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unknown user

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  1. This is very helpful, will you be using this kind of thing again for other video progresses?
  2. Dude, could you put them in a .gif image or atleast in a slideshow? I'd like to see that...
  3. WHAT COULD IT MEAN???
  4. Xanatos once made a 17 minute TF2 machinima back when the limit was 10 mins.A TF 2 Western, it was uploaded by machinima.com... I think ross should be able to uploadf the full episode with machinima.com
  5. Likes this update. I take a screenshot of the visual update and compare it a few days later. Its moving along he must be getting the help he needed. This is great news. Could you make one for FM?
  6. i dunno, but im pretty sure that valve will hire you to make anims and maps for Half Life 3, or taunts for TF2 sooner or later. u will open an e-mail with a big gabe newell photo and a text asking you to join them.
  7. blast i cant thumbs up your comment but ditto
  8. Caution
  9. LASER
  10. Caution.
  11. @Ross Scott: For some reason it wont let me reply to your reply, but heres a question: If you only change the health of the enemies, then why do your weapons break airvents and that big wooden barricade in blast pit so fast?
  12. Yes, I edit the skill.cfg files to change the values. Also I lower the enemy health, not increase the weapon damage.
  13. This doesn't just apply to source. It works for GoldSource too! Original HL comes with just these commands. Look in the Skill.cfg
  14. I'm not sure what "they hunger" is, but as long as the game is a single player source game, then typing in "sk_plr_dmg" should reveal some console reccomended codes that detail how powerful the weapons are. Example: In Half Life 2, if you type into the console "sk_plr_dmg" then a whole bunch of recommended codes pop up beneath it, one being "sk_plr_dmg_pistol 5" 5 being the damage of the pistol. Since You know that in the game it takes like 7 shots to kill a Civil Protection agent, and you would like to make it realistic by killing him in 3 shots, then just type in a probably number such as 10 in the place of the 5. Damage values are different for every source game, so you might want to use that to find the power of every weapon.
  15. For taking almost a year to make I would assume it is a considerable length. About how long is the tunnel? Or ,heh, how deep does the Tunnel go?
  16. Hey Ross. I don't know if you heard this or not, or if it might interest you, but I just found out about it while playing half-life source, You know about the part in the game where a scientist is eaten by the giant shark thing? There was a glitch where the shark doesb't eat the guy and is stuck in the water and I see the scientist on a pipe..underwater. And talks. And walks. Normally. This happened while I was walking and sticking to the corner in the hallway before the water room.
  17. LASER
  18. How very 'Microsoft' of you. Innovative, straight to the point, looks fairly easy to update. Very cool. I also agree with you that it would be great if the olympics would start using laster activated bombs as hurdles. It would indeed improve performance. Survival of the fittest!!
  19. Would it work for "They Hunger"? The non-Steam version? I'm hoping to get the first episode of "Archer's Mind" before the holidays, so i'd like to know that.
  20. So machinima should still be able to upload the video in its entirety?
  21. YouTube partners have less limits, and so do really old accounts (I think they have to be before 2005?).
  22. If I was you I wouldn't bother with updates at all, but it's pretty nice. Though looks to me a lot like defragmentation progress Anyway, gonna read this Source rant now.
  23. There are many potential codes for this type of thing in Half Life: Source, but I think the one he is using is " sk_plr_dmg_(insert weapon here) (number) " He's increasing the power of his guns, not lowering his enemies health. For specific codes, here are the ones that I think he is using based on how fast his enemies go down, keep in mind the 9mm_bullet weapon upgrades the damage for both the MP5 and Glock 17: sk_plr_dmg_9mm_bullet 20 sk_plr_dmg_buckshot 15 sk_plr_dmg_crowbar 24 Codes must be re entered at every loading point.
  24. Hell yea! its sooooo close
  25. How do you lower hitpoints on the enemies in Freeman's Mind, Ross? What code do you type in?
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