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BTGBullseye

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Everything posted by BTGBullseye

  1. A 38 minute video of it in action here...
  2. I see nothing wrong with this picture, apart from them not yet having cleaned up the strawberry syrup handprint on the restroom door. It's probably from that kid.
  3. People liked them a lot, right up until EA ate Westwood, and now people don't want to like them anymore... Why is anyone's guess. Generals 1 was quite good for what it was. Easily moddable too. So was Zero Hour. (for which I had a mod turning the Laser General into more than just a regular USA general with a couple extra lasers)
  4. That's actually kinda the point of the game...
  5. It was available in the original version of HL2 as well... Never understood why they removed it until I played a mod that allowed me to make custom grenades, and overwhelm the physics engine with the number of physics entities. Physics ripples reduced the maximum physics entities to somewhere around half.
  6. .
  7. . . , , |` \/ \/ \,', ; ` \/\,. : ` \,/ | / ; : : ; | ,---. / : ,' `,-._ \ ; ( o \ `' _: . ,' o ; /,.` `.__,'`-.__, \_ _ \ ,' / `, `.,' ___,'`-._ \_/ `,._ ; __;_,' `-.`-'./ `--.____) ,-' _,--\^-' ,:_____ ,-' \ (,' `--. \;-._ ; : Y `-/ `, : : : : /_;' : : | : \ \ : : `-._ `-.__, \ `. \ \ `. \ `. ,-; \---)_\ ,','/ \_ `---'--'" ,'^-;' (_` ---'" ,-') / `--.__,. ,-' \ )-.__,-- ||___,--' `-. /._______,|__________,'\ `--.____,'|_________,-'
  8. You can literally watch the 250 point health bar go to 0 several times, then hit additional damage and still keep going, and you think it's not cheating? What about picking up 8 sets of 2 grenade rounds from a single corpse? (he does that several times as well) No, it really isn't. Self-damage from explosions are about 2/3 as effective as displayed. Don't even get me started on the bunnyhopping.
  9. For people wondering what the difference between a Roland MT-32 and regular Adlib is, just watch this...
  10. Health and ammo cheats, as well as amplified physics reactions to the explosions.
  11. The developer is Petroglyph, the core guys from Westwood Studios, the same ones that made Command & Conquer and Star Wars: Empire At War.
  12. Even their raytracing is a myth... AMD cards can do it too, if it's not coded specifically to prevent AMD from running it. It's just like the PhysX stuff.
  13. From what I hear from people in AMD circles, they will be implementing it in the Radeon Settings software shortly after they finish stabilizing the 5700 drivers.
  14. It's better than just about everything else right now though...
  15. That explains why I don't know about it then. (not a fan of Final Fantasy, or much of Disney in general)
  16. Minecraft with PTGI shaders. Looks like the "lantern on an iron bar" issue is known, and relates to having to code for each block individually. Works just fine on fences though.
  17. UHF 10/10 Weird Al is great at whatever he does, and the critics don't know a good comedy from a hole in their head.
  18. Well, that's some frame of reference at least...
  19. Minecraft with the PTGI (raytracing) shaders... On an entirely AMD system... Quite good for visuals, and the first few hours were without anything noticeably wrong, partly because I was really tired. After a little extra time I figured out the lanterns do not raytrace if they are attached to iron bars, and bonfires cause the blocks on which they reside to become the light emitters as well. (basically the same problem for all light sources) Also, it doesn't reflect the sun/moon for me for some reason. Overall, highly recommended to wait for a release version, then everyone with at least an RX 580 should use this pretty exclusively.
  20. I have literally no frame of reference for who any of those people are, or what they did, other than that they exist, and apparently Kingdom Hearts is a game...
  21. Who?
  22. Ok, so I obtained the E9 version of the shader pack, and am running it in Minecraft now. (over 3 hours, and no glitches whatsoever) At maximum possible settings for everything, including a 512x texture pack, I average 50 FPS using an overclocked RX 5700 XT. At default settings for the shaders, I never drop below 60FPS. This is not far off from what an RTX 2070 Super will get at equivalent settings.
  23. Final update. (I hope) https://www.userbenchmark.com/UserRun/19569661 Replaced my GPU's thermal pads with Prolimatech PK-3 thermal paste. Took the temps down so far I was able to overclock it, and undervolt a lot less. Gained a lot of performance from the, which puts my GPU in the top 3% of 5700 XT GPUs. It's currently on par with the top-end of the overclocked RTX 2070 Super benchmarks. (on par with the RTX 2080's average, and the bottom end of the 2080 Ti benches)
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