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Everything posted by Blightmare
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I just picked up this game and while I haven't played it for very long, I have to say I really like it. It reminds me of what Dear Esther was going for but I feel this did it better. I like the concept of a narrative driven game a lot and this does an excellent job of that. It's not too slow paced and does a good job of giving you plenty of things to look around without making it feel like you have to walk 100 miles to reach it. That and the story is compelling.
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I got but only one that this thread currently needs.
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Maybe both? Anywho, Binky you look like the coolest instructor I had in college in that picture, and coincidentally he was my sound instructor who played music. But unless your last name is Patterson and you're teaching sound to game students in California I doubt you're him. I like that hair.
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WKnVaDwUg5s
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Incidentally, I found I liked jazz back in early high school after watching the anime Cowboy Bebop. It's got a really good soundtrack if you haven't heard it. A few of them I like are: I still need to go through my dad's albums though. He's got a huge collection and I need to see which one's I like. Cannonball Adderley is also another I like. I listen to that when I need to stay calm during something lol. Recently my family discovered a jazz bar near where we live that has live music every night, and every Tuesday a particular group named J.C. Spires plays and I really like there stuff. I can't find too many video's of them since a lot of what they have up and recorded/released is really old and not as good as they are now, but this is one of my favorite songs by them. -Nzjg0CMzDg Normally JC himself (the one on the guitar) is singing but this is still a great version. I've actually talked with them a bit too. They love seeing repeat customers and even thank us for showing up when we do and ask how things are going. They're really cool people.
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I was actually on my way to this thread just now to post this exact video. Sill left it a bit vague as to what's going on but those ever-smiling ponies remind me of several horror games.
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I'm not sure about many overall game design sites since I went to college for it but World of Level Design has a LOT of good stuff on it. http://worldofleveldesign.com/ Unity has it's own pages for learning the engine as well and UDK has it's own forums. http://unity3d.com/learn https://forums.epicgames.com/forums/366-UDK Not sure about modelling and such though. A lot of what I learned for that was via classes and things me and my own friends discovered just practicing. Software like that is popular enough that there should be some relatively easy to find and well populated forums. All the sites I linked I've used plenty of times if it helps any.
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I like how every time the PS4 or Xbone servers go down, there's always like 1000 people screaming "I'm gonna sell my system!" Lol no you're not. You're gonna go right back to playing your game once the servers are back up and everyone knows it. You aren't fooling anyone. If I started writing down the names of people making those comments and compared them every time it went down, I wonder how many matches I'd get.
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As someone in the game design industry I can tell you it's very different than what you see in videos and such. The problem I see happening a lot is that too many people think that game design is gonna be all fun and games, when it honestly isn't. Game design is a LOT of work. Often so much so that you spend more time working on them and very little time playing them. That's not to say it can't be fun, you just have to enjoy what it is you do; creating. To answer some of your questions, 1. No, it's not required. It helps to know enough around computers that you can navigate and find files easily but that's really it. 2. and 3. See below. 4. Yes I would. If I discovered something that held my interest more than GD, I would pursue it. I wouldn't ever stop GD completely but if, say, I decided I wanted to play music more than I would start learning that. now, for questions 2 and 3, I'll answer them both together. To test your skills, you have to play around a bit. If you want to be a level designer, I suggest playing around in UDK. You can download the engine for free but you couldn't publish anything until you bought a license; a great way to learn the engine without a money commitment. Scripting is essentially handled by the level designers anyways because it's very light coding, and in the cases of Engines like UDK and CryEngine, it's handled almost completely by flowcharting style (Kismet for UDK, Flowgraph for CE. Both come included with the software) Kismet example: Flowgraph: Programming is a different beast entirely and requires a lot of self study. I taught myself almost everything I know about programming through google searches, and a great engine to try that out in is the Unity3D engine. This is another free to try engine. This is the pickiest of all the game design positions since it's so easy for things to break even when the logic makes sense but arguably one of the most desired due to how important the position is. One of the more prominent positions is 3D modelling. Level designers, character designers, riggers(sets up the characters bone structures) and and sort of physical modelers will need to be very well versed in these softwares. Industry standards are Autodesk 3DS Max, Autodesk Maya, and ZBrush. There's a lot of other programs used to help but these are the ones you'll find used the most. Unfortunately there's no free-to-try other than the 30 day trials for these. You could always try Blender as that's free, but I don't know that program so I couldn't help you there. Things like voice acting aren't strictly game design and requires a whole different collection of software. I would suggest Pro Tools for recording software, though it's very expensive. Hardware I'm afraid you'd have to ask someone else. Unity: http://unity3d.com/unity/download UDK: https://www.unrealengine.com/news/february-2014-unreal-development-kit-udk-available-for-download It's also highly suggested you verse yourself in photoshop as it get's a lot of use as well. Beyond this, the most I can say is start researching. Play around where you can and see what it is that interests you the most, and just start researching and studying. Those are the biggest thing's you'll end up doing in game design. I've been doing this for years and I STILL find myself studying more than doing in most cases. The great thing about this field is that while it's difficult, it's incredibly well documented and there's tutorials for almost everything. Just gotta look.
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Going to bed.
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I think I broke my head. Because right now "Beefcake" is the funniest word I've ever heard.
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Abortion, like many issues, is not a binary subject. There's no real "good or evil" to it itself, but the individual reasons behind why it was done. I would suggest taking that to the serious discussion as I believe a topic exists about it there already. OT: Drinking juice and back to reading. I'm almost out of books.
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Ⓧ doo doo doo doo doo doo
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The Vanishing of Ethan Carter. Edit 2/23: Dying Light. I was skeptical about this game but what I've seen looked fun.
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The file is a complete fake when you get those. Just trash it, and look for another copy. It's the only thing you can do. This. A legit file would have either put the password in the text document itself or with the website it came from. Not sure why they do the former because it's pointless but the latter I can probably see for sites that don't want the download taken by other's or mirrored.
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Reading and trying to figure out the odds of reading an online story make a reference to a scene of a movie that happened to be playing on TV the moment I was reading the story, and I read the scene reference several minutes after it happened on TV.
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Snake confirmed to like puppies.
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My seeds compute when glitching. This sentence actually makes sense if you think about it.
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Drying my hair.
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Incidentally in my family, my dad's the one that stays home and cooks and cleans while my mom goes to work. They both used to work but my dad was a background actor and once he went union work stopped completely. :/ I have an extremely non-traditional family though so I never really thought about it.
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Elite: Dangerous. I couldn't decide if I wanted to be a trader or a bounty hunter. So I became both. Flying around in a ship outfitted with 4 guns(2 of which are automated to fire at hostile's I have tracked), beefy shields, and enough cargo racks to haul plenty of commodities while killing bandits and turning in their bounty vouchers while I haul. Also outfitted a fuel scoop because this particular ship's frame shift drive refueling is significantly more expensive than my last ship. Now all I gotta do is fly dangerously close to a star and I don't have to pay for gas!
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I really wish I could offer some advice on how to manage the stress but I just spent a year swimming in a pool of it and didn't manage it very well myself. :S Also that teacher is an ass. I can't stand when teachers neglect to make sure students are properly informed about assignments. If anything, copious amounts of Chamomile tea helped somewhat.