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Everything posted by Blightmare
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Dark Messiah of Might and Magic. This game is really fun but I keep forgetting it comes from an era where manual saving often is important because game breaking bugs can be autosaved, completely destroying huge chunks of progress(or your whole save file if you accidentally saved manually with, say, an inventory and ability bar that completely disappears and the picking up of weapons off the ground crashes the game. That was fun to deal with. Luckily I still had a quick save from 2 levels back. "Luckily")
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This with the added pleasure of feeling like I'm drowning when I'm laying down and the feeling that my life force is draining out of me when I'm not. I can't win with this horrid cold. This is easily one of the worst I've ever had.
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I like the Xbox one controller but I refuse to use any xbox controller for dark souls because the attack buttons are the shoulder bumpers which is extremely awkward, so I just use my PS4 controller for that instead. Works like a dream with the DS4 to Xinput Wrapper software, and I know both controllers layouts well enough that I don't even need to think about translating xbox controls to ps position in my head. However if it's working fine I don't see any reason to switch off of it. OT: Box of cookies Dark chocolate Almond Roca 2 bars of dark chocolate Christmas candy is always interesting in this house.
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Welcome back! Been a long time since I last heard I was starting to wonder where you were off to. Glad it's cuz of something good!
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Chamomile with honey. I'm thunder sick right now and the heat and honey help my sore throat and chest/nasal congestion.
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An electric shaver that actually cuts the hair instead of ripping it out at the roots.
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Dark Messiah of Might and Magic Mad Max The Darkness II Wolfenstein: The Old Blood Probably more to come. I got 70 in steam wallet money for christmas.
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http://store.steampowered.com/app/67370/ - The Darkness II This game is currently on sale for 80% off at 5.99 USD and it looks cool AF. I'm giving it a try.
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Titanfall 2 multiplayer. It's an odd mix of being the best person in the lobby and then getting absolutely destroyed inside out backwards and forwards the very next game.
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Hopefully 2017 is better for both of us. Hang in there. OT: I feel like an idiot. I've played through the campaign of Titanfall 2 twice now and the main characters voice was so familiar and it bugged me. At the end it said he was voiced by Matthew Mercer which sounded even MORE familiar but I couldn't put my hand on it still. Why do I feel like an idiot? Cuz Mercer is the VA of McCree from Overwatch. AND not only that but I sat in on a stream of Mercer PLAYING Overwatch as McCree while he talked in the voice chat as McCree. AND IT STILL DIDN'T CLICK.
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I love how many people try to criticize Overwatch by calling it Overpriced, especially since it's done most often in the comments section of a youtube video of gameplay of a game currently priced at 60 dollars. You know, 20 dollars MORE than Overwatch. Hate the game if you want, I'm not bothered by that. Same goes for any game really. But if you're gonna do it publicly, at least TRY not to look like you have absolutely no idea what you're talking about. You could, maybe, point out the numerous flaws the game has such as the Season 3 matchmaking system separating players that have been playing and winning/losing together since there was a ranking system because the new algorithm decided you didn't deserve your rank, or the community's inability to understand that any hero can be viable if you actually work with them instead of crying in team chat like a baby who just had their candy stolen when someone wants to try a different composition other than the meta which generally doesn't work in solo queue anyways because it's built around 6 stack groups with heavy coordination. But nope. You take the easiest fact to check and fuck it up. G-fucking-G. Oh what am I even doing? Catchy rewording beats out making sense every time.
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Binding of Isaac: Rebirth/Afterbirth Shadow of Mordor
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Deals seem better this time too. last couple of years the sales have been disappointed but I'm seeing a lot more 60%+ off deals on quite a few titles including thing's I've been interested in.
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Get rich quick scheme probably.
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Trying to figure out what the fuck even is computers anymore because Steam on my tower is the only program that can't download at proper speeds. Battle.net, Origin, GoG Galaxy, hell even steam on my laptop all download at 10-12 mbps, except for steam on my tower which caps at 1.5 mbps UNLESS I run in big picture mode which goes up to 6.5. And no, there isn't a bandwidth cap set and my download region is the same on both computers. It's not a personal conversion error of bits/bytes since the straight numbers are wrong even after the proper conversion. One computer just decided it didn't like steam. I'm suspecting a full reinstall is in order but that's a lot of games to redownload and if that doesn't fix it then it's gonna be even more wasted time.
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Last month a thought entered my head that scared me: "If I knew I wouldn't wake up tomorrow I'd still go to sleep." I'm doing much better lately. I needed to do some serious destressing recently and I still have a long way to go but at least the depression is going away. Too much bullshit has happened this year start to finish and I cannot WAIT for it to end. I'm still trying to decide what the ritual burning of the number 2016 is gonna entail.
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Vampire Knives got nerfed after life steal got capped at I think 30 per second and there's now so much better weapons anyways. Before when frost moon was the hardest endgame event and life steal was based more on as much damage you could do and how fast you could do it those were amazing weapons. OT: Terraria as well. Gun playthrough is hard to start since nothing really benefits them til about hardmode except for necro armor.
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@Tron: Bit of a warning about bows. While they are complimentary to many builds they are regarded as one of the worst weapons to make your primary weapon as the damage you deal with them isn't worth how vulnerable you're left when using them. Still good for ranged pulling and whittling down that one enemy you don't want to get close to. OT: Titanfall 2. Gonna try the game on hard now.
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Titanfall 2. This entry goes for both "Games recently got" and "games recently completed" as well. I'm honestly a bit stunned by this game. They that not only listened to the biggest complaints about the first game and fixed every single one of them, but did so as well as include one of the coolest singleplayer experiences I've had since Half Life 2. My only true complaint is that the campaign follows typical Triple-A format of 5-6 hours. I could even see they had plenty of room for more campaign if they wanted so it wasn't for lack of ideas. The downside to being tied to publisher demands. Even then the time it did have was spent crammed full of cool levels and the most creative platforming built around it's wall running and double jumping I've seen in a very long time.
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From what I understand both are inevitabilities, the world shifting between ages of light and dark even without the influence of others and interference only delaying one or the other. The flame will inevitably die as will it inevitably be reborn.
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Just realized I forgot the OT part of my post. Nice, me... OT: Overwatch competitive. I'm apparently kicking ass as D.va this season.
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It's not exactly that I don't know how to beat the pontiff, he just kicks my ass without fail every time because of his stupid doppelganger. I love his moveset because the delays in his combo catch you out of rolls so you get punished for panic rolling, so I always have to play carefully around that. But it stops being a panic roll when he introduces his doppelganger, because I actually have another thing I need to roll away from. I wouldn't mind if the doppelganger stopped hiding like a bitch behind the pontiff or simply didn't exist. Also, if I can't have DS1 poise, I see no reason why silver knights should. Nothing short of a UGS staggers them. I actually found the old DS1 method of "circle them with your shield up til they get dizzy and stop tracking you then stab em in the booty hole" still works on the silver knights so I usually just do that. Or maybe attempt the parry if they aren't using spears. I can't for the life of me figure out the parry window on spears. As for Pontif most if not all of his attacks with the doppelganger up can be avoided with a simple 2 dodge chain, you just need to get the direction right. Often times the best dodge is either directly towards the boss(especially for leap attacks. goes for most bosses that leap in the air and then zero in on your position.) or in the direction the attack comes from because you spend less invincibility frames connected with the attack. @Helio: if you have the game by all means give it a shot. I just wanted to relay my opinion and give why I feel DS3 would be the better choice if you had to choose(and I do recommend that as a future purchase.). I just personally did not have fun with it. Every encounter felt like a chore instead of a challenge and overcoming them didn't feel rewarding, just relieving. My draw to the series was how every enemy had to be taken seriously and you felt good for winning and I just never got that from DS2. It's to this day one of only 2 games I've ever rage quit and not gone back to, the other being, ironically, Rage.(I never want to do another horribly shrieking mutant killing mission ever again, which that game consists way too much of. Seriously that audio file was finger nails on a chalk board and you had to endure that shit for HOURS.)
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Watching video's of gimmick builds for Path of Exile. Some dude created a negative movement speed build that made everything from moving to attacking so slow he managed to desync his character from the actual game. nnKR1vcxyK0
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The difference between DS1 and DS2 is that the first one actually awards the attentive for looking out. All the traps you mentioned can be seen and observed before you have to deal with it, and there isn't an ambush in the game that can't be foiled by a simple peak around a corner before walking. It's a game of patience and persistence. DS2 however, was not designed by the creator of the first and lost a lot in the translation. It WILL throw shit at you that you had no way of discovering without previous knowledge or a note from another player. The enemies aren't designed with a set weakness or counter(or at least effective counter). And to top it all off they completely fucked the controls as the movement snaps to the 4 main 90 degree angles if you move the sticks to within like 10 degrees either side of them and input feels slower and more delayed. In a fit of absolute frustration I rage quit the game and made a comment to kitty about how if I kept every anvil that game dropped on my head I'd have a very impressive collection of anvils because it does that almost every other room. DS3 was the same designer of the first, and while it got a noticeable pace change, managed to capture the feel of the first one(as well as tone down the unforgiving environmental hazards.) As for havel, I actually really like that design aspect. He's not intended to be fought so early but the player is given the option to do so should they want to, even going so far as to reward them with an invaluable ring should they succeed. I know I say this every time but we really did have very different experiences with that game. Maybe it's all the time I spent in Bloodborne, a significantly faster paced game, as well as it being my introduction to the series but I just don't have trouble with fast, hard hitting attacks. I'm more dodge oriented anyways. Hell, my favorite boss is one that a bunch of people hate because of how much trouble they have with him and this was my first try: Honestly I found the best way to learn bosses in DS3 is to put down your sign and help others with it. Success or not, it's a low-risk way to learn and even helps others in the process. OT: Path of Exile. Possibly the most dynamic diablo-style game I've ever played. The thing's you can pull off in this game are absolutely insane, and it all revolves around pairing ability gems together. I'm doing a DoT build right now and can stack up damage like crazy. In this game DoT's do little damage on their own but the mechanic for poison is as long as you keep hitting with a poison move, you keep adding stacks of poison. well with a 4 second timer and 2 poison moves that I can use 5 times a second plus random bleed procs, all on top of a curse turned into aura that any enemies near me take 25% more damage and 33% more from DoT's, well, only the healthiest of bosses give me trouble. Mostly because I sacrificed a lot of defence to get this damage so if they don't go down fast enough and happen to bypass a 78% chance to evade and another 40% chance to dodge, I basically get 1 shot. /wall of text