bethesda Game Studios PUBLISHER: Bethesda Softworks YEAR: 2015 Disclaimer: All of the screenshots are using mods. It's kind of hard to imagine but it's already been 3 years since Bethesda's official sequel to Fallout 3 finally released, to somewhat mixed reviews, except my own. I guess I've needed this much time to truly make up an opinion on the game to be honest, and in my opinion, Fallout 4 does improve immensely on its predecessor in a lot of ways, but also still brings on a lot of the same problems that typically plague Bethesda titles. But before getting ahead of myself, let's discuss Fallout 3 for a bit since it's impossible to talk about Fallout 4 without mentioning Fallout 3 and a little about the franchise as a whole... Fallout 3 was a game that was, most of the time, at odds with itself. It wanted to be a RPG but compared to the earlier Fallout titles was fairly simplified to the point a lot of perks didn't matter that much, traits were done away with entirely and SPECIAL points didn't really matter as much anymore, putting you in a position where having a single point in a SPECIAL attribute would inconvenience you, sure, but it wouldn't outright cripple you like in Fallout 1 and 2. While this did make it a more player-friendly experience, it also made it impossible to make characters with serious disadvantages. It also wanted to be a FPS but the combat system employed a fair bit of randomness (in an attempt to add realism I would assume, or just as an RPG gimmick), resulting in the player being unable to hit something despite aiming dead center at it. A higher Luck skill would improve this somewhat, but even at medium Luck it would make it at times really frustrating to play the game. The game also lacked ironsights, sprinting, and the FPS mechanics were so barebones it didn't really feel all that satisfying. *cue badass music* Despite this, I would be a liar if I said I didn't like it. In fact, I love Fallout 3 and I've spent countless hours with it. But it has a lot of grievances, specifically in terms of plot. It has a very clear cut "bad guys" faction and "heroes" faction, without taking into account that in earlier games the Brotherhood of Steel was practically a secretive cult that rarely or never seeked contact with outsiders, making their entire presence in the Capitol Wasteland highly questionable. It was also a highly linear story, making any player choice regarding story events miniscule, forcing you to pretty much do things that could potentially be out of character for you. Calling it clumsily written is an understatement. Thankfully, in my opinion this is where Fallout 4 improves the most, although in all honesty the story is almost verbatim the same as Fallout 3's, except the roles are switched. Where in Fallout 3 you're a child searching for your parent, in Fallout 4 you're a parent searching for your son. I mean... not exactly being original there, Bethesda... But at least it has a lot of improvements. For one, it doesn't try to set up too many relationships during the intro sequence which is thankfully a lot shorter than Fallout 3's. It sticks to the core, the family, setting up your relationship with your spouse and your son before throwing you into the nearby vault when a nuke nearby goes off. As it turns out, this vault is actually a cryogenic storage, and you're chosen to be frozen for an indefinite amount of time. During your time being frozen the vault is broken into by an unknown person who kills your spouse and takes your infant son. You wake up again later and this is your main quest. Finding the asshole who killed your spouse and finding your son. It's dead simple but it works wonderfully as a setup and doesn't go into too much detail, making it much less of a chore to get through for players like myself who create a lot of new characters. *sniff* Did someone fart? And it also foregoes the "good vs evil" mantra of Fallout 3 entirely. Instead of having a good and evil faction in the game, it has 4 main factions, and it's largely up to the player to judge whether they are good or evil, but all of them clearly has their own convictions and their actions can be good or evil depending on your viewpoint, because it is clear that all of the factions have good intentions. It's insanely refreshing to see this juxtaposed with Fallout 3's contrived scenario of Brotherhood of Steel vs Enclave. It's also less focused on strictly good or evil actions, and some of the side quests have morally grey areas where you might not be sure what is morally correct to do (though never to any extreme extent that I can remember). It poses questions like "can machines be considered human", "are the Brotherhood of Steel truly the saviours" and what you will do when you find out who your son is. So all in all it's probably the best story I've seen in any of the Bethesda released Fallout games (and yes, that includes New Vegas, sorry for all you New Vegas lovers out there). I actually did connect very well with the main character and was on a pretty emotional rollercoaster for most of the game and I loved it. It's really well done compared to the dud that was Fallout 3. Companions have also been fleshed out a lot more compared to Fallout 3 and also made invincible so that they cannot be killed (which I am HUGELY grateful for...), only downed in which case you can stimpak them to get them back up. They're also given way more personality, given more proper backstories that are revealed to you as you talk to them over time, and also give you unique quests, in which you can assist them to gain their loyalty (a note taken from Mass Effect that I like). They're also a lot less 2-dimensional than the companions in Fallout 3 which were usually, well, pretty one-sided and would pretty much judge the character based on their current karma level. And sure, these companions will judge the player based on their actions too but it's less because of them being good or evil characters and more because of their own convictions. It's also possible to romance some of them, giving you a permanent perk, and this is NOT restricted by gender either. DAMNIT, DOGMEAT! Get out of the damn way! Of course, how can I forget the most important part of the story, Dogmeat... Dogmeat has been way more fleshed out in Fallout 4, given its own unique dog model (modeled after a real life German Shepard, although a female one, nice bit of trivia for you) and playing a much bigger part in the story than he did in Fallout 3, leading some of the major plot points in the story and serving as the first companion you come across that can be hired. He's also unique in that he follows the player regardless of their actions and will always remain loyal to you. Though at times he can be a bit of a nuisance, sometimes getting a bit "up in your face" and such though this really counts for all of the companions in general... So with the story bits out of the way, let's get into the gameplay. Where Fallout 3 felt at odds with itself, Fallout 4 feels more like it has less of an identity crisis and knows what it wants to be. It has much smoother combat and the VATS system has been changed to not stop time and only slow it down (which feels a lot more believable in my opinion), making it feel less like a remnant from when the games were turnbased and more like the character being imbued with faster reflexes. The FPS elements take more of a center stage, adding a sprint button, ironsights, leaning and generally feels a lot less clunky to play. The game also adds weapon mods into the mix, allowing you to craft and add weapon attachments and upgrades to your guns, sometimes allowing you to do as much as upgrading a pistol to a sniper rifle depending on the parts you choose to install. In all honesty, it feels like playing Fallout 3 with the mods that made it actually playable, and even going a step further from there. You know... I may have to lay off the irradiated water when I start seeing flying ships with rocket engines... This also ties into the RPG elements. Instead of trying to be a RPG and kind of failing at it, well... the bad news is it still fails completely at being a true RPG, but what I mean by "less of an identity crisis" is that the RPG elements now feel like that. RPG elements. They're not so much an essential part of the game anymore and now play more of a "choice" role in the game, allowing you to choose which kind of character you want to play in a lot more shallow sense. There's no deep choices, it's downright impossible to make a flawed character and thus the roleplaying aspect has been even further dumbed down from Fallout 3. But here's the thing, this is only a bad thing if you EXPECT a RPG out of Fallout 4. If you expect a FPS with RPG elements then that's what you'll get and you know what? I'm fine with that. I'd rather have a game that KNOWS what it wants to be than a game that tries to be two things and fails at both. Fallout 4 feels way more cohesive in terms of gameplay design as a result of this and while I can totally agree this might not be the direction the series should go in, it doesn't necessarily make Fallout 4 a bad game, but it makes it less of an RPG than Fallout 3 and especially Fallout 1 and 2 which I wouldn't even consider in the same genre anymore. The most notable change from Fallout 3 is undoubtedly the removal of the karma system. In Fallout 3 the karma system was a carryover from Fallout 1 (in Fallout 2 there was less of a karma system and more of a general reputation system reflecting less bad vs good and more reactions from people to your actions), and made the game unnecessarily focused on extremes. You either had to play a saint or a mass murdering psycopath, creating an intense disconnect at times where there was no middle ground to choose. Fallout 4 drops this entire idea in favour of a system where you're either altruistic or self-serving, focusing less on being good or evil, and more on whether you think people are worth your time or not. I will admit I kind of prefer this as your player actions flow much better and you're never in situations where you could have nuked Megaton for instance and then given water to a beggar until you were the saviour of the wasteland. Fallout 4 also gives you a lot more choices regarding the main quest and your actions have lasting impact on the outcome of the game, though it never feels like you're doing something evil, but something you believe is good but that WILL have consequences. A possible hobby in Fallout 4: Maintaining power armor. Another huge aspect about the gameplay is undoubtedly the crafting and the building and managing of settlements. And pretty much the entire game plays into this aspect as well. Garbage that used to be, well, garbage, now has an actual use as you can now use it for crafting materials to craft everything from gun parts to armor and even entire buildings, giving you much more incentive to loot the places you raid for vaulable trash (something the companions annoyingly will constantly get on your ass about as they seem as oblivious as ever to the fact trash is actually useful in this universe). It can be a HUGE timesink to build and improve settlements constantly and create trade routes between them. It's almost its own little minigame within the game and gives you plenty to do when you're not out looting and raiding outposts. What I love about it though is that this is never really important in the game and it is up to you how much you want to get involved with it. It also feels like the game world is a lot more dense than Fallout 3's world and there's a lot to explore and see, and it doesn't feel like as much of a drab wasteland as a result, giving way more incentive to actually walk around than fast travel everywhere, and I kinda love that it makes exploration itself a lot more interesting. Power armor is also treated very differently in Fallout 4 compared to earlier games. Where in earlier games it was pretty much just a really powerful armor that required special training to use, in Fallout 4 you can (somewhat inexplicably) use any power armor without much special training and it's treated more like a vehicle that requires power cells to be used effectively. Of course, you can customize it with custom paint jobs, changing out parts, giving it special enhancements and upgrade the hell out of it so even if it does at times feel completely at odds with how power armor was established in the franchise, it's still interesting to see power armor be given more of a unique position in the game in its own way. The dialogue system has been a bit of a controversial topic regarding the game as the amount of choices has been limited to 4 categories of answers, similar to games like Mass Effect. An inquisitive response at the top, a negative response at the right, a neutral response to the left and a positive one at the bottom. Mods have been released that make the dialogue system more like the old games though, if this is not to your liking. Having played a ton of Mass Effect and understanding that the game doesn't really wish to be a true RPG I didn't and still don't mind this system much personally and never got too worked up about it. I mean, yeah, it's not really giving you much flair to your options but considering your character is voiced in this game and considering its focus, I am completely fine with it. I also think overall the conversation system is HUGELY improved over earlier titles where conversations would freeze time and have you simply standing still with a person as you talked to each other, making conversations feel entirely static. In this game, people will still do things around you as you talk, conversations can be interrupted and you can walk around as you talk, and the camera feels a lot more active and dynamic too, making conversations feel much more "alive", especially with your character finally having a voice as well. Of course it's worth mentioning that much like Fallout 3 and New Vegas the mod scene for Fallout 4 is as active as ever, despite Bethesda's continued attempts at stopping modders from adding free content to the game and completely refusing to work with the mod scene in any helpful way, even going as far as launching their own mod store and trying to monetize what is essentially free on PC. Bethesda's recent attitude towards the mod scene really has to be mentioned as pretty appalling and it disgusts me that they treat modders with such contempt when they are practically the people who keep breathing life into their games. Anyway, there's probably a lot more about the gameplay I could go into detail about but I think I've covered the broad strokes of it and what I wanted to comment on. To be fair, I've woken up with my pillow like that too. Graphically the game definitely is a massive improvement once again. It foregoes the somewhat drab and monotone hue of Fallout 3 and goes for a far more colourful palette (something that I instantly noticed when the game was revealed and had me sighing in relief). It also has a graphical style all of its own, going for less of a rusted decrepit look and more of a colourful look. It may stretch the suspension of disbelief a little that things would look this pristine after so much time has passed, but it does make the game look rather gorgeous. Of course, facial animations are improved but still fairly janky and a lot of characters still have this dead eyed stare about them, giving quite the uncanny valley effect a lot of the time. I mean, it doesn't really bother me enough to not play the game but it IS noticable and worth commenting on. The game also runs fairly well on my system on fairly high specs, but does stutter a fair bit, especially in areas with a lot of detail such as urban areas. I honestly can't wait to get a new PC so I can truly pump up the graphics to ultra settings without sacrificing all that much framerate, especially in these areas. Of course, there exists mods like ENB that adds a lot more graphical options to the game and can make it look even more gorgeous, as well as texture mods to enhance the game's textures further, so if you're not happy with how the vanilla game looks there are ways to customize it more to your liking. I will admit though that compared to Fallout 3 which I find impossible to play without several graphical mods, Fallout 4 looks a lot more presentable out of the box. The music is mostly forgetable sadly, most of it falling into the same trap as most modern AAA game music and just sounding like background noise. And while the radio stations offer up some variations with some classic oldies, it does get fairly repetitive after a while. The voice acting is pretty good for the most part, with props going to the protagonist voice actors who do a pretty good job voicing the protagonist of the game. I did notice some voice actors from Mass Effect here though, like the voice actor for Garrus who pops up in several minor roles, and the voice actor for the companion Caite would go on to voice a character in Mass Effect Andromeda (which I am getting around to reviewing eventually...). Together with the dialogue system and companion loyalty missions and romance system I can't help but feel like Fallout 4 is more of a spiritual first person Mass Effect sequel than a Fallout 3 sequel, in all honesty. Not that I mind... I guess the roach found some armor... So all in all, what do I think of Fallout 4? I mean, yeah, it's hardly a RPG series anymore, and it still has a fairly linear story and not much room for actual roleplaying and playing a flat out bad guy is still impossible. And you STILL cannot become a pornstar or use sex to persuade people. But in all honesty, none of these things would actually FIT in Fallout 4 because it has a much stronger vision of what it wants to be than Fallout 3 which had much stronger ties to the older games (in all the wrong ways though). All in all I consider Fallout 4 an excellent game, but not an excellent RPG and not an excellent Fallout game. It is what it is, take it or leave it. STORY: 8/10 GAMEPLAY: 9/10 GRAPHICS: 8/10 SOUND: 6/10 TOTAL SCORE: 8/10 Source: https://alyxxgameroom.blogspot.no/2018/04/pc-game-review-fallout-4.html
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The number 9. Ah ah aaaaah. 13th Floor
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Goodtimes movies
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Yes, but weird in a pretty cool way. Am I weird for never using my own face as my avatar?
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YijkPQ9GTv4
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Monolith Blood 2: The Chosen
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and ALL THAT Turkey IS gone, we Are FIGHTING one, can BREAK the Mauler
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8/10 Pretty good, I'm digging the epic feel of it. xLMYs-oliZg
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Primo Victoria by Sabaton ( )The Sentinel by Judas Priest ( )Dog and his Master by Marcy Playground (link) Rebel Rebel by David Bowie ( )The Rainbow Connection by Kermit the Frog (Jim Henson) ( )Rainbow In The Dark by Dio ( )No Twilight Within The Courts Of The Sun by Steven Wilson ( )Hunter's Chance by The Black Mages ( )Smile Like Sword by Iron Fist Of The Sun ( )3000 Days by The Pineapple Thief ( )Ethiopic Manuscript by Satanic Treachery ( )World Of Promises by mind.in.a.box ( )
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Never tried whiskey and Doc. Always been more of a Jack and coke person myself.
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General American Politics Thread
Alyxx Thorne replied to ThePest179's topic in Serious Topic Discussion
I would advice you to tone down the language and keep it civil. Please remember that everyone has different viewpoints and respect it... -
Both of you, keep this out of the forums, please...
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mcTu1wrydX4
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Making breakfast and lunch and feeling horrible after like... 4 hours of sleep.
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Duke Nukem 3D: 20th Anniversary World Tour The new episode is kind of a mixed bag. Impressive as hell in terms of level designs but far too many recycled bosses and reliance on spamming foot soldiers. And the final boss is a huge letdown.
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Eh, was never into sports. TPBM owns a PS Vita
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Time to get 5 hours of sleep before work.
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Shadow Warrior Classic Redux
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Like a champ TPBM has played a Duke Nukem game
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GAME: Duke Nukem 3D DEVELOPER: 3D Realms PUBLISHER: 3D Realms YEAR: 1996 7uVmhy3yDwg When it comes to first person shooters, the most groundbreaking games in the genre undoubtedly came out during the 90's. This time period was truly the golden age for the genre, releasing a ton of classics in the genre that laid the groundwork for much of today's titles in the genre. Wolfenstein 3D started it all but then we got titles like Doom, Rise Of The Triad, Blake Stone and eventually a game would come out that really carved its own unique place among other so-called "Doom clones". With its groundbreaking engine, impressive amount of interactivity and one-liner spouting titular action star protagonist, Duke Nukem 3D managed to create quite a few ripples in the gaming community despite the incoming Quake which would make its technology look a generation behind in comparison. So today on my blog I'm starting a new series called Build Engine Retrospective where I'm taking a look at games that utilized the now legendary Build engine, many of these released in the years between 1996-1998. What these games often share in common is a unique theme, scripted events and a ton of other features that for the time and given the limitations of the engine make them quite memorable to play even today. And I'm starting with the first commercial game to utilize the Build engine, the king himself, Duke Nukem 3D. I practically grew up with Duke Nukem so the character holds a very special place in my heart. The very first game I remember ever playing was the very first Duke Nukem, an EGA platformer for DOS that was a really popular shareware title around '91. Already then Duke Nukem was established as a gun-toting badass who was Earth's only hope. In the first game he went after the evil Dr Proton and his army of Techbots, and while his personality was a bit derivative and referencing pop culture like watching Opera Winfrey show, it wasn't until Duke 3D his personality as a woman-loving pill-popping ultra-macho amalgation of 80's action heroes came into play. And in a way, Duke grew up with me. When Duke 3D came out I was about 8 years old and just about to enter my teens and with Duke 1 being my first game, it felt as if the character had grown up with me. I was always interested in a lot of typical boy stuff at that age, watching a lot of movies that I wasn't allowed to, playing games I wasn't allowed to and generally showing more and more of an interest in the kind of masculine entertainment that there was a lot of when I grew up. And a lot of it really influenced my tastes and shaped me to be the person I am today. I of course also liked feminine stuff, I hung out with other girls a lot, played with dolls and did all of that stuff, but I was also into guns and shooters and such things, and always have been. And something about the Duke Nukem games almost embodies all of those core interests. There's a dystopian and almost cyberpunk future feel to the games, and this carried on very well into Duke 3D although it has a distinctly more realistic feel than the first two games. I can't let you rip off that movie, Duke... The story is pretty simple. After returning to Earth after defeating the aliens in Duke 2, Duke finds that another alien race has wiped out most of Earth's population and taken most of our women, and turned all the police into pigs. His mission becomes to wipe out most of the aliens on Earth and take the fight to their mothership in space, culminating with a battle with the one-eyed commander of the entire fleet and the alien queen in a bonus episode called The Birth.The story never takes itself seriously, with Duke at one point saying he'll shit down a boss' neck after killing him. And promptly does so. So yeah, it's not a huge story or anything but it's funny, works for setting the game's derivative tone and there's nothing really bad I can say about it. What really set Duke 3D apart from its contemporaries such as Doom and Quake was its environments. Up until that point, levels in shooters were often very abstract and maze-like. Duke 3D's levels on the other hand almost had a bit of an open world feel to them and were often much more urban in nature, giving them a very realistic feeling. They felt like locations that could potentially exist in real life as you moved through buildings, underground tunnels and visited everything from brothels and strip clubs to a burger restaurant. Of course, all of the levels still have an exaggerated look to them and feel like something out of an action movie, but compared to the levels of Doom for instance, the difference is night and day. The exception of this is obviously the second episode which takes place in space and has more of a Doom-like sci-fi influenced level design that pays homage to H.R. Giger's Alien environments among other things. Episode 2 features some pretty cool sci-fi esque levels. The game really does feel like an homage to the 80's and 90's, with its plentiful references to everything from Aliens, Evil Dead and They Live to OJ Simpson's car escape. It ends up feeling a little dated but in today's nostalgia-driven retrowave culture it still holds a lot of appeal and it's easy to see why this game continues to be so influential to a lot of modern oldschool shooters. Control-wise it was pretty ahead of its time allowing for not only mouse aim but also remapping the movement keys to WASD makes it feel surprisingly modern in terms of controls. It even allows for jumping and ducking (which was actually a fairly new idea at the time). Another new idea it added was an inventory with different items, which could be activated at your leisure and adding some tactics to the game in when you used these items. The idea of an inventory would be used again in several other Build games, often copying Duke's item selection, which consists of a portable medkit (which can be used to heal up to 100 health points), Night Vision goggles (that really don't work as you'd expect, they mostly just put a green filter on the screen and make enemies into glowing green figures), Boots (give protection against acid, lava and other harmful substances), Steroids (pretty much turns you into Sonic and I think they give you additional melee strength), and Scuba Gear (lets you breathe under water). The final one is the Holoduke, which I probably end up never using as it is far more useful in multiplayer matches than single player. It projects a fake version of the player but most of the AI simply doesn't give a fuck about it. Dem titties! Shake them! The weapon selection is also pretty classic but also has some guns that are pretty unique to Duke 3D itself. You have the expected Doom-style loadout with the melee (Duke's mighty foot), pistol, shotgun, chaingun and rocket launcher, but then we get into the somewhat more iconic weapons. The pipebombs are throwable grenades that explode when you click the button a second time, meaning they explode exactly when you want them to which is perfect for not only getting rid of badguys but also blowing up parts of the environment to reveal secret areas You then have the shrinker which does what it says on the tin, it shrinks your enemies to action figure size and allows you to step on them. Of course the reverse is also true and if you get hit with a shrinker beam you yourself become tiny and will have to watch out for enemies stomping on you. The Atomic Edition also adds the Microwave Expander, a gun that does the exact opposite, blowing up your enemies literally until they explode. You then have the Devastator, a really powerful dual rocket launcher that fires miniature rockets at a high fire rate. It's probably my favourite weapon in the game and fits its name as it makes short work of most enemies in the game sans bosses and larger enemies, but its major caveat is that it burns through ammo like a fat guy through a donut shop. You then have the laser tripmine which is pretty good for multiplayer matches but like the holoduke rarely comes into play in single player. Finally you have the Freezeray, which freezes enemies and allows you to break them easily with a kick or fire from any of the projectile based weapons. It creates this unique tactical combat where some of the weapons give a basic combo attack, like the shrinking and stepping on enemies, or freezing and shattering them. I can't really think of any shooter at the time who had this kind of combat. Can't a man enjoy a flat martini and a looping animation in peace? As varied as the guns are, so is the enemy roster. You have your basic grunts, the assault troopers who do little more than shoot lasers at you though some of them have the ability to temporarily teleport out of experience before appearing behind you. Some of the may even fake their death (if you see them going into their choking animation upon death there is a chance they will get back up again). You then have the iconic pig cops, who wield shotguns and take a little more damage before going down. After that you have the Fat Commander (officially called the Assault Commander), a flying slob firing rockets out his ass while grunting "suck it down". They can be a right pain in the ass but using the shrinkray on them makes them surprisingly easy to kill (a trick that also works well in Duke Nukem Forever). In addition to these you have the larger enforcers who shoot chainguns at you, and the Battlelord, a hulking monstrous alien firing miniguns at you and launching grenades. You also have the iconic Octabrain, a flying brain with tentacles shooting sonic waves at you, and the Protozoid Slimer born from alien eggs who attaches to your face, similar to the facehuggers from Alien. Boss fight time! Most of the gameplay revolves around grabbing keycards, much like in Doom, and reaching the end of the level. Interestingly a lot of the levels seem connected as you may seem parts of an upcoming level near the end of the current level and so forth, a concept that further evolved into the level structure of games like Half-Life. You also have babes scattered around a lot of the levels (particurarily the alien environments) who are trapped in vines. You can choose to mercy kill these poor women, though doing so will provoke the enemies and spawn in additional reinforcements. Of course, killing babes that are NOT trapped is NEVER okay and the game will punish you for this by spawning in enemies. Should've been the title of the game, lol Graphically the game looks pretty good for the time. While not as good as Quake, it still looks like a pretty logical evolution of the kind of technology used in Doom, and allows for more advanced level geometry, larger levels and a lot of the levels are pretty good at giving the illusion of rooms above rooms. The most fun part of Duke 3D is the interactivity though and it's what truly set the game apart from its contemporaries at the time. You could blow up parts of the level (indicated by cracks in the textures), you could drink from fountains, use toilets, break toilets, drink from said broken toilets, play pool, oogle women, oogle yourself, you get the point. This helped a lot in making the game world feel real and believable in addition to the realistic level design. It was also one of the first games to rely somewhat on scripted events (something that would be greatly expanded upon in other Build games), with parts of the levels being restructured in a pretty impressive fashion, a great example being when Duke blows up a building in a level and climbs into the ruins, or creates and earthquake in another level to reveal more of the level. This kind of interactivity in the levels made the game feel much more alive and explosive than something like Doom and even Quake. How about no. In addition the game featured some pretty nifty lighting for its time, featuring light switches that could dynamically light up an area and coloured lighting that directly affected the player's sprite and everything around it. The developers really made sure to push as much as they could out of the engine and it shows. The screenshots in this review are from the latest version of the game which is the 20th Anniversary World Tour edition and it's probably the best looking version of the game so far. Sound-wise the game presents some pretty cool MIDI tracks (in modern source ports like the aforementioned World Tour edition these have been remastered as ogg files) that have more of a rock feel to them than Doom did. None of the tracks aside from the main theme can really be called memorable though and most fall into the category of being pretty much background music. And of course, Jon St. Jon's portrayal of Duke is now legendary with the game's many one-liners being classic quotes even today, so not a single bad word about his performance. Although his re-recorded lines in the World Tour edition does lack a bit of their original punch. The weapons all sound really cool, ranging from the beefy shotgun and peppering chaingun to the satisfying explosion sounds makes the game a joy for the ears. Slurp. All space stations should have water fountains. So a question remains, which version of Duke 3D should you get? Well, at the moment there is only a single version available and that is the World Tour edition. It comes with re-recorded lines from the Duke himself, improved graphics, as well as some rather lazy developer commentary (and most of it coming from Randy Pitchford himself, who isn't exactly popular among Duke fans nowadays), but for the most part is kind of lacking as it does not include the 3 expansions Duke It Out In DC, Nuclear Winter and Duke Carribbean: Life's A Beach. It does however include a new fourth episode which is worth playing. The earlier Megaton Edition did include these expansions and multiplayer but lacked some polish, especially on consoles, and the original DOS version was included as part of 3D Realms' Anthology pack but this pack has since been discontinued as well as the Megaton Edition, since Gearbox claims to own the IP and won't allow 3D Realms to release any of the original Duke Nukem games (which is highly ironic considering 3D Realms gave birth to the franchise...). So that's a kind of sad affair altogether. However due to how well the game has sold it's not hard finding physical copies online on places like eBay (which is where I bought my own boxed copy) and most of these physical copies work fine with DOSBox so however you obtain the game, it's definitely worth playing, cause even 22 years later, Duke Nukem 3D is still one of the most badass shooters in existence. I mean, it may seem a bit dated today but when this game came out, there was simply nothing like it. Hail to the king, baby! Stay tuned for part 2 of my Build Engine Retrospective where I'll be taking a look at what many consider the spiritual sequel to Duke 3D, namely Shadow Warrior! STORY: 10/10 GAMEPLAY: 10/10 GRAPHICS: 10/10 SOUND: 8/10 TOTAL SCORE: 10/10 Source: http://alyxxgameroom.blogspot.com/2018/04/build-engine-retrospective-part-1-duke.html
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l4SFUztLWOA
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If you wanna be my bitch, you gotta get with my sisters. ____ me in the ___ and then ___ my ___ so hard it ___!
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Madame Xima's tarot card deck that somehow has 5 death cards. Repeat
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"Want another arrow in your face? Cause your face begs for another arrow."
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Humpty Dumpty sat on the chair Humpty Dumpty had a great shit All the King's doctors and all the King's maids Couldn't put Sanic together again. ____ rules the ____.