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Everything posted by BTGBullseye
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I feel insane trying to solve this issue
BTGBullseye replied to UsefullPig's topic in Gaming in general
This is what I've found on the subject... I can't confirm that it works though, as I don't do those games. (not my cup of tea) https://simsvip.com/2014/07/20/the-sims-2-ultimate-collection-increase-resolution-guide/ -
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I thought it might make me laugh a little, but no... It was just to lame...
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The environmental changes of a cooked world.
BTGBullseye replied to Eshanas's topic in Civilization Problems
And you still have to trust all that, despite the fact that there have been people that did all that for a hoax, just to prove that that is not infallible. No. This isn't the first, second, or even as low as tenth time you've done it. I'm not clarifying for you just because you're unwilling to ever try and understand. https://www.newscientist.com/article/dn15012-eleven-of-the-greatest-scientific-hoaxes/ It's not infallible, don't act like it is. -
1975/2019
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The environmental changes of a cooked world.
BTGBullseye replied to Eshanas's topic in Civilization Problems
"I hate you, so I will intentionally take anything you say in the worst possible context, not the one it's obviously intended to be." - Annie That's every scientist ever, whether they publish a paper or not. It's not like you're going to go out and do all the science yourself just to confirm or disprove anything. -
Yes/Maybe?
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Gonna need a bit more to go on, unless it was Solarfleet. (by Hunted Cow Studios)
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This is directly from the signature edit page... Is it yes to images, or no to images?
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The first one sounds like Rise of Nations: Rise of Legends, dunno about the second. https://en.wikipedia.org/wiki/Rise_of_Nations:_Rise_of_Legends
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Another very important message:
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That's at lower resolution and lower graphics quality than I ran the game at in 2007 with a PC from 2004! (similar framerate though)
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Yes, those are the same alarms as they had in Black Mesa.
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I hate having some money, but not enough to buy what I want... I'm always just so close to being able to afford things.
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Dead Game News: France vs. Valve + maybe the rest of the world
BTGBullseye replied to Ross Scott's topic in Other Videos
https://en.wikipedia.org/wiki/Computer_Fraud_and_Abuse_Act It's been abused for similar prosecutions previously, and I can guarantee that it will be abused again, especially with this ruling. -
Dead Game News: France vs. Valve + maybe the rest of the world
BTGBullseye replied to Ross Scott's topic in Other Videos
Yes, even then. Selling accounts is not currently legal in the USA. -
Dead Game News: France vs. Valve + maybe the rest of the world
BTGBullseye replied to Ross Scott's topic in Other Videos
Unfortunately, that will run exactly opposite existing USA law. You can actually get federal jail time for "sharing" an account like that. (if the federal government so chooses to target you thus) -
I thought I was right that DosBox emulated the MT-32... https://en.wikipedia.org/wiki/Roland_MT-32#Emulation It's in both ScummVM and DosBox.
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French court rules in favour of second hand digital games
BTGBullseye replied to Bilateralrope's topic in Gaming in general
That's pretty much my views as well. I'll gladly give up the resell to have it digitally distributed, and once the game is left by the wayside by the devs, still playable. -
Dead Game News: France vs. Valve + maybe the rest of the world
BTGBullseye replied to Ross Scott's topic in Other Videos
The problem with this is, there will most likely be a significant increase in games being marketed in this way, (subscription model) despite the market limitations. Don't underestimate the greed of these corporations, or their shortsightedness. (businesses are notorious for going after short-term profits to the detriment of long-term stability, their shareholders and board of directors usually mandate it) The always online component allows publishers to control (to some extent) how long a game lasts. Once they shut down the server, regardless of what sort of licence they sold you, it becomes unusable. This has already happened to many games, so don't discount the publishers moving to that model. The way I hear it from some insiders is that there is already a few attempts underway to relegate several small but critical pieces of files to a login server, similar to Battlefield 3, except with smaller pieces, and more critical data that is less easily repaired without the original source. (making it effectively impossible to either pirate, play offline, or play after the company wants the game to end) There are a few problems with this. 1. I doubt publishers will be hurt significantly by this, for a while... If they start losing too much money, they'll either scale back by liquidating devs, or by switching to the subscription model. The number of perpetual licence digitally distributed games will DEFINITELY be reduced, most likely by a lot. 2. These "proper fee systems" you talk about are most likely not legal at this point. You can't legally charge someone to sell their couch on cragslist, so why should it be possible to charge people to transfer digital software? (this IS the argument that will be used) Right now, there is literally no legal framework in place to support this type of market, and introducing it with minimal or no regulation like this WILL be very detrimental to every aspect of the digital market. All that said, most devs are likely not going to notice many changes, apart from a significantly reduced income for games that have minimal or no replayability value. (like Frostpunk) -
Dead Game News: France vs. Valve + maybe the rest of the world
BTGBullseye replied to Ross Scott's topic in Other Videos
A lot of people are looking at this as optimistically as possible... That is a mistake. Publishers and devs WILL fight this. Hard. If you look at this with that in mind, and with regards to how well those same companies have done in the past regarding the same sort of thing, you will see that this is not going to turn out well for ANYONE. Either you'll get everything going to subscription services, or they'll be always online, or they just won't get made. (the latter is most likely what will happen to smaller devs) There is little or no chance that being able to resell digital games will help anything in any way. (except to line the pockets of a few who will game the system)